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    <title>Assembly Changes - Microsoft.WindowsAPICodePack.DirectX</title>
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    <span style="text-decoration: underline">Namespaces</span>
    <ul>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX">Microsoft.WindowsAPICodePack.DirectX</a> 
      </li>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX.Direct2D1">Microsoft.WindowsAPICodePack.DirectX.Direct2D1</a>
      </li>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX.Direct3D">Microsoft.WindowsAPICodePack.DirectX.Direct3D</a>
      </li>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX.Direct3D10">Microsoft.WindowsAPICodePack.DirectX.Direct3D10</a>
      </li>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX.Direct3D11">Microsoft.WindowsAPICodePack.DirectX.Direct3D11</a>
      </li>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX.DirectWrite">Microsoft.WindowsAPICodePack.DirectX.DirectWrite</a>
      </li>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX.DXGI">Microsoft.WindowsAPICodePack.DirectX.DXGI</a>
      </li>
      <li>
        <a href="#Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent">Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent</a> 
      </li>
    </ul>
    <h1 id="Microsoft.WindowsAPICodePack.DirectX">Namespace: Microsoft.WindowsAPICodePack.DirectX</h1>
    <span style="color: red">Removed types:
      <span id="Colors">Colors</span><br /></span>
    <h2>Class: DirectHelpers</h2>
    <h3>Method: .ctor() : Microsoft.WindowsAPICodePack.DirectX.DirectHelpers</h3>Accessibility changed to "not public"<br /><h3>Method: CreateInterface(System.IntPtr) : T</h3>
    Renamed to "CreateInterfaceWrapper"<br /><h3>Method: CreateIUnknown(System.IntPtr) : T</h3>
    Renamed to "CreateIUnknownWrapper"<br /><h3>Method: GetExceptionForHResult(System.Int32) : System.Exception</h3>
    Renamed to "GetExceptionForHresult"<br /><h3>Method: ThrowExceptionForHResult(System.Int32) : System.Void</h3>
    Renamed to "ThrowExceptionForHresult"<br /><h2>Class: DirectObject</h2><h3>Method: GetInterface&lt;ID3D10EffectBlendVariable&gt;() : ID3D10EffectBlendVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectBlendVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectConstantBuffer&gt;() : ID3D10EffectConstantBuffer*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectConstantBuffer&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectDepthStencilVariable&gt;() : ID3D10EffectDepthStencilVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectDepthStencilVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectDepthStencilViewVariable&gt;() : ID3D10EffectDepthStencilViewVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectDepthStencilViewVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectMatrixVariable&gt;() : ID3D10EffectMatrixVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectMatrixVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectPass&gt;() : ID3D10EffectPass*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectPass&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectRasterizerVariable&gt;() : ID3D10EffectRasterizerVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectRasterizerVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectRenderTargetViewVariable&gt;() : ID3D10EffectRenderTargetViewVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectRenderTargetViewVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectSamplerVariable&gt;() : ID3D10EffectSamplerVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectSamplerVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectScalarVariable&gt;() : ID3D10EffectScalarVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectScalarVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectShaderResourceVariable&gt;() : ID3D10EffectShaderResourceVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectShaderResourceVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectShaderVariable&gt;() : ID3D10EffectShaderVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectShaderVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectStringVariable&gt;() : ID3D10EffectStringVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectStringVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectTechnique&gt;() : ID3D10EffectTechnique*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectTechnique&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectType&gt;() : ID3D10EffectType*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectType&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectVariable&gt;() : ID3D10EffectVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectVectorVariable&gt;() : ID3D10EffectVectorVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectVectorVariable&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Include&gt;() : ID3D10Include*</h3>
    Renamed to "CastInterface&lt;ID3D10Include&gt;"<br /><h3>Method: GetInterface&lt;ID3D10ShaderReflectionConstantBuffer&gt;() : ID3D10ShaderReflectionConstantBuffer*</h3>
    Renamed to "CastInterface&lt;ID3D10ShaderReflectionConstantBuffer&gt;"<br /><h3>Method: GetInterface&lt;ID3D10ShaderReflectionType&gt;() : ID3D10ShaderReflectionType*</h3>
    Renamed to "CastInterface&lt;ID3D10ShaderReflectionType&gt;"<br /><h3>Method: GetInterface&lt;ID3D10ShaderReflectionVariable&gt;() : ID3D10ShaderReflectionVariable*</h3>
    Renamed to "CastInterface&lt;ID3D10ShaderReflectionVariable&gt;"<br /><h2>Class: DirectUnknown</h2><h3>Method: GetInterface&lt;ID2D1Bitmap&gt;() : ID2D1Bitmap*</h3>
    Renamed to "CastInterface&lt;ID2D1Bitmap&gt;"<br /><h3>Method: GetInterface&lt;ID2D1BitmapBrush&gt;() : ID2D1BitmapBrush*</h3>
    Renamed to "CastInterface&lt;ID2D1BitmapBrush&gt;"<br /><h3>Method: GetInterface&lt;ID2D1BitmapRenderTarget&gt;() : ID2D1BitmapRenderTarget*</h3>
    Renamed to "CastInterface&lt;ID2D1BitmapRenderTarget&gt;"<br /><h3>Method: GetInterface&lt;ID2D1Brush&gt;() : ID2D1Brush*</h3>
    Renamed to "CastInterface&lt;ID2D1Brush&gt;"<br /><h3>Method: GetInterface&lt;ID2D1DCRenderTarget&gt;() : ID2D1DCRenderTarget*</h3>
    Renamed to "CastInterface&lt;ID2D1DCRenderTarget&gt;"<br /><h3>Method: GetInterface&lt;ID2D1DrawingStateBlock&gt;() : ID2D1DrawingStateBlock*</h3>
    Renamed to "CastInterface&lt;ID2D1DrawingStateBlock&gt;"<br /><h3>Method: GetInterface&lt;ID2D1EllipseGeometry&gt;() : ID2D1EllipseGeometry*</h3>
    Renamed to "CastInterface&lt;ID2D1EllipseGeometry&gt;"<br /><h3>Method: GetInterface&lt;ID2D1Factory&gt;() : ID2D1Factory*</h3>
    Renamed to "CastInterface&lt;ID2D1Factory&gt;"<br /><h3>Method: GetInterface&lt;ID2D1GdiInteropRenderTarget&gt;() : ID2D1GdiInteropRenderTarget*</h3>
    Renamed to "CastInterface&lt;ID2D1GdiInteropRenderTarget&gt;"<br /><h3>Method: GetInterface&lt;ID2D1Geometry&gt;() : ID2D1Geometry*</h3>
    Renamed to "CastInterface&lt;ID2D1Geometry&gt;"<br /><h3>Method: GetInterface&lt;ID2D1GeometryGroup&gt;() : ID2D1GeometryGroup*</h3>
    Renamed to "CastInterface&lt;ID2D1GeometryGroup&gt;"<br /><h3>Method: GetInterface&lt;ID2D1GeometrySink&gt;() : ID2D1GeometrySink*</h3>
    Renamed to "CastInterface&lt;ID2D1GeometrySink&gt;"<br /><h3>Method: GetInterface&lt;ID2D1GradientStopCollection&gt;() : ID2D1GradientStopCollection*</h3>
    Renamed to "CastInterface&lt;ID2D1GradientStopCollection&gt;"<br /><h3>Method: GetInterface&lt;ID2D1HwndRenderTarget&gt;() : ID2D1HwndRenderTarget*</h3>
    Renamed to "CastInterface&lt;ID2D1HwndRenderTarget&gt;"<br /><h3>Method: GetInterface&lt;ID2D1Layer&gt;() : ID2D1Layer*</h3>
    Renamed to "CastInterface&lt;ID2D1Layer&gt;"<br /><h3>Method: GetInterface&lt;ID2D1LinearGradientBrush&gt;() : ID2D1LinearGradientBrush*</h3>
    Renamed to "CastInterface&lt;ID2D1LinearGradientBrush&gt;"<br /><h3>Method: GetInterface&lt;ID2D1Mesh&gt;() : ID2D1Mesh*</h3>
    Renamed to "CastInterface&lt;ID2D1Mesh&gt;"<br /><h3>Method: GetInterface&lt;ID2D1PathGeometry&gt;() : ID2D1PathGeometry*</h3>
    Renamed to "CastInterface&lt;ID2D1PathGeometry&gt;"<br /><h3>Method: GetInterface&lt;ID2D1RadialGradientBrush&gt;() : ID2D1RadialGradientBrush*</h3>
    Renamed to "CastInterface&lt;ID2D1RadialGradientBrush&gt;"<br /><h3>Method: GetInterface&lt;ID2D1RectangleGeometry&gt;() : ID2D1RectangleGeometry*</h3>
    Renamed to "CastInterface&lt;ID2D1RectangleGeometry&gt;"<br /><h3>Method: GetInterface&lt;ID2D1RenderTarget&gt;() : ID2D1RenderTarget*</h3>
    Renamed to "CastInterface&lt;ID2D1RenderTarget&gt;"<br /><h3>Method: GetInterface&lt;ID2D1Resource&gt;() : ID2D1Resource*</h3>
    Renamed to "CastInterface&lt;ID2D1Resource&gt;"<br /><h3>Method: GetInterface&lt;ID2D1RoundedRectangleGeometry&gt;() : ID2D1RoundedRectangleGeometry*</h3>
    Renamed to "CastInterface&lt;ID2D1RoundedRectangleGeometry&gt;"<br /><h3>Method: GetInterface&lt;ID2D1SimplifiedGeometrySink&gt;() : ID2D1SimplifiedGeometrySink*</h3>
    Renamed to "CastInterface&lt;ID2D1SimplifiedGeometrySink&gt;"<br /><h3>Method: GetInterface&lt;ID2D1SolidColorBrush&gt;() : ID2D1SolidColorBrush*</h3>
    Renamed to "CastInterface&lt;ID2D1SolidColorBrush&gt;"<br /><h3>Method: GetInterface&lt;ID2D1StrokeStyle&gt;() : ID2D1StrokeStyle*</h3>
    Renamed to "CastInterface&lt;ID2D1StrokeStyle&gt;"<br /><h3>Method: GetInterface&lt;ID2D1TessellationSink&gt;() : ID2D1TessellationSink*</h3>
    Renamed to "CastInterface&lt;ID2D1TessellationSink&gt;"<br /><h3>Method: GetInterface&lt;ID2D1TransformedGeometry&gt;() : ID2D1TransformedGeometry*</h3>
    Renamed to "CastInterface&lt;ID2D1TransformedGeometry&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Asynchronous&gt;() : ID3D10Asynchronous*</h3>
    Renamed to "CastInterface&lt;ID3D10Asynchronous&gt;"<br /><h3>Method: GetInterface&lt;ID3D10BlendState&gt;() : ID3D10BlendState*</h3>
    Renamed to "CastInterface&lt;ID3D10BlendState&gt;"<br /><h3>Method: GetInterface&lt;ID3D10BlendState1&gt;() : ID3D10BlendState1*</h3>
    Renamed to "CastInterface&lt;ID3D10BlendState1&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Blob&gt;() : ID3D10Blob*</h3>
    Renamed to "CastInterface&lt;ID3D10Blob&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Buffer&gt;() : ID3D10Buffer*</h3>
    Renamed to "CastInterface&lt;ID3D10Buffer&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Counter&gt;() : ID3D10Counter*</h3>
    Renamed to "CastInterface&lt;ID3D10Counter&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Debug&gt;() : ID3D10Debug*</h3>
    Renamed to "CastInterface&lt;ID3D10Debug&gt;"<br /><h3>Method: GetInterface&lt;ID3D10DepthStencilState&gt;() : ID3D10DepthStencilState*</h3>
    Renamed to "CastInterface&lt;ID3D10DepthStencilState&gt;"<br /><h3>Method: GetInterface&lt;ID3D10DepthStencilView&gt;() : ID3D10DepthStencilView*</h3>
    Renamed to "CastInterface&lt;ID3D10DepthStencilView&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Device&gt;() : ID3D10Device*</h3>
    Renamed to "CastInterface&lt;ID3D10Device&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Device1&gt;() : ID3D10Device1*</h3>
    Renamed to "CastInterface&lt;ID3D10Device1&gt;"<br /><h3>Method: GetInterface&lt;ID3D10DeviceChild&gt;() : ID3D10DeviceChild*</h3>
    Renamed to "CastInterface&lt;ID3D10DeviceChild&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Effect&gt;() : ID3D10Effect*</h3>
    Renamed to "CastInterface&lt;ID3D10Effect&gt;"<br /><h3>Method: GetInterface&lt;ID3D10EffectPool&gt;() : ID3D10EffectPool*</h3>
    Renamed to "CastInterface&lt;ID3D10EffectPool&gt;"<br /><h3>Method: GetInterface&lt;ID3D10GeometryShader&gt;() : ID3D10GeometryShader*</h3>
    Renamed to "CastInterface&lt;ID3D10GeometryShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D10InfoQueue&gt;() : ID3D10InfoQueue*</h3>
    Renamed to "CastInterface&lt;ID3D10InfoQueue&gt;"<br /><h3>Method: GetInterface&lt;ID3D10InputLayout&gt;() : ID3D10InputLayout*</h3>
    Renamed to "CastInterface&lt;ID3D10InputLayout&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Multithread&gt;() : ID3D10Multithread*</h3>
    Renamed to "CastInterface&lt;ID3D10Multithread&gt;"<br /><h3>Method: GetInterface&lt;ID3D10PixelShader&gt;() : ID3D10PixelShader*</h3>
    Renamed to "CastInterface&lt;ID3D10PixelShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Predicate&gt;() : ID3D10Predicate*</h3>
    Renamed to "CastInterface&lt;ID3D10Predicate&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Query&gt;() : ID3D10Query*</h3>
    Renamed to "CastInterface&lt;ID3D10Query&gt;"<br /><h3>Method: GetInterface&lt;ID3D10RasterizerState&gt;() : ID3D10RasterizerState*</h3>
    Renamed to "CastInterface&lt;ID3D10RasterizerState&gt;"<br /><h3>Method: GetInterface&lt;ID3D10RenderTargetView&gt;() : ID3D10RenderTargetView*</h3>
    Renamed to "CastInterface&lt;ID3D10RenderTargetView&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Resource&gt;() : ID3D10Resource*</h3>
    Renamed to "CastInterface&lt;ID3D10Resource&gt;"<br /><h3>Method: GetInterface&lt;ID3D10SamplerState&gt;() : ID3D10SamplerState*</h3>
    Renamed to "CastInterface&lt;ID3D10SamplerState&gt;"<br /><h3>Method: GetInterface&lt;ID3D10ShaderReflection&gt;() : ID3D10ShaderReflection*</h3>
    Renamed to "CastInterface&lt;ID3D10ShaderReflection&gt;"<br /><h3>Method: GetInterface&lt;ID3D10ShaderReflection1&gt;() : ID3D10ShaderReflection1*</h3>
    Renamed to "CastInterface&lt;ID3D10ShaderReflection1&gt;"<br /><h3>Method: GetInterface&lt;ID3D10ShaderResourceView&gt;() : ID3D10ShaderResourceView*</h3>
    Renamed to "CastInterface&lt;ID3D10ShaderResourceView&gt;"<br /><h3>Method: GetInterface&lt;ID3D10ShaderResourceView1&gt;() : ID3D10ShaderResourceView1*</h3>
    Renamed to "CastInterface&lt;ID3D10ShaderResourceView1&gt;"<br /><h3>Method: GetInterface&lt;ID3D10StateBlock&gt;() : ID3D10StateBlock*</h3>
    Renamed to "CastInterface&lt;ID3D10StateBlock&gt;"<br /><h3>Method: GetInterface&lt;ID3D10SwitchToRef&gt;() : ID3D10SwitchToRef*</h3>
    Renamed to "CastInterface&lt;ID3D10SwitchToRef&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Texture1D&gt;() : ID3D10Texture1D*</h3>
    Renamed to "CastInterface&lt;ID3D10Texture1D&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Texture2D&gt;() : ID3D10Texture2D*</h3>
    Renamed to "CastInterface&lt;ID3D10Texture2D&gt;"<br /><h3>Method: GetInterface&lt;ID3D10Texture3D&gt;() : ID3D10Texture3D*</h3>
    Renamed to "CastInterface&lt;ID3D10Texture3D&gt;"<br /><h3>Method: GetInterface&lt;ID3D10VertexShader&gt;() : ID3D10VertexShader*</h3>
    Renamed to "CastInterface&lt;ID3D10VertexShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D10View&gt;() : ID3D10View*</h3>
    Renamed to "CastInterface&lt;ID3D10View&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Asynchronous&gt;() : ID3D11Asynchronous*</h3>
    Renamed to "CastInterface&lt;ID3D11Asynchronous&gt;"<br /><h3>Method: GetInterface&lt;ID3D11BlendState&gt;() : ID3D11BlendState*</h3>
    Renamed to "CastInterface&lt;ID3D11BlendState&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Buffer&gt;() : ID3D11Buffer*</h3>
    Renamed to "CastInterface&lt;ID3D11Buffer&gt;"<br /><h3>Method: GetInterface&lt;ID3D11ClassInstance&gt;() : ID3D11ClassInstance*</h3>
    Renamed to "CastInterface&lt;ID3D11ClassInstance&gt;"<br /><h3>Method: GetInterface&lt;ID3D11ClassLinkage&gt;() : ID3D11ClassLinkage*</h3>
    Renamed to "CastInterface&lt;ID3D11ClassLinkage&gt;"<br /><h3>Method: GetInterface&lt;ID3D11CommandList&gt;() : ID3D11CommandList*</h3>
    Renamed to "CastInterface&lt;ID3D11CommandList&gt;"<br /><h3>Method: GetInterface&lt;ID3D11ComputeShader&gt;() : ID3D11ComputeShader*</h3>
    Renamed to "CastInterface&lt;ID3D11ComputeShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Counter&gt;() : ID3D11Counter*</h3>
    Renamed to "CastInterface&lt;ID3D11Counter&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Debug&gt;() : ID3D11Debug*</h3>
    Renamed to "CastInterface&lt;ID3D11Debug&gt;"<br /><h3>Method: GetInterface&lt;ID3D11DepthStencilState&gt;() : ID3D11DepthStencilState*</h3>
    Renamed to "CastInterface&lt;ID3D11DepthStencilState&gt;"<br /><h3>Method: GetInterface&lt;ID3D11DepthStencilView&gt;() : ID3D11DepthStencilView*</h3>
    Renamed to "CastInterface&lt;ID3D11DepthStencilView&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Device&gt;() : ID3D11Device*</h3>
    Renamed to "CastInterface&lt;ID3D11Device&gt;"<br /><h3>Method: GetInterface&lt;ID3D11DeviceChild&gt;() : ID3D11DeviceChild*</h3>
    Renamed to "CastInterface&lt;ID3D11DeviceChild&gt;"<br /><h3>Method: GetInterface&lt;ID3D11DeviceContext&gt;() : ID3D11DeviceContext*</h3>
    Renamed to "CastInterface&lt;ID3D11DeviceContext&gt;"<br /><h3>Method: GetInterface&lt;ID3D11DomainShader&gt;() : ID3D11DomainShader*</h3>
    Renamed to "CastInterface&lt;ID3D11DomainShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D11GeometryShader&gt;() : ID3D11GeometryShader*</h3>
    Renamed to "CastInterface&lt;ID3D11GeometryShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D11HullShader&gt;() : ID3D11HullShader*</h3>
    Renamed to "CastInterface&lt;ID3D11HullShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D11InfoQueue&gt;() : ID3D11InfoQueue*</h3>
    Renamed to "CastInterface&lt;ID3D11InfoQueue&gt;"<br /><h3>Method: GetInterface&lt;ID3D11InputLayout&gt;() : ID3D11InputLayout*</h3>
    Renamed to "CastInterface&lt;ID3D11InputLayout&gt;"<br /><h3>Method: GetInterface&lt;ID3D11PixelShader&gt;() : ID3D11PixelShader*</h3>
    Renamed to "CastInterface&lt;ID3D11PixelShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Predicate&gt;() : ID3D11Predicate*</h3>
    Renamed to "CastInterface&lt;ID3D11Predicate&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Query&gt;() : ID3D11Query*</h3>
    Renamed to "CastInterface&lt;ID3D11Query&gt;"<br /><h3>Method: GetInterface&lt;ID3D11RasterizerState&gt;() : ID3D11RasterizerState*</h3>
    Renamed to "CastInterface&lt;ID3D11RasterizerState&gt;"<br /><h3>Method: GetInterface&lt;ID3D11RenderTargetView&gt;() : ID3D11RenderTargetView*</h3>
    Renamed to "CastInterface&lt;ID3D11RenderTargetView&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Resource&gt;() : ID3D11Resource*</h3>
    Renamed to "CastInterface&lt;ID3D11Resource&gt;"<br /><h3>Method: GetInterface&lt;ID3D11SamplerState&gt;() : ID3D11SamplerState*</h3>
    Renamed to "CastInterface&lt;ID3D11SamplerState&gt;"<br /><h3>Method: GetInterface&lt;ID3D11ShaderResourceView&gt;() : ID3D11ShaderResourceView*</h3>
    Renamed to "CastInterface&lt;ID3D11ShaderResourceView&gt;"<br /><h3>Method: GetInterface&lt;ID3D11SwitchToRef&gt;() : ID3D11SwitchToRef*</h3>
    Renamed to "CastInterface&lt;ID3D11SwitchToRef&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Texture1D&gt;() : ID3D11Texture1D*</h3>
    Renamed to "CastInterface&lt;ID3D11Texture1D&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Texture2D&gt;() : ID3D11Texture2D*</h3>
    Renamed to "CastInterface&lt;ID3D11Texture2D&gt;"<br /><h3>Method: GetInterface&lt;ID3D11Texture3D&gt;() : ID3D11Texture3D*</h3>
    Renamed to "CastInterface&lt;ID3D11Texture3D&gt;"<br /><h3>Method: GetInterface&lt;ID3D11UnorderedAccessView&gt;() : ID3D11UnorderedAccessView*</h3>
    Renamed to "CastInterface&lt;ID3D11UnorderedAccessView&gt;"<br /><h3>Method: GetInterface&lt;ID3D11VertexShader&gt;() : ID3D11VertexShader*</h3>
    Renamed to "CastInterface&lt;ID3D11VertexShader&gt;"<br /><h3>Method: GetInterface&lt;ID3D11View&gt;() : ID3D11View*</h3>
    Renamed to "CastInterface&lt;ID3D11View&gt;"<br /><h3>Method: GetInterface&lt;IDWriteFactory&gt;() : IDWriteFactory*</h3>
    Renamed to "CastInterface&lt;IDWriteFactory&gt;"<br /><h3>Method: GetInterface&lt;IDWriteFont&gt;() : IDWriteFont*</h3>
    Renamed to "CastInterface&lt;IDWriteFont&gt;"<br /><h3>Method: GetInterface&lt;IDWriteFontCollection&gt;() : IDWriteFontCollection*</h3>
    Renamed to "CastInterface&lt;IDWriteFontCollection&gt;"<br /><h3>Method: GetInterface&lt;IDWriteFontFace&gt;() : IDWriteFontFace*</h3>
    Renamed to "CastInterface&lt;IDWriteFontFace&gt;"<br /><h3>Method: GetInterface&lt;IDWriteFontFamily&gt;() : IDWriteFontFamily*</h3>
    Renamed to "CastInterface&lt;IDWriteFontFamily&gt;"<br /><h3>Method: GetInterface&lt;IDWriteInlineObject&gt;() : IDWriteInlineObject*</h3>
    Renamed to "CastInterface&lt;IDWriteInlineObject&gt;"<br /><h3>Method: GetInterface&lt;IDWriteRenderingParams&gt;() : IDWriteRenderingParams*</h3>
    Renamed to "CastInterface&lt;IDWriteRenderingParams&gt;"<br /><h3>Method: GetInterface&lt;IDWriteTextFormat&gt;() : IDWriteTextFormat*</h3>
    Renamed to "CastInterface&lt;IDWriteTextFormat&gt;"<br /><h3>Method: GetInterface&lt;IDWriteTextLayout&gt;() : IDWriteTextLayout*</h3>
    Renamed to "CastInterface&lt;IDWriteTextLayout&gt;"<br /><h3>Method: GetInterface&lt;IDWriteTypography&gt;() : IDWriteTypography*</h3>
    Renamed to "CastInterface&lt;IDWriteTypography&gt;"<br /><h3>Method: GetInterface&lt;IDXGIAdapter&gt;() : IDXGIAdapter*</h3>
    Renamed to "CastInterface&lt;IDXGIAdapter&gt;"<br /><h3>Method: GetInterface&lt;IDXGIAdapter1&gt;() : IDXGIAdapter1*</h3>
    Renamed to "CastInterface&lt;IDXGIAdapter1&gt;"<br /><h3>Method: GetInterface&lt;IDXGIDevice&gt;() : IDXGIDevice*</h3>
    Renamed to "CastInterface&lt;IDXGIDevice&gt;"<br /><h3>Method: GetInterface&lt;IDXGIDevice1&gt;() : IDXGIDevice1*</h3>
    Renamed to "CastInterface&lt;IDXGIDevice1&gt;"<br /><h3>Method: GetInterface&lt;IDXGIDeviceSubObject&gt;() : IDXGIDeviceSubObject*</h3>
    Renamed to "CastInterface&lt;IDXGIDeviceSubObject&gt;"<br /><h3>Method: GetInterface&lt;IDXGIFactory&gt;() : IDXGIFactory*</h3>
    Renamed to "CastInterface&lt;IDXGIFactory&gt;"<br /><h3>Method: GetInterface&lt;IDXGIFactory1&gt;() : IDXGIFactory1*</h3>
    Renamed to "CastInterface&lt;IDXGIFactory1&gt;"<br /><h3>Method: GetInterface&lt;IDXGIKeyedMutex&gt;() : IDXGIKeyedMutex*</h3>
    Renamed to "CastInterface&lt;IDXGIKeyedMutex&gt;"<br /><h3>Method: GetInterface&lt;IDXGIObject&gt;() : IDXGIObject*</h3>
    Renamed to "CastInterface&lt;IDXGIObject&gt;"<br /><h3>Method: GetInterface&lt;IDXGIOutput&gt;() : IDXGIOutput*</h3>
    Renamed to "CastInterface&lt;IDXGIOutput&gt;"<br /><h3>Method: GetInterface&lt;IDXGIResource&gt;() : IDXGIResource*</h3>
    Renamed to "CastInterface&lt;IDXGIResource&gt;"<br /><h3>Method: GetInterface&lt;IDXGISurface&gt;() : IDXGISurface*</h3>
    Renamed to "CastInterface&lt;IDXGISurface&gt;"<br /><h3>Method: GetInterface&lt;IDXGISurface1&gt;() : IDXGISurface1*</h3>
    Renamed to "CastInterface&lt;IDXGISurface1&gt;"<br /><h3>Method: GetInterface&lt;IDXGISwapChain&gt;() : IDXGISwapChain*</h3>
    Renamed to "CastInterface&lt;IDXGISwapChain&gt;"<br /><h3>Method: GetInterface&lt;IUnknown&gt;() : IUnknown*</h3>
    Renamed to "CastInterface&lt;IUnknown&gt;"<br /><h3>Method: GetInterface&lt;IWICBitmap&gt;() : IWICBitmap*</h3>
    Renamed to "CastInterface&lt;IWICBitmap&gt;"<br /><h3>Method: GetInterface&lt;IWICBitmapDecoder&gt;() : IWICBitmapDecoder*</h3>
    Renamed to "CastInterface&lt;IWICBitmapDecoder&gt;"<br /><h3>Method: GetInterface&lt;IWICBitmapLock&gt;() : IWICBitmapLock*</h3>
    Renamed to "CastInterface&lt;IWICBitmapLock&gt;"<br /><h3>Method: GetInterface&lt;IWICBitmapSource&gt;() : IWICBitmapSource*</h3>
    Renamed to "CastInterface&lt;IWICBitmapSource&gt;"<br /><h3>Method: GetInterface&lt;IWICFormatConverter&gt;() : IWICFormatConverter*</h3>
    Renamed to "CastInterface&lt;IWICFormatConverter&gt;"<br /><h3>Method: GetInterface&lt;IWICImagingFactory&gt;() : IWICImagingFactory*</h3>
    Renamed to "CastInterface&lt;IWICImagingFactory&gt;"<br /><h2>Class: DirectXException</h2><span style="color: green">Added methods:
      <span id=".ctor(System.Int32) : Microsoft.WindowsAPICodePack.DirectX.DirectXException">.ctor(System.Int32) : Microsoft.WindowsAPICodePack.DirectX.DirectXException</span>, <span id=".ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.DirectXException">.ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.DirectXException</span>, <span id=".ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.DirectXException">.ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.DirectXException</span><br /></span><h2>Enum: ErrorCode</h2><h3>Field: Direct2DErrorNO_HARDWARE_DEVICE</h3>
    Renamed to "Direct2DErrorNoHardwareDevice"<br /><h3>Field: Direct2DErrorRenderTargetHasLayerOrCliprect</h3>
    Renamed to "Direct2DErrorRenderTargetHasLayerOrClipRect"<br /><h3>Field: Direct2DErroUnsupportedOperation</h3>
    Renamed to "Direct2DErrorUnsupportedOperation"<br /><h3>Field: DXGIErrorDeviceHung</h3>
    Renamed to "GraphicsErrorDeviceHung"<br /><h3>Field: DXGIErrorDeviceRemoved</h3>
    Renamed to "GraphicsErrorDeviceRemoved"<br /><h3>Field: DXGIErrorDeviceReset</h3>
    Renamed to "GraphicsErrorDeviceReset"<br /><h3>Field: DXGIErrorDriverInternalError</h3>
    Renamed to "GraphicsErrorDriverInternalError"<br /><h3>Field: DXGIErrorFrameStatisticsDisjoint</h3>
    Renamed to "GraphicsErrorFrameStatisticsDisjoint"<br /><h3>Field: DXGIErrorGraphicsVidpnSourceInUse</h3>
    Renamed to "GraphicsErrorGraphicsVideoPresentNetworkSourceInUse"<br /><h3>Field: DXGIErrorInvalidCcall</h3>
    Renamed to "GraphicsErrorInvalidCall"<br /><h3>Field: DXGIErrorMoreData</h3>
    Renamed to "GraphicsErrorMoreData"<br /><h3>Field: DXGIErrorNonExclusive</h3>
    Renamed to "GraphicsErrorNonexclusive"<br /><h3>Field: DXGIErrorNotCurrentlyAvailable</h3>
    Renamed to "GraphicsErrorNotCurrentlyAvailable"<br /><h3>Field: DXGIErrorNotFound</h3>
    Renamed to "GraphicsErrorNotFound"<br /><h3>Field: DXGIErrorRemoteClientDisconnected</h3>
    Renamed to "GraphicsErrorRemoteClientDisconnected"<br /><h3>Field: DXGIErrorRemoteOutOfMemory</h3>
    Renamed to "GraphicsErrorRemoteOutOfMemory"<br /><h3>Field: DXGIErrorUnsupported</h3>
    Renamed to "GraphicsErrorUnsupported"<br /><h3>Field: DXGIErrorWasStillDrawing</h3>
    Renamed to "GraphicsErrorWasStillDrawing"<br /><h3>Field: WICErrorAlreadyLocked</h3>
    Renamed to "ImagingErrorAlreadyLocked"<br /><h3>Field: WICErrorBadHeader</h3>
    Renamed to "ImagingErrorBadHeader"<br /><h3>Field: WICErrorBadImage</h3>
    Renamed to "ImagingErrorBadImage"<br /><h3>Field: WICErrorBadMetaDataHeader</h3>
    Renamed to "ImagingErrorBadMetadataHeader"<br /><h3>Field: WICErrorBadStreamData</h3>
    Renamed to "ImagingErrorBadStreamData"<br /><h3>Field: WICErrorCodecNoThumbnail</h3>
    Renamed to "ImagingErrorCodecNoThumbnail"<br /><h3>Field: WICErrorCodecPresent</h3>
    Renamed to "ImagingErrorCodecPresent"<br /><h3>Field: WICErrorCodecTooManyScanLines</h3>
    Renamed to "ImagingErrorCodecTooManyScanLines"<br /><h3>Field: WICErrorComponentInitializeFailure</h3>
    Renamed to "ImagingErrorComponentInitializeFailure"<br /><h3>Field: WICErrorComponentNotFound</h3>
    Renamed to "ImagingErrorComponentNotFound"<br /><h3>Field: WICErrorDuplicateMetaDataPresent</h3>
    Renamed to "ImagingErrorDuplicateMetadataPresent"<br /><h3>Field: WICErrorFrameMissing</h3>
    Renamed to "ImagingErrorFrameMissing"<br /><h3>Field: WICErrorGeneric</h3>
    Renamed to "ImagingErrorGeneric"<br /><h3>Field: WICErrorImageSizeOutOfRange</h3>
    Renamed to "ImagingErrorImageSizeOutOfRange"<br /><h3>Field: WICErrorInsufficientBuffer</h3>
    Renamed to "ImagingErrorInsufficientBuffer"<br /><h3>Field: WICErrorInternal</h3>
    Renamed to "ImagingErrorInternal"<br /><h3>Field: WICErrorinvalidquerycharacter</h3>
    Renamed to "ImagingErrorInvalidQueryCharacter"<br /><h3>Field: WICErrorInvalidQueryRequest</h3>
    Renamed to "ImagingErrorInvalidQueryRequest"<br /><h3>Field: WICErrorInvalidRegistration</h3>
    Renamed to "ImagingErrorInvalidRegistration"<br /><h3>Field: WICErrorNotInitialized</h3>
    Renamed to "ImagingErrorNotInitialized"<br /><h3>Field: WICErrorPaletteUnavailable</h3>
    Renamed to "ImagingErrorPaletteUnavailable"<br /><h3>Field: WICErrorPropertyNotFound</h3>
    Renamed to "ImagingErrorPropertyNotFound"<br /><h3>Field: WICErrorPropertyNotSupported</h3>
    Renamed to "ImagingErrorPropertyNotSupported"<br /><h3>Field: WICErrorPropertySize</h3>
    Renamed to "ImagingErrorPropertySize"<br /><h3>Field: WICErrorPropertyUnexpectedType</h3>
    Renamed to "ImagingErrorPropertyUnexpectedType"<br /><h3>Field: WICErrorRequestOnlyValidAtMetaDataRoot</h3>
    Renamed to "ImagingErrorRequestOnlyValidAtMetadataRoot"<br /><h3>Field: WICErrorSourceRectDoesNotMatchDimensions</h3>
    Renamed to "ImagingErrorSourceRectDoesNotMatchDimensions"<br /><h3>Field: WICErrorStreamNotAvailable</h3>
    Renamed to "ImagingErrorStreamNotAvailable"<br /><h3>Field: WICErrorStreamRead</h3>
    Renamed to "ImagingErrorStreamRead"<br /><h3>Field: WICErrorStreamWrite</h3>
    Renamed to "ImagingErrorStreamWrite"<br /><h3>Field: WICErrorTooMuchMetaData</h3>
    Renamed to "ImagingErrorTooMuchMetadata"<br /><h3>Field: WICErrorUnexpectedMetaDataType</h3>
    Renamed to "ImagingErrorUnexpectedMetadataType"<br /><h3>Field: WICErrorUnexpectedSize</h3>
    Renamed to "ImagingErrorUnexpectedSize"<br /><h3>Field: WICErrorUnknownImageFormat</h3>
    Renamed to "ImagingErrorUnknownImageFormat"<br /><h3>Field: WICErrorUnsupportedPixelFormat</h3>
    Renamed to "ImagingErrorUnsupportedPixelFormat"<br /><h3>Field: WICErrorUnsupportedVersion</h3>
    Renamed to "ImagingErrorUnsupportedVersion"<br /><h3>Field: WICErroruUsupportedOperation</h3>
    Renamed to "ImagingErrorUnsupportedOperation"<br /><h3>Field: WICErrorValueOutOfRange</h3>
    Renamed to "ImagingErrorValueOutOfRange"<br /><h3>Field: WICErrorValueOverflow</h3>
    Renamed to "ImagingErrorValueOverflow"<br /><h3>Field: WICErrorWrongState</h3>
    Renamed to "ImagingErrorWrongState"<br /><h1 id="Microsoft.WindowsAPICodePack.DirectX.Direct2D1">Namespace: Microsoft.WindowsAPICodePack.DirectX.Direct2D1</h1><span style="color: green">Added types:
      <span id="ColorI">ColorI</span>, <span id="PointAndTangent">PointAndTangent</span><br /></span><h2>Enum: AntialiasMode</h2>
    Renamed to "AntiAliasMode"<br /><h2>Struct: ArcSegment</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: ArcSize : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ArcSize</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArcSize() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ArcSize">get_ArcSize() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ArcSize</span>, <span id="set_ArcSize(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ArcSize) : System.Void">set_ArcSize(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ArcSize) : System.Void</span><br /></span><h3>Field: Point : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: RotationAngle : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RotationAngle() : System.Single">get_RotationAngle() : System.Single</span>, <span id="set_RotationAngle(System.Single) : System.Void">set_RotationAngle(System.Single) : System.Void</span><br /></span><h3>Field: Size : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Size() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF">get_Size() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF</span>, <span id="set_Size(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF) : System.Void">set_Size(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeF) : System.Void</span><br /></span><h3>Field: SweepDirection : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SweepDirection</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SweepDirection() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SweepDirection">get_SweepDirection() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SweepDirection</span>, <span id="set_SweepDirection(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SweepDirection) : System.Void">set_SweepDirection(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SweepDirection) : System.Void</span><br /></span><h2>Struct: BezierSegment</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Point1 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point1() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point1() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point1(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point1(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: Point2 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point2() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point2() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point2(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point2(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: Point3 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point3() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point3() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point3(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point3(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h2>Class: BitmapBrush</h2><span style="color: red">Removed methods:
      <span id="GetBitmap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap">GetBitmap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</span>, <span id="SetBitmap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap) : System.Void">SetBitmap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="Bitmap : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap">Bitmap : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</span><br /></span><h2>Struct: BitmapBrushProperties</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapBrushProperties) : System.Boolean</span><br /></span><h3>Field: ExtendModeX : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ExtendModeX() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode">get_ExtendModeX() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode</span>, <span id="set_ExtendModeX(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode) : System.Void">set_ExtendModeX(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode) : System.Void</span><br /></span><h3>Field: ExtendModeY : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ExtendModeY() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode">get_ExtendModeY() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode</span>, <span id="set_ExtendModeY(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode) : System.Void">set_ExtendModeY(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ExtendMode) : System.Void</span><br /></span><h3>Field: InterpolationMode : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapInterpolationMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InterpolationMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapInterpolationMode">get_InterpolationMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapInterpolationMode</span>, <span id="set_InterpolationMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapInterpolationMode) : System.Void">set_InterpolationMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapInterpolationMode) : System.Void</span><br /></span><h2>Struct: BitmapProperties</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : System.Boolean</span><br /></span><h3>Field: DpiX : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DpiX() : System.Single">get_DpiX() : System.Single</span>, <span id="set_DpiX(System.Single) : System.Void">set_DpiX(System.Single) : System.Void</span><br /></span><h3>Field: DpiY : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DpiY() : System.Single">get_DpiY() : System.Single</span>, <span id="set_DpiY(System.Single) : System.Void">set_DpiY(System.Single) : System.Void</span><br /></span><h3>Field: PixelFormat : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PixelFormat() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat">get_PixelFormat() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat</span>, <span id="set_PixelFormat(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat) : System.Void">set_PixelFormat(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat) : System.Void</span><br /></span><h2>Class: BitmapRenderTarget</h2><span style="color: red">Removed methods:
      <span id="GetBitmap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap">GetBitmap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</span><br /></span><span style="color: green">Added properties:
      <span id="Bitmap : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap">Bitmap : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</span><br /></span><h2>Struct: BrushProperties</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BrushProperties) : System.Boolean</span><br /></span><h3>Field: Opacity : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Opacity() : System.Single">get_Opacity() : System.Single</span>, <span id="set_Opacity(System.Single) : System.Void">set_Opacity(System.Single) : System.Void</span><br /></span><h3>Field: Transform : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Transform() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F">get_Transform() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F</span>, <span id="set_Transform(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : System.Void">set_Transform(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : System.Void</span><br /></span><h2>Struct: ColorF</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.Colors) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorI) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF"<br /><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.Colors, System.Single) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF</h3>
    Signature changed to "(System.Single, System.Single, System.Single) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF"<br /><h3>Field: A : System.Single</h3>
    Renamed to "Alpha"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Alpha() : System.Single">get_Alpha() : System.Single</span>, <span id="set_Alpha(System.Single) : System.Void">set_Alpha(System.Single) : System.Void</span><br /></span><h3>Field: B : System.Single</h3>
    Renamed to "Blue"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Blue() : System.Single">get_Blue() : System.Single</span>, <span id="set_Blue(System.Single) : System.Void">set_Blue(System.Single) : System.Void</span><br /></span><h3>Field: G : System.Single</h3>
    Renamed to "Green"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Green() : System.Single">get_Green() : System.Single</span>, <span id="set_Green(System.Single) : System.Void">set_Green(System.Single) : System.Void</span><br /></span><h3>Field: R : System.Single</h3>
    Renamed to "Red"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Red() : System.Single">get_Red() : System.Single</span>, <span id="set_Red(System.Single) : System.Void">set_Red(System.Single) : System.Void</span><br /></span><h2>Class: D2DFactory</h2><h3>Method: CreateDxgiSurfaceRenderTarget(Microsoft.WindowsAPICodePack.DirectX.DXGI.Surface, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTarget</h3>
    Renamed to "CreateGraphicsSurfaceRenderTarget"<br />
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTarget"<br /><h3>Method: CreateWicBitmapRenderTarget(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICBitmap, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTarget</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingBitmap, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTarget"<br /><h2>Enum: D2DFactoryType</h2><h3>Field: MultiThreaded</h3>
    Renamed to "Multithreaded"<br /><h2>Class: D2DResource</h2><h3>Method: GetFactory() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DFactory</h3>
    Renamed to "Factory"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Factory() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DFactory">get_Factory() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DFactory</span><br /></span><h2>Class: Direct2DException</h2><span style="color: green">Added methods:
      <span id=".ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Direct2DException">.ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Direct2DException</span><br /></span><h2>Struct: DpiF</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: X : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Single">get_X() : System.Single</span>, <span id="set_X(System.Single) : System.Void">set_X(System.Single) : System.Void</span><br /></span><h3>Field: Y : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Single">get_Y() : System.Single</span>, <span id="set_Y(System.Single) : System.Void">set_Y(System.Single) : System.Void</span><br /></span><h2>Class: DrawingStateBlock</h2><span style="color: red">Removed methods:
      <span id="GetTextRenderingParams() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams">GetTextRenderingParams() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams</span>, <span id="SetTextRenderingParams(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams) : System.Void">SetTextRenderingParams(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="TextRenderingParams : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams">TextRenderingParams : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams</span><br /></span><h2>Struct: DrawingStateDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription) : System.Boolean</span><br /></span><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntialiasMode, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Tags, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Tags, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DrawingStateDescription"<br /><h3>Field: AntialiasMode : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode</h3>
    Renamed to "AntiAliasMode"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode">get_AntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode</span>, <span id="set_AntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode) : System.Void">set_AntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode) : System.Void</span><br /></span><h3>Field: Tags : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Tags</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Tags() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Tags">get_Tags() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Tags</span>, <span id="set_Tags(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Tags) : System.Void">set_Tags(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Tags) : System.Void</span><br /></span><h3>Field: TextAntialiasMode : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntialiasMode</h3>
    Renamed to "TextAntiAliasMode"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextAntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode">get_TextAntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode</span>, <span id="set_TextAntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode) : System.Void">set_TextAntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode) : System.Void</span><br /></span><h3>Field: Transform : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Transform() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F">get_Transform() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F</span>, <span id="set_Transform(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : System.Void">set_Transform(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : System.Void</span><br /></span><h2>Struct: Ellipse</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Point : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: RadiusX : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RadiusX() : System.Single">get_RadiusX() : System.Single</span>, <span id="set_RadiusX(System.Single) : System.Void">set_RadiusX(System.Single) : System.Void</span><br /></span><h3>Field: RadiusY : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RadiusY() : System.Single">get_RadiusY() : System.Single</span>, <span id="set_RadiusY(System.Single) : System.Void">set_RadiusY(System.Single) : System.Void</span><br /></span><h2>Struct: FactoryOptions</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.FactoryOptions) : System.Boolean</span><br /></span><h3>Field: DebugLevel : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DebugLevel</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DebugLevel() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DebugLevel">get_DebugLevel() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DebugLevel</span>, <span id="set_DebugLevel(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DebugLevel) : System.Void">set_DebugLevel(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DebugLevel) : System.Void</span><br /></span><h2>Enum: Gamma</h2><h3>Field: Gamma_10</h3>
    Renamed to "Linear"<br /><h3>Field: Gamma_22</h3>
    Renamed to "StandardRgb"<br /><h2>Class: Geometry</h2><h3>Method: ComputePointAtLength(System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Signature changed to "(System.Single) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PointAndTangent"<br /><h3>Method: ComputePointAtLength(System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F&amp;, System.Single) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Signature changed to "(System.Single, System.Single) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PointAndTangent"<br /><h3>Method: ComputePointAtLength(System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F&amp;, System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Signature changed to "(System.Single, System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PointAndTangent"<br /><h2>Class: GeometryGroup</h2><h3>Method: GetSourceGeometries() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry&gt;</h3>
    Renamed to "Geometries"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Geometries() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry&gt;">get_Geometries() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry&gt;</span><br /></span><h2>Struct: GradientStop</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Color : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Color() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF">get_Color() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF</span>, <span id="set_Color(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF) : System.Void">set_Color(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF) : System.Void</span><br /></span><h3>Field: Position : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Position() : System.Single">get_Position() : System.Single</span>, <span id="set_Position(System.Single) : System.Void">set_Position(System.Single) : System.Void</span><br /></span><h2>Class: GradientStopCollection</h2><span style="color: red">Removed methods:
      <span id="GetGradientStops() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop&gt;">GetGradientStops() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop&gt;</span><br /></span><span style="color: green">Added methods:
      <span id="Add(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Void">Add(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Void</span>, <span id="Clear() : System.Void">Clear() : System.Void</span>, <span id="Contains(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Boolean">Contains(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Boolean</span>, <span id="CopyTo(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop[], System.Int32) : System.Void">CopyTo(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop[], System.Int32) : System.Void</span>, <span id="GetEnumerator() : System.Collections.Generic.IEnumerator&lt;Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop&gt;">GetEnumerator() : System.Collections.Generic.IEnumerator&lt;Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop&gt;</span>, <span id="GetNonGenericEnumerator() : System.Collections.IEnumerator">GetNonGenericEnumerator() : System.Collections.IEnumerator</span>, <span id="IndexOf(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Int32">IndexOf(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Int32</span>, <span id="Insert(System.Int32, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Void">Insert(System.Int32, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Void</span>, <span id="Remove(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Boolean">Remove(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop) : System.Boolean</span>, <span id="RemoveAt(System.Int32) : System.Void">RemoveAt(System.Int32) : System.Void</span><br />Added properties:
      <span id="IsReadOnly : System.Boolean">IsReadOnly : System.Boolean</span>, <span id="Item : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop">Item : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStop</span><br /></span><h3>Property: GradientStopCount : System.UInt32</h3>
    Renamed to "Count"<br /><span style="color: red">Removed methods:
      <span id="get_GradientStopCount() : System.UInt32">get_GradientStopCount() : System.UInt32</span><br /></span><span style="color: green">Added methods:
      <span id="get_Count() : System.Int32">get_Count() : System.Int32</span><br /></span><h2>Struct: HwndRenderTargetProperties</h2><h3>Field: PixelSize : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeU</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PixelSize() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeU">get_PixelSize() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeU</span>, <span id="set_PixelSize(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeU) : System.Void">set_PixelSize(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.SizeU) : System.Void</span><br /></span><h3>Field: PresentOptions : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PresentOptions</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PresentOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PresentOptions">get_PresentOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PresentOptions</span>, <span id="set_PresentOptions(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PresentOptions) : System.Void">set_PresentOptions(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PresentOptions) : System.Void</span><br /></span><h3>Field: WindowHandle : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_WindowHandle() : System.IntPtr">get_WindowHandle() : System.IntPtr</span>, <span id="set_WindowHandle(System.IntPtr) : System.Void">set_WindowHandle(System.IntPtr) : System.Void</span><br /></span><h2>Interface: ISimplifiedGeometrySink</h2><h3>Method: SetSegmentFlags(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PathSegment) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PathSegmentOptions) : System.Void"<br /><h2>Struct: LayerParameters</h2><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F, System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerOptions) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerParameters</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F, System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerOptions) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerParameters"<br /><h3>Field: ContentBounds : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ContentBounds() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF">get_ContentBounds() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF</span>, <span id="set_ContentBounds(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF) : System.Void">set_ContentBounds(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF) : System.Void</span><br /></span><h3>Field: GeometricMask : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GeometricMask() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry">get_GeometricMask() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry</span>, <span id="set_GeometricMask(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry) : System.Void">set_GeometricMask(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry) : System.Void</span><br /></span><h3>Field: MaskAntialiasMode : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode</h3>
    Renamed to "MaskAntiAliasMode"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaskAntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode">get_MaskAntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode</span>, <span id="set_MaskAntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode) : System.Void">set_MaskAntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode) : System.Void</span><br /></span><h3>Field: MaskTransform : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaskTransform() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F">get_MaskTransform() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F</span>, <span id="set_MaskTransform(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : System.Void">set_MaskTransform(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Matrix3x2F) : System.Void</span><br /></span><h3>Field: Opacity : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Opacity() : System.Single">get_Opacity() : System.Single</span>, <span id="set_Opacity(System.Single) : System.Void">set_Opacity(System.Single) : System.Void</span><br /></span><h3>Field: OpacityBrush : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OpacityBrush() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush">get_OpacityBrush() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush</span>, <span id="set_OpacityBrush(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush) : System.Void">set_OpacityBrush(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Brush) : System.Void</span><br /></span><h3>Field: Options : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerOptions</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Options() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerOptions">get_Options() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerOptions</span>, <span id="set_Options(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerOptions) : System.Void">set_Options(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LayerOptions) : System.Void</span><br /></span><h2>Class: LinearGradientBrush</h2><h3>Method: GetGradientStopCollection() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStopCollection</h3>
    Renamed to "GradientStops"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GradientStops() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStopCollection">get_GradientStops() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStopCollection</span><br /></span><h2>Struct: LinearGradientBrushProperties</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LinearGradientBrushProperties) : System.Boolean</span><br /></span><h3>Field: EndPoint : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EndPoint() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_EndPoint() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_EndPoint(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_EndPoint(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: StartPoint : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StartPoint() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_StartPoint() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_StartPoint(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_StartPoint(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h2>Struct: Matrix3x2F</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: M11 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M11() : System.Single">get_M11() : System.Single</span>, <span id="set_M11(System.Single) : System.Void">set_M11(System.Single) : System.Void</span><br /></span><h3>Field: M12 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M12() : System.Single">get_M12() : System.Single</span>, <span id="set_M12(System.Single) : System.Void">set_M12(System.Single) : System.Void</span><br /></span><h3>Field: M21 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M21() : System.Single">get_M21() : System.Single</span>, <span id="set_M21(System.Single) : System.Void">set_M21(System.Single) : System.Void</span><br /></span><h3>Field: M22 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M22() : System.Single">get_M22() : System.Single</span>, <span id="set_M22(System.Single) : System.Void">set_M22(System.Single) : System.Void</span><br /></span><h3>Field: M31 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M31() : System.Single">get_M31() : System.Single</span>, <span id="set_M31(System.Single) : System.Void">set_M31(System.Single) : System.Void</span><br /></span><h3>Field: M32 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M32() : System.Single">get_M32() : System.Single</span>, <span id="set_M32(System.Single) : System.Void">set_M32(System.Single) : System.Void</span><br /></span><h2>Enum: PathSegment</h2>
    Renamed to "PathSegmentOptions"<br /><h2>Struct: PixelFormat</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AlphaMode) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AlphaMode) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat"<br /><h3>Field: AlphaMode : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AlphaMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AlphaMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AlphaMode">get_AlphaMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AlphaMode</span>, <span id="set_AlphaMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AlphaMode) : System.Void">set_AlphaMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AlphaMode) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h2>Struct: Point2F</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: X : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Single">get_X() : System.Single</span>, <span id="set_X(System.Single) : System.Void">set_X(System.Single) : System.Void</span><br /></span><h3>Field: Y : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Single">get_Y() : System.Single</span>, <span id="set_Y(System.Single) : System.Void">set_Y(System.Single) : System.Void</span><br /></span><h2>Struct: Point2U</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: X : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.UInt32">get_X() : System.UInt32</span>, <span id="set_X(System.UInt32) : System.Void">set_X(System.UInt32) : System.Void</span><br /></span><h3>Field: Y : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.UInt32">get_Y() : System.UInt32</span>, <span id="set_Y(System.UInt32) : System.Void">set_Y(System.UInt32) : System.Void</span><br /></span><h2>Struct: QuadraticBezierSegment</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Point1 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point1() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point1() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point1(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point1(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: Point2 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point2() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point2() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point2(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point2(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h2>Class: RadialGradientBrush</h2><h3>Method: GetGradientStopCollection() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStopCollection</h3>
    Renamed to "GradientStops"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GradientStops() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStopCollection">get_GradientStops() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GradientStopCollection</span><br /></span><h2>Struct: RadialGradientBrushProperties</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RadialGradientBrushProperties) : System.Boolean</span><br /></span><h3>Field: Center : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Center() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Center() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Center(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Center(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: GradientOriginOffset : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GradientOriginOffset() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_GradientOriginOffset() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_GradientOriginOffset(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_GradientOriginOffset(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: RadiusX : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RadiusX() : System.Single">get_RadiusX() : System.Single</span>, <span id="set_RadiusX(System.Single) : System.Void">set_RadiusX(System.Single) : System.Void</span><br /></span><h3>Field: RadiusY : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RadiusY() : System.Single">get_RadiusY() : System.Single</span>, <span id="set_RadiusY(System.Single) : System.Void">set_RadiusY(System.Single) : System.Void</span><br /></span><h2>Struct: Rect</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Bottom : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bottom() : System.Int32">get_Bottom() : System.Int32</span>, <span id="set_Bottom(System.Int32) : System.Void">set_Bottom(System.Int32) : System.Void</span><br /></span><h3>Field: Left : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.Int32">get_Left() : System.Int32</span>, <span id="set_Left(System.Int32) : System.Void">set_Left(System.Int32) : System.Void</span><br /></span><h3>Field: Right : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Right() : System.Int32">get_Right() : System.Int32</span>, <span id="set_Right(System.Int32) : System.Void">set_Right(System.Int32) : System.Void</span><br /></span><h3>Field: Top : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.Int32">get_Top() : System.Int32</span>, <span id="set_Top(System.Int32) : System.Void">set_Top(System.Int32) : System.Void</span><br /></span><h2>Struct: RectF</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Bottom : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bottom() : System.Single">get_Bottom() : System.Single</span>, <span id="set_Bottom(System.Single) : System.Void">set_Bottom(System.Single) : System.Void</span><br /></span><h3>Field: Left : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.Single">get_Left() : System.Single</span>, <span id="set_Left(System.Single) : System.Void">set_Left(System.Single) : System.Void</span><br /></span><h3>Field: Right : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Right() : System.Single">get_Right() : System.Single</span>, <span id="set_Right(System.Single) : System.Void">set_Right(System.Single) : System.Void</span><br /></span><h3>Field: Top : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.Single">get_Top() : System.Single</span>, <span id="set_Top(System.Single) : System.Void">set_Top(System.Single) : System.Void</span><br /></span><h2>Struct: RectU</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Bottom : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bottom() : System.UInt32">get_Bottom() : System.UInt32</span>, <span id="set_Bottom(System.UInt32) : System.Void">set_Bottom(System.UInt32) : System.Void</span><br /></span><h3>Field: Left : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.UInt32">get_Left() : System.UInt32</span>, <span id="set_Left(System.UInt32) : System.Void">set_Left(System.UInt32) : System.Void</span><br /></span><h3>Field: Right : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Right() : System.UInt32">get_Right() : System.UInt32</span>, <span id="set_Right(System.UInt32) : System.Void">set_Right(System.UInt32) : System.Void</span><br /></span><h3>Field: Top : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.UInt32">get_Top() : System.UInt32</span>, <span id="set_Top(System.UInt32) : System.Void">set_Top(System.UInt32) : System.Void</span><br /></span><h2>Class: RenderTarget</h2><span style="color: red">Removed methods:
      <span id="GetTextRenderingParams() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams">GetTextRenderingParams() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams</span>, <span id="SetTextRenderingParams(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams) : System.Void">SetTextRenderingParams(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="TextRenderingParams : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams">TextRenderingParams : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.RenderingParams</span><br /></span><h3>Property: AntialiasMode : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode</h3>
    Renamed to "AntiAliasMode"<br /><span style="color: red">Removed methods:
      <span id="get_AntialiasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode">get_AntialiasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode</span>, <span id="set_AntialiasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode) : System.Void">set_AntialiasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="get_AntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode">get_AntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode</span>, <span id="set_AntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode) : System.Void">set_AntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode) : System.Void</span><br /></span><h3>Method: CreateSharedBitmap(Microsoft.WindowsAPICodePack.DirectX.DXGI.Surface) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap"<br /><h3>Method: CreateSharedBitmap(Microsoft.WindowsAPICodePack.DirectX.DXGI.Surface, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap"<br /><h3>Method: CreateSharedBitmap(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICBitmapLock) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingBitmapLock) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap"<br /><h3>Method: CreateSharedBitmap(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICBitmapLock, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingBitmapLock, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.BitmapProperties) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.D2DBitmap"<br /><h3>Method: GetGdiInteropRenderTarget() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GdiInteropRenderTarget</h3>
    Renamed to "GdiInteropRenderTarget"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GdiInteropRenderTarget() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GdiInteropRenderTarget">get_GdiInteropRenderTarget() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.GdiInteropRenderTarget</span><br /></span><h3>Method: PushAxisAlignedClip(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntialiasMode) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.AntiAliasMode) : System.Void"<br /><h3>Property: TextAntialiasMode : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntialiasMode</h3>
    Renamed to "TextAntiAliasMode"<br /><span style="color: red">Removed methods:
      <span id="get_TextAntialiasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntialiasMode">get_TextAntialiasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntialiasMode</span>, <span id="set_TextAntialiasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntialiasMode) : System.Void">set_TextAntialiasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntialiasMode) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="get_TextAntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode">get_TextAntiAliasMode() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode</span>, <span id="set_TextAntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode) : System.Void">set_TextAntiAliasMode(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.TextAntiAliasMode) : System.Void</span><br /></span><h2>Struct: RenderTargetProperties</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties) : System.Boolean</span><br /></span><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetType, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat, System.Single, System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetUsage, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetType, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat, System.Single, System.Single, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetUsages, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel) : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetProperties"<br /><h3>Field: DpiX : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DpiX() : System.Single">get_DpiX() : System.Single</span>, <span id="set_DpiX(System.Single) : System.Void">set_DpiX(System.Single) : System.Void</span><br /></span><h3>Field: DpiY : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DpiY() : System.Single">get_DpiY() : System.Single</span>, <span id="set_DpiY(System.Single) : System.Void">set_DpiY(System.Single) : System.Void</span><br /></span><h3>Field: MinLevel : Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MinLevel() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel">get_MinLevel() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel</span>, <span id="set_MinLevel(Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel) : System.Void">set_MinLevel(Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel) : System.Void</span><br /></span><h3>Field: PixelFormat : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PixelFormat() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat">get_PixelFormat() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat</span>, <span id="set_PixelFormat(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat) : System.Void">set_PixelFormat(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PixelFormat) : System.Void</span><br /></span><h3>Field: Type : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetType</h3>
    Renamed to "RenderTargetType"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RenderTargetType() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetType">get_RenderTargetType() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetType</span>, <span id="set_RenderTargetType(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetType) : System.Void">set_RenderTargetType(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetType) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetUsage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetUsages">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetUsages</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetUsages) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RenderTargetUsages) : System.Void</span><br /></span><h2>Enum: RenderTargetUsage</h2>
    Renamed to "RenderTargetUsages"<br /><h2>Struct: RoundedRect</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: RadiusX : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RadiusX() : System.Single">get_RadiusX() : System.Single</span>, <span id="set_RadiusX(System.Single) : System.Void">set_RadiusX(System.Single) : System.Void</span><br /></span><h3>Field: RadiusY : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RadiusY() : System.Single">get_RadiusY() : System.Single</span>, <span id="set_RadiusY(System.Single) : System.Void">set_RadiusY(System.Single) : System.Void</span><br /></span><h3>Field: Rect : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rect() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF">get_Rect() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF</span>, <span id="set_Rect(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF) : System.Void">set_Rect(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.RectF) : System.Void</span><br /></span><h2>Class: SimplifiedGeometrySink</h2><h3>Method: SetSegmentFlags(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PathSegment) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.PathSegmentOptions) : System.Void"<br /><h2>Struct: SizeF</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Height : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Single">get_Height() : System.Single</span>, <span id="set_Height(System.Single) : System.Void">set_Height(System.Single) : System.Void</span><br /></span><h3>Field: Width : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.Single">get_Width() : System.Single</span>, <span id="set_Width(System.Single) : System.Void">set_Width(System.Single) : System.Void</span><br /></span><h2>Struct: SizeU</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Class: StrokeStyle</h2><h3>Property: Dashes : System.Single[]</h3><h4>Method: get_Dashes() : System.Single[]</h4>
    Signature changed to "() : System.Collections.Generic.IEnumerable&lt;System.Single&gt;"<br /><h2>Struct: StrokeStyleProperties</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties, Microsoft.WindowsAPICodePack.DirectX.Direct2D1.StrokeStyleProperties) : System.Boolean</span><br /></span><h3>Field: DashCap : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DashCap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle">get_DashCap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle</span>, <span id="set_DashCap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle) : System.Void">set_DashCap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle) : System.Void</span><br /></span><h3>Field: DashOffset : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DashOffset() : System.Single">get_DashOffset() : System.Single</span>, <span id="set_DashOffset(System.Single) : System.Void">set_DashOffset(System.Single) : System.Void</span><br /></span><h3>Field: DashStyle : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DashStyle</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DashStyle() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DashStyle">get_DashStyle() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DashStyle</span>, <span id="set_DashStyle(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DashStyle) : System.Void">set_DashStyle(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.DashStyle) : System.Void</span><br /></span><h3>Field: EndCap : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EndCap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle">get_EndCap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle</span>, <span id="set_EndCap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle) : System.Void">set_EndCap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle) : System.Void</span><br /></span><h3>Field: LineJoin : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LineJoin</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LineJoin() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LineJoin">get_LineJoin() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LineJoin</span>, <span id="set_LineJoin(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LineJoin) : System.Void">set_LineJoin(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.LineJoin) : System.Void</span><br /></span><h3>Field: MiterLimit : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiterLimit() : System.Single">get_MiterLimit() : System.Single</span>, <span id="set_MiterLimit(System.Single) : System.Void">set_MiterLimit(System.Single) : System.Void</span><br /></span><h3>Field: StartCap : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StartCap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle">get_StartCap() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle</span>, <span id="set_StartCap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle) : System.Void">set_StartCap(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.CapStyle) : System.Void</span><br /></span><h2>Enum: SweepDirection</h2><h3>Field: CounterClockwise</h3>
    Renamed to "Counterclockwise"<br /><h2>Struct: Tags</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Tag1 : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Tag1() : System.UInt64">get_Tag1() : System.UInt64</span>, <span id="set_Tag1(System.UInt64) : System.Void">set_Tag1(System.UInt64) : System.Void</span><br /></span><h3>Field: Tag2 : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Tag2() : System.UInt64">get_Tag2() : System.UInt64</span>, <span id="set_Tag2(System.UInt64) : System.Void">set_Tag2(System.UInt64) : System.Void</span><br /></span><h2>Enum: TextAntialiasMode</h2>
    Renamed to "TextAntiAliasMode"<br /><h2>Class: TransformedGeometry</h2><h3>Method: GetSourceGeometry() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry</h3>
    Renamed to "Source"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Source() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry">get_Source() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Geometry</span><br /></span><h2>Struct: Triangle</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Point1 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point1() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point1() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point1(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point1(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: Point2 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point2() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point2() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point2(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point2(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h3>Field: Point3 : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Point3() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F">get_Point3() : Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F</span>, <span id="set_Point3(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void">set_Point3(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : System.Void</span><br /></span><h1 id="Microsoft.WindowsAPICodePack.DirectX.Direct3D">Namespace: Microsoft.WindowsAPICodePack.DirectX.Direct3D</h1><h2>Struct: D3dRect</h2>
    Renamed to "D3DRect"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Method: .ctor(System.Int32, System.Int32, System.Int32, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect</h3>
    Signature changed to "(System.Int32, System.Int32, System.Int32, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect"<br /><h3>Field: Bottom : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bottom() : System.Int32">get_Bottom() : System.Int32</span>, <span id="set_Bottom(System.Int32) : System.Void">set_Bottom(System.Int32) : System.Void</span><br /></span><h3>Field: Left : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.Int32">get_Left() : System.Int32</span>, <span id="set_Left(System.Int32) : System.Void">set_Left(System.Int32) : System.Void</span><br /></span><h3>Method: op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect, Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect, Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Boolean"<br /><h3>Method: op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect, Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect, Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Boolean"<br /><h3>Field: Right : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Right() : System.Int32">get_Right() : System.Int32</span>, <span id="set_Right(System.Int32) : System.Void">set_Right(System.Int32) : System.Void</span><br /></span><h3>Field: Top : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.Int32">get_Top() : System.Int32</span>, <span id="set_Top(System.Int32) : System.Void">set_Top(System.Int32) : System.Void</span><br /></span><h2>Enum: DeviceType</h2><h3>Field: Direct3D_10_0</h3>
    Renamed to "Direct3D10"<br /><h3>Field: Direct3D_10_1</h3>
    Renamed to "Direct3D10Point1"<br /><h3>Field: Direct3D_11_0</h3>
    Renamed to "Direct3D11"<br /><h2>Class: Direct3DException</h2><span style="color: green">Added methods:
      <span id=".ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Direct3DException">.ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Direct3DException</span>, <span id=".ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Direct3DException">.ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Direct3DException</span><br /></span><h2>Enum: FeatureLevel</h2><h3>Field: FeatureLevel_10_0</h3>
    Renamed to "Ten"<br /><h3>Field: FeatureLevel_10_1</h3>
    Renamed to "TenPointOne"<br /><h3>Field: FeatureLevel_11_0</h3>
    Renamed to "Eleven"<br /><h3>Field: FeatureLevel_9_1</h3>
    Renamed to "NinePointOne"<br /><h3>Field: FeatureLevel_9_2</h3>
    Renamed to "NinePointTwo"<br /><h3>Field: FeatureLevel_9_3</h3>
    Renamed to "NinePointThree"<br /><h2>Struct: Matrix4x4F</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="Multiply(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Matrix4x4F, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Matrix4x4F) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Matrix4x4F">Multiply(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Matrix4x4F, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Matrix4x4F) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Matrix4x4F</span><br /></span><h3>Field: M11 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M11() : System.Single">get_M11() : System.Single</span>, <span id="set_M11(System.Single) : System.Void">set_M11(System.Single) : System.Void</span><br /></span><h3>Field: M12 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M12() : System.Single">get_M12() : System.Single</span>, <span id="set_M12(System.Single) : System.Void">set_M12(System.Single) : System.Void</span><br /></span><h3>Field: M13 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M13() : System.Single">get_M13() : System.Single</span>, <span id="set_M13(System.Single) : System.Void">set_M13(System.Single) : System.Void</span><br /></span><h3>Field: M14 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M14() : System.Single">get_M14() : System.Single</span>, <span id="set_M14(System.Single) : System.Void">set_M14(System.Single) : System.Void</span><br /></span><h3>Field: M21 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M21() : System.Single">get_M21() : System.Single</span>, <span id="set_M21(System.Single) : System.Void">set_M21(System.Single) : System.Void</span><br /></span><h3>Field: M22 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M22() : System.Single">get_M22() : System.Single</span>, <span id="set_M22(System.Single) : System.Void">set_M22(System.Single) : System.Void</span><br /></span><h3>Field: M23 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M23() : System.Single">get_M23() : System.Single</span>, <span id="set_M23(System.Single) : System.Void">set_M23(System.Single) : System.Void</span><br /></span><h3>Field: M24 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M24() : System.Single">get_M24() : System.Single</span>, <span id="set_M24(System.Single) : System.Void">set_M24(System.Single) : System.Void</span><br /></span><h3>Field: M31 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M31() : System.Single">get_M31() : System.Single</span>, <span id="set_M31(System.Single) : System.Void">set_M31(System.Single) : System.Void</span><br /></span><h3>Field: M32 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M32() : System.Single">get_M32() : System.Single</span>, <span id="set_M32(System.Single) : System.Void">set_M32(System.Single) : System.Void</span><br /></span><h3>Field: M33 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M33() : System.Single">get_M33() : System.Single</span>, <span id="set_M33(System.Single) : System.Void">set_M33(System.Single) : System.Void</span><br /></span><h3>Field: M34 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M34() : System.Single">get_M34() : System.Single</span>, <span id="set_M34(System.Single) : System.Void">set_M34(System.Single) : System.Void</span><br /></span><h3>Field: M41 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M41() : System.Single">get_M41() : System.Single</span>, <span id="set_M41(System.Single) : System.Void">set_M41(System.Single) : System.Void</span><br /></span><h3>Field: M42 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M42() : System.Single">get_M42() : System.Single</span>, <span id="set_M42(System.Single) : System.Void">set_M42(System.Single) : System.Void</span><br /></span><h3>Field: M43 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M43() : System.Single">get_M43() : System.Single</span>, <span id="set_M43(System.Single) : System.Void">set_M43(System.Single) : System.Void</span><br /></span><h3>Field: M44 : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_M44() : System.Single">get_M44() : System.Single</span>, <span id="set_M44(System.Single) : System.Void">set_M44(System.Single) : System.Void</span><br /></span><h2>Struct: Vector2F</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: X : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Single">get_X() : System.Single</span>, <span id="set_X(System.Single) : System.Void">set_X(System.Single) : System.Void</span><br /></span><h3>Field: Y : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Single">get_Y() : System.Single</span>, <span id="set_Y(System.Single) : System.Void">set_Y(System.Single) : System.Void</span><br /></span><h2>Struct: Vector3F</h2><span style="color: green">Added methods:
      <span id="Add(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F">Add(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F</span>, <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="Subtract(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F">Subtract(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F) : Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector3F</span><br /></span><h3>Field: X : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Single">get_X() : System.Single</span>, <span id="set_X(System.Single) : System.Void">set_X(System.Single) : System.Void</span><br /></span><h3>Field: Y : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Single">get_Y() : System.Single</span>, <span id="set_Y(System.Single) : System.Void">set_Y(System.Single) : System.Void</span><br /></span><h3>Field: Z : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Z() : System.Single">get_Z() : System.Single</span>, <span id="set_Z(System.Single) : System.Void">set_Z(System.Single) : System.Void</span><br /></span><h2>Struct: Vector4B</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Method: op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector4B*, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector4B*) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector4B, Microsoft.WindowsAPICodePack.DirectX.Direct3D.Vector4B) : System.Boolean"<br /><h3>Field: W : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_W() : System.Boolean">get_W() : System.Boolean</span>, <span id="set_W(System.Boolean) : System.Void">set_W(System.Boolean) : System.Void</span><br /></span><h3>Field: X : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Boolean">get_X() : System.Boolean</span>, <span id="set_X(System.Boolean) : System.Void">set_X(System.Boolean) : System.Void</span><br /></span><h3>Field: Y : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Boolean">get_Y() : System.Boolean</span>, <span id="set_Y(System.Boolean) : System.Void">set_Y(System.Boolean) : System.Void</span><br /></span><h3>Field: Z : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Z() : System.Boolean">get_Z() : System.Boolean</span>, <span id="set_Z(System.Boolean) : System.Void">set_Z(System.Boolean) : System.Void</span><br /></span><h2>Struct: Vector4F</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: W : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_W() : System.Single">get_W() : System.Single</span>, <span id="set_W(System.Single) : System.Void">set_W(System.Single) : System.Void</span><br /></span><h3>Field: X : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Single">get_X() : System.Single</span>, <span id="set_X(System.Single) : System.Void">set_X(System.Single) : System.Void</span><br /></span><h3>Field: Y : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Single">get_Y() : System.Single</span>, <span id="set_Y(System.Single) : System.Void">set_Y(System.Single) : System.Void</span><br /></span><h3>Field: Z : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Z() : System.Single">get_Z() : System.Single</span>, <span id="set_Z(System.Single) : System.Void">set_Z(System.Single) : System.Void</span><br /></span><h2>Struct: Vector4I</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: W : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_W() : System.Int32">get_W() : System.Int32</span>, <span id="set_W(System.Int32) : System.Void">set_W(System.Int32) : System.Void</span><br /></span><h3>Field: X : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Int32">get_X() : System.Int32</span>, <span id="set_X(System.Int32) : System.Void">set_X(System.Int32) : System.Void</span><br /></span><h3>Field: Y : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Int32">get_Y() : System.Int32</span>, <span id="set_Y(System.Int32) : System.Void">set_Y(System.Int32) : System.Void</span><br /></span><h3>Field: Z : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Z() : System.Int32">get_Z() : System.Int32</span>, <span id="set_Z(System.Int32) : System.Void">set_Z(System.Int32) : System.Void</span><br /></span><h1 id="Microsoft.WindowsAPICodePack.DirectX.Direct3D10">Namespace: Microsoft.WindowsAPICodePack.DirectX.Direct3D10</h1><span style="color: green">Added types:
      <span id="CounterData">CounterData</span>, <span id="IncludeData">IncludeData</span>, <span id="IndexBuffer">IndexBuffer</span>, <span id="OutputBuffer">OutputBuffer</span>, <span id="OutputMergerBlendState">OutputMergerBlendState</span>, <span id="OutputMergerRenderTargets">OutputMergerRenderTargets</span>, <span id="VertexBuffer">VertexBuffer</span><br /></span><h2>Enum: AsyncGetDataFlag</h2>
    Renamed to "AsyncGetDataOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Class: Asynchronous</h2><h3>Method: GetData(System.IntPtr, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.AsyncGetDataFlag) : System.Void</h3>
    Signature changed to "(System.IntPtr, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.AsyncGetDataOptions) : System.Void"<br /><h3>Method: GetDataSize() : System.UInt32</h3>
    Renamed to "DataSize"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DataSize() : System.UInt32">get_DataSize() : System.UInt32</span><br /></span><h2>Enum: BindFlag</h2>
    Renamed to "BindingOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Struct: BlendDescription</h2><h3>Field: AlphaToCoverageEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AlphaToCoverageEnable() : System.Boolean">get_AlphaToCoverageEnable() : System.Boolean</span>, <span id="set_AlphaToCoverageEnable(System.Boolean) : System.Void">set_AlphaToCoverageEnable(System.Boolean) : System.Void</span><br /></span><h3>Property: BlendEnable : System.Boolean[]</h3><h4>Method: get_BlendEnable() : System.Boolean[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Boolean&gt;"<br /><h3>Field: BlendOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation">get_BlendOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</span>, <span id="set_BlendOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void">set_BlendOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void</span><br /></span><h3>Field: BlendOperationAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendOperationAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation">get_BlendOperationAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</span>, <span id="set_BlendOperationAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void">set_BlendOperationAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void</span><br /></span><h3>Field: DestinationBlend : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DestinationBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_DestinationBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_DestinationBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_DestinationBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h3>Field: DestinationBlendAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DestinationBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_DestinationBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_DestinationBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_DestinationBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h3>Property: RenderTargetWriteMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnable[]</h3><h4>Method: get_RenderTargetWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnable[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnableComponents&gt;"<br /><h3>Field: SourceBlend : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SourceBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_SourceBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_SourceBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_SourceBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h3>Field: SourceBlendAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SourceBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_SourceBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_SourceBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_SourceBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h2>Struct: BlendDescription1</h2><h3>Property: RenderTarget : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1[]</h3><h4>Method: get_RenderTarget() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1&gt;"<br /><h2>Class: Blob</h2><span style="color: green">Added methods:
      <span id="Create(System.Int64) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blob">Create(System.Int64) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blob</span><br /></span><h3>Method: GetBufferPointer() : System.IntPtr</h3>
    Renamed to "BufferPointer"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BufferPointer() : System.IntPtr">get_BufferPointer() : System.IntPtr</span><br /></span><h3>Method: GetBufferSize() : System.UInt32</h3>
    Renamed to "BufferSize"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BufferSize() : System.UInt32">get_BufferSize() : System.UInt32</span><br /></span><h2>Struct: Box</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Back : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Back() : System.UInt32">get_Back() : System.UInt32</span>, <span id="set_Back(System.UInt32) : System.Void">set_Back(System.UInt32) : System.Void</span><br /></span><h3>Field: Bottom : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bottom() : System.UInt32">get_Bottom() : System.UInt32</span>, <span id="set_Bottom(System.UInt32) : System.Void">set_Bottom(System.UInt32) : System.Void</span><br /></span><h3>Field: Front : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Front() : System.UInt32">get_Front() : System.UInt32</span>, <span id="set_Front(System.UInt32) : System.Void">set_Front(System.UInt32) : System.Void</span><br /></span><h3>Field: Left : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.UInt32">get_Left() : System.UInt32</span>, <span id="set_Left(System.UInt32) : System.Void">set_Left(System.UInt32) : System.Void</span><br /></span><h3>Field: Right : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Right() : System.UInt32">get_Right() : System.UInt32</span>, <span id="set_Right(System.UInt32) : System.Void">set_Right(System.UInt32) : System.Void</span><br /></span><h3>Field: Top : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.UInt32">get_Top() : System.UInt32</span>, <span id="set_Top(System.UInt32) : System.Void">set_Top(System.UInt32) : System.Void</span><br /></span><h2>Struct: BufferDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferDescription) : System.Boolean</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void</span><br /></span><h3>Field: ByteWidth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ByteWidth() : System.UInt32">get_ByteWidth() : System.UInt32</span>, <span id="set_ByteWidth(System.UInt32) : System.Void">set_ByteWidth(System.UInt32) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void</span><br /></span><h2>Struct: BufferRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ElementOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementOffset() : System.UInt32">get_ElementOffset() : System.UInt32</span>, <span id="set_ElementOffset(System.UInt32) : System.Void">set_ElementOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: ElementWidth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementWidth() : System.UInt32">get_ElementWidth() : System.UInt32</span>, <span id="set_ElementWidth(System.UInt32) : System.Void">set_ElementWidth(System.UInt32) : System.Void</span><br /></span><h2>Struct: BufferShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ElementOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementOffset() : System.UInt32">get_ElementOffset() : System.UInt32</span>, <span id="set_ElementOffset(System.UInt32) : System.Void">set_ElementOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: ElementWidth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementWidth() : System.UInt32">get_ElementWidth() : System.UInt32</span>, <span id="set_ElementWidth(System.UInt32) : System.Void">set_ElementWidth(System.UInt32) : System.Void</span><br /></span><h2>Enum: ClearFlag</h2>
    Renamed to "ClearOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: ColorWriteEnable</h2>
    Renamed to "ColorWriteEnableComponents"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Struct: CounterDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription) : System.Boolean</span><br /></span><h3>Field: Counter : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Counter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter">get_Counter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter</span>, <span id="set_Counter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter) : System.Void">set_Counter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter) : System.Void</span><br /></span><h3>Field: MiscFlags : System.UInt32</h3>
    Renamed to "ReservedOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ReservedOptions() : System.UInt32">get_ReservedOptions() : System.UInt32</span>, <span id="set_ReservedOptions(System.UInt32) : System.Void">set_ReservedOptions(System.UInt32) : System.Void</span><br /></span><h2>Struct: CounterInformation</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation) : System.Boolean</span><br /></span><h3>Field: LastDeviceDependentCounter : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LastDeviceDependentCounter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter">get_LastDeviceDependentCounter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter</span>, <span id="set_LastDeviceDependentCounter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter) : System.Void">set_LastDeviceDependentCounter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Counter) : System.Void</span><br /></span><h3>Field: NumDetectableParallelUnits : System.Byte</h3>
    Renamed to "DetectableParallelUnitCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DetectableParallelUnitCount() : System.Byte">get_DetectableParallelUnitCount() : System.Byte</span>, <span id="set_DetectableParallelUnitCount(System.Byte) : System.Void">set_DetectableParallelUnitCount(System.Byte) : System.Void</span><br /></span><h3>Field: NumSimultaneousCounters : System.UInt32</h3>
    Renamed to "SimultaneousCounterCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SimultaneousCounterCount() : System.UInt32">get_SimultaneousCounterCount() : System.UInt32</span>, <span id="set_SimultaneousCounterCount(System.UInt32) : System.Void">set_SimultaneousCounterCount(System.UInt32) : System.Void</span><br /></span><h2>Enum: CounterType</h2><h3>Field: Uint16</h3>
    Renamed to "UInt16"<br /><h3>Field: Uint32</h3>
    Renamed to "UInt32"<br /><h3>Field: Uint64</h3>
    Renamed to "UInt64"<br /><h2>Enum: CpuAccessFlag</h2>
    Renamed to "CpuAccessOptions"<br /><h3>Field: Unspecified</h3>
    Renamed to "None"<br /><h2>Enum: CreateDeviceFlag</h2>
    Renamed to "CreateDeviceOptions"<br /><h3>Field: Default</h3>
    Renamed to "None"<br /><h3>Field: SupportBGRA</h3>
    Renamed to "SupportBgra"<br /><h2>Class: D3DBuffer</h2><h3>Method: Map(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapFlag) : System.IntPtr</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapOptions) : System.IntPtr"<br /><h2>Class: D3DDebug</h2><h3>Property: FeatureMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DebugFeature</h3><h4>Method: get_FeatureMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DebugFeature</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DebugFeatures"<br /><h4>Method: set_FeatureMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DebugFeature) : System.Void</h4>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DebugFeatures) : System.Void"<br /><h3>Property: PresentPerRenderOpDelay : System.UInt32</h3>
    Renamed to "PresentPerRenderOperationDelay"<br /><h4>Method: get_PresentPerRenderOpDelay() : System.UInt32</h4>
    Renamed to "get_PresentPerRenderOperationDelay"<br /><h4>Method: set_PresentPerRenderOpDelay(System.UInt32) : System.Void</h4>
    Renamed to "set_PresentPerRenderOperationDelay"<br /><h3>Property: RuntimeSwapChain : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain</h3><h4>Method: get_RuntimeSwapChain() : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain"<br /><h4>Method: set_RuntimeSwapChain(Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain) : System.Void</h4>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain) : System.Void"<br /><h2>Class: D3DDevice</h2><span style="color: red">Removed methods:
      <span id="CheckCounter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterType&amp;, System.UInt32&amp;, System.String&amp;, System.String&amp;, System.String&amp;) : System.Boolean">CheckCounter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterType&amp;, System.UInt32&amp;, System.String&amp;, System.String&amp;, System.String&amp;) : System.Boolean</span>, <span id="CheckFormatSupport(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FormatSupport&amp;) : System.Boolean">CheckFormatSupport(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FormatSupport&amp;) : System.Boolean</span>, <span id="CheckMultisampleQualityLevels(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32, System.UInt32&amp;) : System.Boolean">CheckMultisampleQualityLevels(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32, System.UInt32&amp;) : System.Boolean</span><br /></span><span style="color: green">Added methods:
      <span id="GetCounterData(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterData">GetCounterData(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterDescription) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterData</span><br />Added properties:
      <span id="Debug : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDebug">Debug : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDebug</span>, <span id="GraphicsDevice1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device1">GraphicsDevice1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device1</span>, <span id="Multithread : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Multithread">Multithread : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Multithread</span>, <span id="SwapChain : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain">SwapChain : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain</span><br /></span><h3>Method: CheckCounterInformation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation</h3>
    Renamed to "CounterInformation"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CounterInformation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation">get_CounterInformation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CounterInformation</span><br /></span><h3>Method: ClearDepthStencilView(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ClearFlag, System.Single, System.Byte) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ClearOptions, System.Single, System.Byte) : System.Void"<br /><h3>Method: ClearRenderTargetView(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Void"<br /><h3>Method: CreateDevice(Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceFlag) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceOptions) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice"<br /><h3>Method: CreateDeviceAndSwapChain(Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceFlag, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainDescription, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceOptions, Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainDescription) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice"<br /><h3>Method: CreateDeviceAndSwapChain(System.IntPtr, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</h3>
    Signature changed to "(System.IntPtr) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice"<br /><h3>Property: CreationFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceFlag</h3>
    Renamed to "CreateDeviceOptions"<br /><h4>Method: get_CreationFlags() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceFlag</h4>
    Renamed to "get_CreateDeviceOptions"<br />
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceOptions"<br /><h3>Property: ExceptionMode : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RaiseFlag</h3><h4>Method: get_ExceptionMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RaiseFlag</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ExceptionErrors"<br /><h4>Method: set_ExceptionMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RaiseFlag) : System.Void</h4>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ExceptionErrors) : System.Void"<br /><h3>Method: GetDXGIDevice() : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIDevice</h3>
    Renamed to "GraphicsDevice"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GraphicsDevice() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device">get_GraphicsDevice() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device</span><br /></span><h3>Method: GetFormatSupport(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FormatSupport</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FormatSupportOptions"<br /><h3>Method: GetInfoQueue() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InfoQueue</h3>
    Renamed to "InfoQueue"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InfoQueue() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InfoQueue">get_InfoQueue() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InfoQueue</span><br /></span><h3>Method: GetMultisampleQualityLevels(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32) : System.UInt32</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, System.UInt32) : System.UInt32"<br /><h3>Method: GetPredication(System.Boolean&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DPredicate</h3>
    Renamed to "Predication"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Predication() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DPredicate">get_Predication() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DPredicate</span>, <span id="set_Predication(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DPredicate) : System.Void">set_Predication(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DPredicate) : System.Void</span><br /></span><h3>Method: GetSwitchToRef() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SwitchToRef</h3>
    Renamed to "SwitchToRef"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SwitchToRef() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SwitchToRef">get_SwitchToRef() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SwitchToRef</span><br /></span><h3>Method: ResolveSubresource(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void"<br /><h2>Class: D3DDevice1</h2><h3>Method: CreateDevice1(Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceFlag, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1"<br /><h3>Method: CreateDeviceAndSwapChain1(Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceFlag, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainDescription, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CreateDeviceOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel, Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainDescription) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1"<br /><h3>Method: CreateDeviceAndSwapChain1(System.IntPtr, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1</h3>
    Signature changed to "(System.IntPtr) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1"<br /><h2>Class: D3DPredicate</h2><span style="color: green">Added properties:
      <span id="WhenTrue : System.Boolean">WhenTrue : System.Boolean</span><br /></span><h2>Class: D3DResource</h2><span style="color: green">Added properties:
      <span id="GraphicsSurface1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface1">GraphicsSurface1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface1</span><br /></span><h3>Method: GetDXGISurface() : Microsoft.WindowsAPICodePack.DirectX.DXGI.Surface</h3>
    Renamed to "GraphicsSurface"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GraphicsSurface() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface">get_GraphicsSurface() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface</span><br /></span><h3>Property: Type : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceDimension</h3>
    Renamed to "ResourceDimension"<br /><h4>Method: get_Type() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceDimension</h4>
    Renamed to "get_ResourceDimension"<br /><h2>Enum: DebugFeature</h2>
    Renamed to "DebugFeatures"<br /><h2>Struct: DepthStencilDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilDescription) : System.Boolean</span><br /></span><h3>Field: BackFace : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BackFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription">get_BackFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription</span>, <span id="set_BackFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Void">set_BackFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Void</span><br /></span><h3>Field: DepthEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthEnable() : System.Boolean">get_DepthEnable() : System.Boolean</span>, <span id="set_DepthEnable(System.Boolean) : System.Void">set_DepthEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: DepthFunction : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction">get_DepthFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction</span>, <span id="set_DepthFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction) : System.Void">set_DepthFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction) : System.Void</span><br /></span><h3>Field: DepthWriteMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthWriteMask</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthWriteMask">get_DepthWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthWriteMask</span>, <span id="set_DepthWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthWriteMask) : System.Void">set_DepthWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthWriteMask) : System.Void</span><br /></span><h3>Field: FrontFace : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FrontFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription">get_FrontFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription</span>, <span id="set_FrontFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Void">set_FrontFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Void</span><br /></span><h3>Field: StencilEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilEnable() : System.Boolean">get_StencilEnable() : System.Boolean</span>, <span id="set_StencilEnable(System.Boolean) : System.Void">set_StencilEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: StencilReadMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilReadMask</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilReadMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilReadMask">get_StencilReadMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilReadMask</span>, <span id="set_StencilReadMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilReadMask) : System.Void">set_StencilReadMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilReadMask) : System.Void</span><br /></span><h3>Field: StencilWriteMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilWriteMask</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilWriteMask">get_StencilWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilWriteMask</span>, <span id="set_StencilWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilWriteMask) : System.Void">set_StencilWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilWriteMask) : System.Void</span><br /></span><h2>Struct: DepthStencilOperationDescription</h2><span style="color: green">Added methods:
      <span id=".ctor(D3D10_DEPTH_STENCILOP_DESC*) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription">.ctor(D3D10_DEPTH_STENCILOP_DESC*) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription</span>, <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilOperationDescription) : System.Boolean</span><br /></span><h3>Field: StencilDepthFailOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilDepthFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation">get_StencilDepthFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation</span>, <span id="set_StencilDepthFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation) : System.Void">set_StencilDepthFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation) : System.Void</span><br /></span><h3>Field: StencilFailOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation">get_StencilFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation</span>, <span id="set_StencilFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation) : System.Void">set_StencilFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation) : System.Void</span><br /></span><h3>Field: StencilFunction : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction">get_StencilFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction</span>, <span id="set_StencilFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction) : System.Void">set_StencilFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction) : System.Void</span><br /></span><h3>Field: StencilPassOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilPassOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation">get_StencilPassOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation</span>, <span id="set_StencilPassOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation) : System.Void">set_StencilPassOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StencilOperation) : System.Void</span><br /></span><h2>Struct: DepthStencilViewDescription</h2><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSample : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleDepthStencilView</h3>
    Renamed to "Texture2DMultisample"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView">get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView</span>, <span id="set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView) : System.Void">set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSampleArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleArrayDepthStencilView</h3>
    Renamed to "Texture2DMultisampleArray"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView">get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView</span>, <span id="set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView) : System.Void">set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilViewDimension">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilViewDimension</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilViewDimension) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilViewDimension) : System.Void</span><br /></span><h2>Enum: DepthStencilViewDimension</h2><h3>Field: Texture2DMultiSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h2>Enum: DepthWriteMask</h2><h3>Field: All</h3>
    Renamed to "Enabled"<br /><h3>Field: Zero</h3>
    Renamed to "None"<br /><h2>Class: DeviceChild</h2><h3>Method: GetDevice() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</h3>
    Renamed to "Device"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice">get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</span><br /></span><h2>Enum: DeviceStateTypes</h2>
    Renamed to "DeviceStateType"<br /><h3>Field: OutputMergeRenderTargets</h3>
    Renamed to "OutputMergerRenderTargets"<br /><h2>Class: Effect</h2><h3>Method: GetDevice() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</h3>
    Renamed to "Device"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice">get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</span><br /></span><h2>Class: EffectConstantBuffer</h2><span style="color: red">Removed methods:
      <span id="GetConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer">GetConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer</span>, <span id="GetTextureBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView">GetTextureBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView</span>, <span id="SetConstantBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer) : System.Void">SetConstantBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer) : System.Void</span>, <span id="SetTextureBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView) : System.Void">SetTextureBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="ConstantBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer">ConstantBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer</span>, <span id="TextureBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView">TextureBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView</span><br /></span><h2>Class: EffectDepthStencilViewVariable</h2><span style="color: red">Removed methods:
      <span id="GetDepthStencil() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView">GetDepthStencil() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView</span>, <span id="SetDepthStencil(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView) : System.Void">SetDepthStencil(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="DepthStencil : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView">DepthStencil : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView</span><br /></span><h2>Struct: EffectDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDescription) : System.Boolean</span><br /></span><h3>Field: ConstantBuffers : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ConstantBuffers() : System.UInt32">get_ConstantBuffers() : System.UInt32</span>, <span id="set_ConstantBuffers(System.UInt32) : System.Void">set_ConstantBuffers(System.UInt32) : System.Void</span><br /></span><h3>Field: GlobalVariables : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GlobalVariables() : System.UInt32">get_GlobalVariables() : System.UInt32</span>, <span id="set_GlobalVariables(System.UInt32) : System.Void">set_GlobalVariables(System.UInt32) : System.Void</span><br /></span><h3>Field: IsChildEffect : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsChildEffect() : System.Boolean">get_IsChildEffect() : System.Boolean</span>, <span id="set_IsChildEffect(System.Boolean) : System.Void">set_IsChildEffect(System.Boolean) : System.Void</span><br /></span><h3>Field: SharedConstantBuffers : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SharedConstantBuffers() : System.UInt32">get_SharedConstantBuffers() : System.UInt32</span>, <span id="set_SharedConstantBuffers(System.UInt32) : System.Void">set_SharedConstantBuffers(System.UInt32) : System.Void</span><br /></span><h3>Field: SharedGlobalVariables : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SharedGlobalVariables() : System.UInt32">get_SharedGlobalVariables() : System.UInt32</span>, <span id="set_SharedGlobalVariables(System.UInt32) : System.Void">set_SharedGlobalVariables(System.UInt32) : System.Void</span><br /></span><h3>Field: Techniques : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Techniques() : System.UInt32">get_Techniques() : System.UInt32</span>, <span id="set_Techniques(System.UInt32) : System.Void">set_Techniques(System.UInt32) : System.Void</span><br /></span><h2>Class: EffectPool</h2><h3>Method: AsEffect() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Effect</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsEffect() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Effect">get_AsEffect() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Effect</span><br /></span><h2>Class: EffectRenderTargetViewVariable</h2><span style="color: red">Removed methods:
      <span id="GetRenderTarget() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView">GetRenderTarget() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView</span>, <span id="SetRenderTarget(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView) : System.Void">SetRenderTarget(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="RenderTarget : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView">RenderTarget : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView</span><br /></span><h2>Class: EffectScalarVariable</h2><h3>Property: BoolValue : System.Boolean</h3>
    Renamed to "AsBoolean"<br /><h4>Method: get_BoolValue() : System.Boolean</h4>
    Renamed to "get_AsBoolean"<br /><h4>Method: set_BoolValue(System.Boolean) : System.Void</h4>
    Renamed to "set_AsBoolean"<br /><h3>Property: FloatValue : System.Single</h3>
    Renamed to "AsSingle"<br /><h4>Method: get_FloatValue() : System.Single</h4>
    Renamed to "get_AsSingle"<br /><h4>Method: set_FloatValue(System.Single) : System.Void</h4>
    Renamed to "set_AsSingle"<br /><h3>Method: GetBoolArray(System.UInt32) : System.Boolean[]</h3>
    Renamed to "GetBooleanArray"<br /><h3>Method: GetFloatArray(System.UInt32) : System.Single[]</h3>
    Renamed to "GetSingleArray"<br /><h3>Method: GetIntArray(System.UInt32) : System.Int32[]</h3>
    Renamed to "GetInt32Array"<br /><h3>Property: IntValue : System.Int32</h3>
    Renamed to "AsInt32"<br /><h4>Method: get_IntValue() : System.Int32</h4>
    Renamed to "get_AsInt32"<br /><h4>Method: set_IntValue(System.Int32) : System.Void</h4>
    Renamed to "set_AsInt32"<br /><h3>Method: SetBoolArray(System.Boolean[]) : System.Void</h3>
    Renamed to "SetBooleanArray"<br /><h3>Method: SetFloatArray(System.Single[]) : System.Void</h3>
    Renamed to "SetSingleArray"<br /><h3>Method: SetIntArray(System.Int32[]) : System.Void</h3>
    Renamed to "SetInt32Array"<br /><h2>Struct: EffectShaderDescription</h2><h3>Field: Bytecode : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bytecode() : System.IntPtr">get_Bytecode() : System.IntPtr</span>, <span id="set_Bytecode(System.IntPtr) : System.Void">set_Bytecode(System.IntPtr) : System.Void</span><br /></span><h3>Field: BytecodeLength : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BytecodeLength() : System.UInt32">get_BytecodeLength() : System.UInt32</span>, <span id="set_BytecodeLength(System.UInt32) : System.Void">set_BytecodeLength(System.UInt32) : System.Void</span><br /></span><h3>Field: InputSignature : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputSignature() : System.IntPtr">get_InputSignature() : System.IntPtr</span>, <span id="set_InputSignature(System.IntPtr) : System.Void">set_InputSignature(System.IntPtr) : System.Void</span><br /></span><h3>Field: IsInline : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsInline() : System.Boolean">get_IsInline() : System.Boolean</span>, <span id="set_IsInline(System.Boolean) : System.Void">set_IsInline(System.Boolean) : System.Void</span><br /></span><h3>Field: NumInputSignatureEntries : System.UInt32</h3>
    Renamed to "InputSignatureEntryCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputSignatureEntryCount() : System.UInt32">get_InputSignatureEntryCount() : System.UInt32</span>, <span id="set_InputSignatureEntryCount(System.UInt32) : System.Void">set_InputSignatureEntryCount(System.UInt32) : System.Void</span><br /></span><h3>Field: NumOutputSignatureEntries : System.UInt32</h3>
    Renamed to "OutputSignatureEntryCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OutputSignatureEntryCount() : System.UInt32">get_OutputSignatureEntryCount() : System.UInt32</span>, <span id="set_OutputSignatureEntryCount(System.UInt32) : System.Void">set_OutputSignatureEntryCount(System.UInt32) : System.Void</span><br /></span><h3>Field: StreamOutputDeclaration : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StreamOutputDeclaration() : System.String">get_StreamOutputDeclaration() : System.String</span>, <span id="set_StreamOutputDeclaration(System.String) : System.Void">set_StreamOutputDeclaration(System.String) : System.Void</span><br /></span><h2>Class: EffectShaderResourceVariable</h2><span style="color: red">Removed methods:
      <span id="GetResource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView">GetResource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView</span>, <span id="SetResource(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView) : System.Void">SetResource(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="Resource : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView">Resource : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceView</span><br /></span><h2>Struct: EffectTypeDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectTypeDescription) : System.Boolean</span><br /></span><h3>Field: Class : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass</h3>
    Renamed to "ShaderVariableClass"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderVariableClass() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass">get_ShaderVariableClass() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass</span>, <span id="set_ShaderVariableClass(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass) : System.Void">set_ShaderVariableClass(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass) : System.Void</span><br /></span><h3>Field: Columns : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Columns() : System.UInt32">get_Columns() : System.UInt32</span>, <span id="set_Columns(System.UInt32) : System.Void">set_Columns(System.UInt32) : System.Void</span><br /></span><h3>Field: Elements : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Elements() : System.UInt32">get_Elements() : System.UInt32</span>, <span id="set_Elements(System.UInt32) : System.Void">set_Elements(System.UInt32) : System.Void</span><br /></span><h3>Field: Members : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Members() : System.UInt32">get_Members() : System.UInt32</span>, <span id="set_Members(System.UInt32) : System.Void">set_Members(System.UInt32) : System.Void</span><br /></span><h3>Field: PackedSize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PackedSize() : System.UInt32">get_PackedSize() : System.UInt32</span>, <span id="set_PackedSize(System.UInt32) : System.Void">set_PackedSize(System.UInt32) : System.Void</span><br /></span><h3>Field: Rows : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rows() : System.UInt32">get_Rows() : System.UInt32</span>, <span id="set_Rows(System.UInt32) : System.Void">set_Rows(System.UInt32) : System.Void</span><br /></span><h3>Field: Stride : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Stride() : System.UInt32">get_Stride() : System.UInt32</span>, <span id="set_Stride(System.UInt32) : System.Void">set_Stride(System.UInt32) : System.Void</span><br /></span><h3>Field: Type : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType</h3>
    Renamed to "ShaderVariableType"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderVariableType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType">get_ShaderVariableType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType</span>, <span id="set_ShaderVariableType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType) : System.Void">set_ShaderVariableType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType) : System.Void</span><br /></span><h3>Field: TypeName : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TypeName() : System.String">get_TypeName() : System.String</span>, <span id="set_TypeName(System.String) : System.Void">set_TypeName(System.String) : System.Void</span><br /></span><h3>Field: UnpackedSize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnpackedSize() : System.UInt32">get_UnpackedSize() : System.UInt32</span>, <span id="set_UnpackedSize(System.UInt32) : System.Void">set_UnpackedSize(System.UInt32) : System.Void</span><br /></span><h2>Class: EffectVariable</h2><h3>Method: AsBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectBlendVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectBlendVariable">get_AsBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectBlendVariable</span><br /></span><h3>Method: AsConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectConstantBuffer</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectConstantBuffer">get_AsConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectConstantBuffer</span><br /></span><h3>Method: AsDepthStencil() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDepthStencilVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsDepthStencil() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDepthStencilVariable">get_AsDepthStencil() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDepthStencilVariable</span><br /></span><h3>Method: AsDepthStencilView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDepthStencilViewVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsDepthStencilView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDepthStencilViewVariable">get_AsDepthStencilView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectDepthStencilViewVariable</span><br /></span><h3>Method: AsMatrix() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectMatrixVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsMatrix() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectMatrixVariable">get_AsMatrix() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectMatrixVariable</span><br /></span><h3>Method: AsRasterizer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectRasterizerVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsRasterizer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectRasterizerVariable">get_AsRasterizer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectRasterizerVariable</span><br /></span><h3>Method: AsRenderTargetView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectRenderTargetViewVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsRenderTargetView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectRenderTargetViewVariable">get_AsRenderTargetView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectRenderTargetViewVariable</span><br /></span><h3>Method: AsSampler() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectSamplerVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsSampler() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectSamplerVariable">get_AsSampler() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectSamplerVariable</span><br /></span><h3>Method: AsScalar() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectScalarVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsScalar() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectScalarVariable">get_AsScalar() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectScalarVariable</span><br /></span><h3>Method: AsShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable">get_AsShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable</span><br /></span><h3>Method: AsShaderResource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderResourceVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsShaderResource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderResourceVariable">get_AsShaderResource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderResourceVariable</span><br /></span><h3>Method: AsString() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectStringVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsString() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectStringVariable">get_AsString() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectStringVariable</span><br /></span><h3>Method: AsVector() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVectorVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsVector() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVectorVariable">get_AsVector() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVectorVariable</span><br /></span><h3>Method: GetParentConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectConstantBuffer</h3>
    Renamed to "ParentConstantBuffer"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ParentConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectConstantBuffer">get_ParentConstantBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectConstantBuffer</span><br /></span><h3>Method: GetType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectType</h3>
    Renamed to "EffectType"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EffectType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectType">get_EffectType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectType</span><br /></span><h2>Struct: EffectVariableDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectVariableDescription) : System.Boolean</span><br /></span><h3>Field: Annotations : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Annotations() : System.UInt32">get_Annotations() : System.UInt32</span>, <span id="set_Annotations(System.UInt32) : System.Void">set_Annotations(System.UInt32) : System.Void</span><br /></span><h3>Field: BufferOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BufferOffset() : System.UInt32">get_BufferOffset() : System.UInt32</span>, <span id="set_BufferOffset(System.UInt32) : System.Void">set_BufferOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: ExplicitBindPoint : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ExplicitBindPoint() : System.UInt32">get_ExplicitBindPoint() : System.UInt32</span>, <span id="set_ExplicitBindPoint(System.UInt32) : System.Void">set_ExplicitBindPoint(System.UInt32) : System.Void</span><br /></span><h3>Field: Flags : System.UInt32</h3>
    Renamed to "Options"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Options() : System.UInt32">get_Options() : System.UInt32</span>, <span id="set_Options(System.UInt32) : System.Void">set_Options(System.UInt32) : System.Void</span><br /></span><h3>Field: Name : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Name() : System.String">get_Name() : System.String</span>, <span id="set_Name(System.String) : System.Void">set_Name(System.String) : System.Void</span><br /></span><h3>Field: Semantic : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Semantic() : System.String">get_Semantic() : System.String</span>, <span id="set_Semantic(System.String) : System.Void">set_Semantic(System.String) : System.Void</span><br /></span><h2>Enum: Filter</h2><h3>Field: Text1bit</h3>
    Renamed to "OneBitTexture"<br /><h2>Enum: FormatSupport</h2>
    Renamed to "FormatSupportOptions"<br /><h3>Field: Mip</h3>
    Renamed to "MipMap"<br /><h3>Field: MipAutoGeneration</h3>
    Renamed to "MipMapAutoGeneration"<br /><h3>Field: MultiSampleLoad</h3>
    Renamed to "MultisampleLoad"<br /><h3>Field: MultiSampleRendertarget</h3>
    Renamed to "MultisampleRenderTarget"<br /><h3>Field: MultiSampleResolve</h3>
    Renamed to "MultisampleResolve"<br /><h2>Class: GeometryShaderPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.GeometryShader">GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.GeometryShader</span>, <span id="SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.GeometryShader) : System.Void">SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.GeometryShader) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="Shader : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.GeometryShader">Shader : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.GeometryShader</span><br /></span><h2>Class: Include</h2><span style="color: green">Added methods:
      <span id=".ctor(System.IntPtr) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Include">.ctor(System.IntPtr) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Include</span><br /></span><h3>Method: Close(System.IntPtr) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.IncludeData) : System.Void"<br /><h3>Method: Open(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.IncludeType, System.String, System.IntPtr, System.UInt32&amp;) : System.IntPtr</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.IncludeType, System.String, System.IntPtr) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.IncludeData"<br /><h2>Class: InfoQueue</h2><h3>Property: NumMessagesAllowedByStorageFilter : System.UInt64</h3>
    Renamed to "AllowedByStorageFilterCount"<br /><h4>Method: get_NumMessagesAllowedByStorageFilter() : System.UInt64</h4>
    Renamed to "get_AllowedByStorageFilterCount"<br /><h3>Property: NumMessagesDeniedByStorageFilter : System.UInt64</h3>
    Renamed to "DeniedByStorageFilterCount"<br /><h4>Method: get_NumMessagesDeniedByStorageFilter() : System.UInt64</h4>
    Renamed to "get_DeniedByStorageFilterCount"<br /><h3>Property: NumMessagesDiscardedByMessageCountLimit : System.UInt64</h3>
    Renamed to "DiscardedByMessageCountLimitCount"<br /><h4>Method: get_NumMessagesDiscardedByMessageCountLimit() : System.UInt64</h4>
    Renamed to "get_DiscardedByMessageCountLimitCount"<br /><h3>Property: NumStoredMessages : System.UInt64</h3>
    Renamed to "StoredCount"<br /><h4>Method: get_NumStoredMessages() : System.UInt64</h4>
    Renamed to "get_StoredCount"<br /><h3>Property: NumStoredMessagesAllowedByRetrievalFilter : System.UInt64</h3>
    Renamed to "StoredAllowedByRetrievalFilterCount"<br /><h4>Method: get_NumStoredMessagesAllowedByRetrievalFilter() : System.UInt64</h4>
    Renamed to "get_StoredAllowedByRetrievalFilterCount"<br /><h2>Class: InputAssemblerPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer">GetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer</span>, <span id="GetInputLayout() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputLayout">GetInputLayout() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputLayout</span>, <span id="GetPrimitiveTopology() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology">GetPrimitiveTopology() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology</span>, <span id="SetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32) : System.Void">SetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32) : System.Void</span>, <span id="SetInputLayout(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputLayout) : System.Void">SetInputLayout(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputLayout) : System.Void</span>, <span id="SetPrimitiveTopology(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology) : System.Void">SetPrimitiveTopology(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="SetVertexBuffers(System.UInt32, System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexBuffer&gt;) : System.Void">SetVertexBuffers(System.UInt32, System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexBuffer&gt;) : System.Void</span><br />Added properties:
      <span id="IndexBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.IndexBuffer">IndexBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.IndexBuffer</span>, <span id="InputLayout : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputLayout">InputLayout : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputLayout</span>, <span id="PrimitiveTopology : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology">PrimitiveTopology : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology</span><br /></span><h3>Method: GetVertexBuffers(System.UInt32, System.UInt32, System.UInt32[]&amp;, System.UInt32[]&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer&gt;</h3>
    Signature changed to "(System.UInt32, System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexBuffer&gt;"<br /><h2>Struct: InputElementDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputElementDescription) : System.Boolean</span><br /></span><h3>Field: AlignedByteOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AlignedByteOffset() : System.UInt32">get_AlignedByteOffset() : System.UInt32</span>, <span id="set_AlignedByteOffset(System.UInt32) : System.Void">set_AlignedByteOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: InputSlot : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputSlot() : System.UInt32">get_InputSlot() : System.UInt32</span>, <span id="set_InputSlot(System.UInt32) : System.Void">set_InputSlot(System.UInt32) : System.Void</span><br /></span><h3>Field: InputSlotClass : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputClassification</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputSlotClass() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputClassification">get_InputSlotClass() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputClassification</span>, <span id="set_InputSlotClass(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputClassification) : System.Void">set_InputSlotClass(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.InputClassification) : System.Void</span><br /></span><h3>Field: InstanceDataStepRate : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InstanceDataStepRate() : System.UInt32">get_InstanceDataStepRate() : System.UInt32</span>, <span id="set_InstanceDataStepRate(System.UInt32) : System.Void">set_InstanceDataStepRate(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticIndex() : System.UInt32">get_SemanticIndex() : System.UInt32</span>, <span id="set_SemanticIndex(System.UInt32) : System.Void">set_SemanticIndex(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticName : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticName() : System.String">get_SemanticName() : System.String</span>, <span id="set_SemanticName(System.String) : System.Void">set_SemanticName(System.String) : System.Void</span><br /></span><h2>Enum: MapFlag</h2>
    Renamed to "MapOptions"<br /><h3>Field: Unspecified</h3>
    Renamed to "None"<br /><h2>Struct: MappedTexture2D</h2><h3>Field: Data : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Data() : System.IntPtr">get_Data() : System.IntPtr</span>, <span id="set_Data(System.IntPtr) : System.Void">set_Data(System.IntPtr) : System.Void</span><br /></span><h3>Field: RowPitch : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RowPitch() : System.UInt32">get_RowPitch() : System.UInt32</span>, <span id="set_RowPitch(System.UInt32) : System.Void">set_RowPitch(System.UInt32) : System.Void</span><br /></span><h2>Struct: MappedTexture3D</h2><h3>Field: Data : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Data() : System.IntPtr">get_Data() : System.IntPtr</span>, <span id="set_Data(System.IntPtr) : System.Void">set_Data(System.IntPtr) : System.Void</span><br /></span><h3>Field: DepthPitch : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthPitch() : System.UInt32">get_DepthPitch() : System.UInt32</span>, <span id="set_DepthPitch(System.UInt32) : System.Void">set_DepthPitch(System.UInt32) : System.Void</span><br /></span><h3>Field: RowPitch : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RowPitch() : System.UInt32">get_RowPitch() : System.UInt32</span>, <span id="set_RowPitch(System.UInt32) : System.Void">set_RowPitch(System.UInt32) : System.Void</span><br /></span><h2>Struct: Message</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Message) : System.Boolean</span><br /></span><h3>Field: Category : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageCategory</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Category() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageCategory">get_Category() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageCategory</span>, <span id="set_Category(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageCategory) : System.Void">set_Category(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageCategory) : System.Void</span><br /></span><h3>Field: Description : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Description() : System.String">get_Description() : System.String</span>, <span id="set_Description(System.String) : System.Void">set_Description(System.String) : System.Void</span><br /></span><h3>Field: Id : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageId</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Id() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageId">get_Id() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageId</span>, <span id="set_Id(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageId) : System.Void">set_Id(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageId) : System.Void</span><br /></span><h3>Field: Severity : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageSeverity</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Severity() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageSeverity">get_Severity() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageSeverity</span>, <span id="set_Severity(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageSeverity) : System.Void">set_Severity(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MessageSeverity) : System.Void</span><br /></span><h2>Enum: MessageId</h2><h3>Field: BlendstateGetdescLegacy</h3>
    Renamed to "BlendStateGetDescLegacy"<br /><h3>Field: BufferMapAlreadymapped</h3>
    Renamed to "BufferMapAlreadyMapped"<br /><h3>Field: BufferMapDeviceremovedReturn</h3>
    Renamed to "BufferMapDeviceRemovedReturn"<br /><h3>Field: BufferMapInvalidflags</h3>
    Renamed to "BufferMapInvalidFlags"<br /><h3>Field: BufferMapInvalidmaptype</h3>
    Renamed to "BufferMapInvalidMapType"<br /><h3>Field: BufferUnmapNotmapped</h3>
    Renamed to "BufferUnmapNotMapped"<br /><h3>Field: CheckcounterOutofrangeCounter</h3>
    Renamed to "CheckCounterOutOfRangeCounter"<br /><h3>Field: CheckcounterUnsupportedWellknownCounter</h3>
    Renamed to "CheckCounterUnsupportedWellKnownCounter"<br /><h3>Field: CheckformatsupportFormatDeprecated</h3>
    Renamed to "CheckFormatSupportFormatDeprecated"<br /><h3>Field: CheckmultisamplequalitylevelsFormatDeprecated</h3>
    Renamed to "CheckMultisampleQualityLevelsFormatDeprecated"<br /><h3>Field: CleardepthstencilviewDenormflush</h3>
    Renamed to "ClearDepthStencilViewDenormFlush"<br /><h3>Field: CleardepthstencilviewInvalid</h3>
    Renamed to "ClearDepthStencilViewInvalid"<br /><h3>Field: ClearrendertargetviewDenormflush</h3>
    Renamed to "ClearRenderTargetViewDenormFlush"<br /><h3>Field: CopyresourceInvaliddestinationstate</h3>
    Renamed to "CopyResourceInvalidDestinationState"<br /><h3>Field: CopyresourceInvalidsource</h3>
    Renamed to "CopyResourceInvalidSource"<br /><h3>Field: CopyresourceInvalidsourcestate</h3>
    Renamed to "CopyResourceInvalidSourceState"<br /><h3>Field: CopysubresourceregionInvaliddestinationstate</h3>
    Renamed to "CopySubresourceRegionInvalidDestinationState"<br /><h3>Field: CopysubresourceregionInvaliddestinationsubresource</h3>
    Renamed to "CopySubresourceRegionInvalidDestinationSubresource"<br /><h3>Field: CopysubresourceregionInvalidsource</h3>
    Renamed to "CopySubresourceRegionInvalidSource"<br /><h3>Field: CopysubresourceregionInvalidsourcebox</h3>
    Renamed to "CopySubresourceRegionInvalidSourceBox"<br /><h3>Field: CopysubresourceregionInvalidsourcestate</h3>
    Renamed to "CopySubresourceRegionInvalidSourceState"<br /><h3>Field: CopysubresourceregionInvalidsourcesubresource</h3>
    Renamed to "CopySubresourceRegionInvalidSourceSubresource"<br /><h3>Field: CreateblendstateInvalidblendop</h3>
    Renamed to "CreateBlendStateInvalidBlendOperation"<br /><h3>Field: CreateblendstateInvalidblendopalpha</h3>
    Renamed to "CreateBlendStateInvalidBlendOperationAlpha"<br /><h3>Field: CreateblendstateInvaliddestblend</h3>
    Renamed to "CreateBlendStateInvalidDestinationBlend"<br /><h3>Field: CreateblendstateInvaliddestblendalpha</h3>
    Renamed to "CreateBlendStateInvalidDestinationBlendAlpha"<br /><h3>Field: CreateblendstateInvalidrendertargetwritemask</h3>
    Renamed to "CreateBlendStateInvalidRenderTargetWriteMask"<br /><h3>Field: CreateblendstateInvalidsrcblend</h3>
    Renamed to "CreateBlendStateInvalidSourceBlend"<br /><h3>Field: CreateblendstateInvalidsrcblendalpha</h3>
    Renamed to "CreateBlendStateInvalidSourceBlendAlpha"<br /><h3>Field: CreateblendstateNulldesc</h3>
    Renamed to "CreateBlendStateNullDesc"<br /><h3>Field: CreateblendstateToomanyobjects</h3>
    Renamed to "CreateBlendStateTooManyObjects"<br /><h3>Field: CreatebufferInvalidargReturn</h3>
    Renamed to "CreateBufferInvalidArgReturn"<br /><h3>Field: CreatebufferInvalidbindflags</h3>
    Renamed to "CreateBufferInvalidBindFlags"<br /><h3>Field: CreatebufferInvalidconstantbufferbindings</h3>
    Renamed to "CreateBufferInvalidConstantBufferBindings"<br /><h3>Field: CreatebufferInvalidcpuaccessflags</h3>
    Renamed to "CreateBufferInvalidCpuAccessFlags"<br /><h3>Field: CreatebufferInvaliddimensions</h3>
    Renamed to "CreateBufferInvalidDimensions"<br /><h3>Field: CreatebufferInvalidinitialdata</h3>
    Renamed to "CreateBufferInvalidInitialData"<br /><h3>Field: CreatebufferInvalidmiplevels</h3>
    Renamed to "CreateBufferInvalidMipLevels"<br /><h3>Field: CreatebufferInvalidmiscflags</h3>
    Renamed to "CreateBufferInvalidMiscFlags"<br /><h3>Field: CreatebufferInvalidsamples</h3>
    Renamed to "CreateBufferInvalidSamples"<br /><h3>Field: CreatebufferLargeallocation</h3>
    Renamed to "CreateBufferLargeAllocation"<br /><h3>Field: CreatebufferNulldesc</h3>
    Renamed to "CreateBufferNullDesc"<br /><h3>Field: CreatebufferOutofmemoryReturn</h3>
    Renamed to "CreateBufferOutOfMemoryReturn"<br /><h3>Field: CreatebufferUnrecognizedbindflags</h3>
    Renamed to "CreateBufferUnrecognizedBindFlags"<br /><h3>Field: CreatebufferUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateBufferUnrecognizedCpuAccessFlags"<br /><h3>Field: CreatebufferUnrecognizedformat</h3>
    Renamed to "CreateBufferUnrecognizedFormat"<br /><h3>Field: CreatebufferUnrecognizedmiscflags</h3>
    Renamed to "CreateBufferUnrecognizedMiscFlags"<br /><h3>Field: CreatebufferUnrecognizedusage</h3>
    Renamed to "CreateBufferUnrecognizedUsage"<br /><h3>Field: CreatecounterNonexclusiveReturn</h3>
    Renamed to "CreateCounterNonexclusiveReturn"<br /><h3>Field: CreatecounterNulldesc</h3>
    Renamed to "CreateCounterNullDesc"<br /><h3>Field: CreatecounterOutofmemoryReturn</h3>
    Renamed to "CreateCounterOutOfMemoryReturn"<br /><h3>Field: CreatecounterOutofrangeCounter</h3>
    Renamed to "CreateCounterOutOfRangeCounter"<br /><h3>Field: CreatecounterSimultaneousActiveCountersExhausted</h3>
    Renamed to "CreateCounterSimultaneousActiveCountersExhausted"<br /><h3>Field: CreatecounterUnsupportedWellknownCounter</h3>
    Renamed to "CreateCounterUnsupportedWellKnownCounter"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilFailOperation"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilfunc</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilFunc"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilpassop</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilPassOperation"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilzfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilZFailOperation"<br /><h3>Field: CreatedepthstencilstateInvaliddepthfunc</h3>
    Renamed to "CreateDepthStencilStateInvalidDepthFunc"<br /><h3>Field: CreatedepthstencilstateInvaliddepthwritemask</h3>
    Renamed to "CreateDepthStencilStateInvalidDepthWriteMask"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilFailOperation"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilfunc</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilFunc"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilpassop</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilPassOperation"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilzfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilZFailOperation"<br /><h3>Field: CreatedepthstencilstateNulldesc</h3>
    Renamed to "CreateDepthStencilStateNullDesc"<br /><h3>Field: CreatedepthstencilstateToomanyobjects</h3>
    Renamed to "CreateDepthStencilStateTooManyObjects"<br /><h3>Field: CreatedepthstencilviewInvalidargReturn</h3>
    Renamed to "CreateDepthStencilViewInvalidArgReturn"<br /><h3>Field: CreatedepthstencilviewInvaliddesc</h3>
    Renamed to "CreateDepthStencilViewInvalidDesc"<br /><h3>Field: CreatedepthstencilviewInvaliddimensions</h3>
    Renamed to "CreateDepthStencilViewInvalidDimensions"<br /><h3>Field: CreatedepthstencilviewInvalidformat</h3>
    Renamed to "CreateDepthStencilViewInvalidFormat"<br /><h3>Field: CreatedepthstencilviewInvalidresource</h3>
    Renamed to "CreateDepthStencilViewInvalidResource"<br /><h3>Field: CreatedepthstencilviewOutofmemoryReturn</h3>
    Renamed to "CreateDepthStencilViewOutOfMemoryReturn"<br /><h3>Field: CreatedepthstencilviewToomanyobjects</h3>
    Renamed to "CreateDepthStencilViewTooManyObjects"<br /><h3>Field: CreatedepthstencilviewUnrecognizedformat</h3>
    Renamed to "CreateDepthStencilViewUnrecognizedFormat"<br /><h3>Field: CreategeometryshaderInvalidshaderbytecode</h3>
    Renamed to "CreateGeometryShaderInvalidShaderBytecode"<br /><h3>Field: CreategeometryshaderInvalidshadertype</h3>
    Renamed to "CreateGeometryShaderInvalidShaderType"<br /><h3>Field: CreategeometryshaderOutofmemory</h3>
    Renamed to "CreateGeometryShaderOutOfMemory"<br /><h3>Field: CreategeometryshaderwithstreamoutputCanthaveonlygaps</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputCannotHaveOnlyGaps"<br /><h3>Field: CreategeometryshaderwithstreamoutputDecltoocomplex</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputDeclTooComplex"<br /><h3>Field: CreategeometryshaderwithstreamoutputExpecteddecl</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputExpectedDecl"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidcomponentcount</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidComponentCount"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidgapdefinition</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidGapDefinition"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidnumentries</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidNumEntries"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidoutputslot</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidOutputSlot"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidoutputstreamstride</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidOutputStreamStride"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidshaderbytecode</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidShaderBytecode"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidshadertype</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidShaderType"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidstartcomponentandcomponentcount</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidStartComponentAndComponentCount"<br /><h3>Field: CreategeometryshaderwithstreamoutputMaskmismatch</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputMaskMismatch"<br /><h3>Field: CreategeometryshaderwithstreamoutputMissingoutputsignature</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputMissingOutputSignature"<br /><h3>Field: CreategeometryshaderwithstreamoutputMissingsemantic</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputMissingSemantic"<br /><h3>Field: CreategeometryshaderwithstreamoutputOnlyoneelementperslot</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOnlyOneElementPerSlot"<br /><h3>Field: CreategeometryshaderwithstreamoutputOutofmemory</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOutOfMemory"<br /><h3>Field: CreategeometryshaderwithstreamoutputOutputslot0expected</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOutputSlot0Expected"<br /><h3>Field: CreategeometryshaderwithstreamoutputOutputstreamstrideunused</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOutputStreamStrideUnused"<br /><h3>Field: CreategeometryshaderwithstreamoutputRepeatedoutput</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputRepeatedOutput"<br /><h3>Field: CreategeometryshaderwithstreamoutputTrailingDigitInSemantic</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputTrailingDigitInSemantic"<br /><h3>Field: CreategeometryshaderwithstreamoutputUnexpecteddecl</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputUnexpectedDecl"<br /><h3>Field: CreateinputlayoutDuplicatesemantic</h3>
    Renamed to "CreateInputLayoutDuplicateSemantic"<br /><h3>Field: CreateinputlayoutIncompatibleformat</h3>
    Renamed to "CreateInputLayoutIncompatibleFormat"<br /><h3>Field: CreateinputlayoutInvalidalignment</h3>
    Renamed to "CreateInputLayoutInvalidAlignment"<br /><h3>Field: CreateinputlayoutInvalidformat</h3>
    Renamed to "CreateInputLayoutInvalidFormat"<br /><h3>Field: CreateinputlayoutInvalidinputslotclass</h3>
    Renamed to "CreateInputLayoutInvalidInputSlotClass"<br /><h3>Field: CreateinputlayoutInvalidslot</h3>
    Renamed to "CreateInputLayoutInvalidSlot"<br /><h3>Field: CreateinputlayoutInvalidslotclasschange</h3>
    Renamed to "CreateInputLayoutInvalidSlotClassChange"<br /><h3>Field: CreateinputlayoutInvalidstepratechange</h3>
    Renamed to "CreateInputLayoutInvalidStepRateChange"<br /><h3>Field: CreateinputlayoutMissingelement</h3>
    Renamed to "CreateInputLayoutMissingElement"<br /><h3>Field: CreateinputlayoutNulldesc</h3>
    Renamed to "CreateInputLayoutNullDesc"<br /><h3>Field: CreateinputlayoutNullsemantic</h3>
    Renamed to "CreateInputLayoutNullSemantic"<br /><h3>Field: CreateinputlayoutOutofmemory</h3>
    Renamed to "CreateInputLayoutOutOfMemory"<br /><h3>Field: CreateinputlayoutSteprateslotclassmismatch</h3>
    Renamed to "CreateInputLayoutStepRateSlotClassMismatch"<br /><h3>Field: CreateinputlayoutToomanyelements</h3>
    Renamed to "CreateInputLayoutTooManyElements"<br /><h3>Field: CreateinputlayoutTrailingDigitInSemantic</h3>
    Renamed to "CreateInputLayoutTrailingDigitInSemantic"<br /><h3>Field: CreateinputlayoutTypeMismatch</h3>
    Renamed to "CreateInputLayoutTypeMismatch"<br /><h3>Field: CreateinputlayoutUnparseableinputsignature</h3>
    Renamed to "CreateInputLayoutUnparsableInputSignature"<br /><h3>Field: CreatepixelshaderInvalidshaderbytecode</h3>
    Renamed to "CreatePixelShaderInvalidShaderBytecode"<br /><h3>Field: CreatepixelshaderInvalidshadertype</h3>
    Renamed to "CreatePixelShaderInvalidShaderType"<br /><h3>Field: CreatepixelshaderOutofmemory</h3>
    Renamed to "CreatePixelShaderOutOfMemory"<br /><h3>Field: CreatepredicateOutofmemoryReturn</h3>
    Renamed to "CreatePredicateOutOfMemoryReturn"<br /><h3>Field: CreatequeryorpredicateInvalidmiscflags</h3>
    Renamed to "CreateQueryOrPredicateInvalidMiscFlags"<br /><h3>Field: CreatequeryorpredicateInvalidquery</h3>
    Renamed to "CreateQueryOrPredicateInvalidQuery"<br /><h3>Field: CreatequeryorpredicateNulldesc</h3>
    Renamed to "CreateQueryOrPredicateNullDesc"<br /><h3>Field: CreatequeryorpredicateUnexpectedmiscflag</h3>
    Renamed to "CreateQueryOrPredicateUnexpectedMiscFlag"<br /><h3>Field: CreatequeryOutofmemoryReturn</h3>
    Renamed to "CreateQueryOutOfMemoryReturn"<br /><h3>Field: CreaterasterizerstateInvalidcullmode</h3>
    Renamed to "CreateRasterizerStateInvalidCullMode"<br /><h3>Field: CreaterasterizerstateInvaliddepthbiasclamp</h3>
    Renamed to "CreateRasterizerStateInvalidDepthBiasClamp"<br /><h3>Field: CreaterasterizerstateInvalidfillmode</h3>
    Renamed to "CreateRasterizerStateInvalidFillMode"<br /><h3>Field: CreaterasterizerstateInvalidslopescaleddepthbias</h3>
    Renamed to "CreateRasterizerStateInvalidSlopeScaledDepthBias"<br /><h3>Field: CreaterasterizerstateNulldesc</h3>
    Renamed to "CreateRasterizerStateNullDesc"<br /><h3>Field: CreaterasterizerstateToomanyobjects</h3>
    Renamed to "CreateRasterizerStateTooManyObjects"<br /><h3>Field: CreaterendertargetviewInvalidargReturn</h3>
    Renamed to "CreateRenderTargetViewInvalidArgReturn"<br /><h3>Field: CreaterendertargetviewInvaliddesc</h3>
    Renamed to "CreateRenderTargetViewInvalidDesc"<br /><h3>Field: CreaterendertargetviewInvaliddimensions</h3>
    Renamed to "CreateRenderTargetViewInvalidDimensions"<br /><h3>Field: CreaterendertargetviewInvalidformat</h3>
    Renamed to "CreateRenderTargetViewInvalidFormat"<br /><h3>Field: CreaterendertargetviewInvalidresource</h3>
    Renamed to "CreateRenderTargetViewInvalidResource"<br /><h3>Field: CreaterendertargetviewOutofmemoryReturn</h3>
    Renamed to "CreateRenderTargetViewOutOfMemoryReturn"<br /><h3>Field: CreaterendertargetviewToomanyobjects</h3>
    Renamed to "CreateRenderTargetViewTooManyObjects"<br /><h3>Field: CreaterendertargetviewUnrecognizedformat</h3>
    Renamed to "CreateRenderTargetViewUnrecognizedFormat"<br /><h3>Field: CreaterendertargetviewUnsupportedformat</h3>
    Renamed to "CreateRenderTargetViewUnsupportedFormat"<br /><h3>Field: CreatesamplerstateInvalidaddressu</h3>
    Renamed to "CreateSamplerStateInvalidAddressU"<br /><h3>Field: CreatesamplerstateInvalidaddressv</h3>
    Renamed to "CreateSamplerStateInvalidAddressV"<br /><h3>Field: CreatesamplerstateInvalidaddressw</h3>
    Renamed to "CreateSamplerStateInvalidAddressW"<br /><h3>Field: CreatesamplerstateInvalidcomparisonfunc</h3>
    Renamed to "CreateSamplerStateInvalidComparisonFunc"<br /><h3>Field: CreatesamplerstateInvalidfilter</h3>
    Renamed to "CreateSamplerStateInvalidFilter"<br /><h3>Field: CreatesamplerstateInvalidmaxanisotropy</h3>
    Renamed to "CreateSamplerStateInvalidMaxAnisotropy"<br /><h3>Field: CreatesamplerstateInvalidmaxlod</h3>
    Renamed to "CreateSamplerStateInvalidMaxLod"<br /><h3>Field: CreatesamplerstateInvalidminlod</h3>
    Renamed to "CreateSamplerStateInvalidMinLod"<br /><h3>Field: CreatesamplerstateInvalidmiplodbias</h3>
    Renamed to "CreateSamplerStateInvalidMipLodBias"<br /><h3>Field: CreatesamplerstateNulldesc</h3>
    Renamed to "CreateSamplerStateNullDesc"<br /><h3>Field: CreatesamplerstateToomanyobjects</h3>
    Renamed to "CreateSamplerStateTooManyObjects"<br /><h3>Field: CreateshaderresourceviewInvalidargReturn</h3>
    Renamed to "CreateShaderResourceViewInvalidArgReturn"<br /><h3>Field: CreateshaderresourceviewInvaliddesc</h3>
    Renamed to "CreateShaderResourceViewInvalidDesc"<br /><h3>Field: CreateshaderresourceviewInvaliddimensions</h3>
    Renamed to "CreateShaderResourceViewInvalidDimensions"<br /><h3>Field: CreateshaderresourceviewInvalidformat</h3>
    Renamed to "CreateShaderResourceViewInvalidFormat"<br /><h3>Field: CreateshaderresourceviewInvalidresource</h3>
    Renamed to "CreateShaderResourceViewInvalidResource"<br /><h3>Field: CreateshaderresourceviewOutofmemoryReturn</h3>
    Renamed to "CreateShaderResourceViewOutOfMemoryReturn"<br /><h3>Field: CreateshaderresourceviewToomanyobjects</h3>
    Renamed to "CreateShaderResourceViewTooManyObjects"<br /><h3>Field: CreateshaderresourceviewUnrecognizedformat</h3>
    Renamed to "CreateShaderResourceViewUnrecognizedFormat"<br /><h3>Field: Createtexture1dInvalidargReturn</h3>
    Renamed to "CreateTexture1DInvalidArgReturn"<br /><h3>Field: Createtexture1dInvalidbindflags</h3>
    Renamed to "CreateTexture1DInvalidBindFlags"<br /><h3>Field: Createtexture1dInvalidcpuaccessflags</h3>
    Renamed to "CreateTexture1DInvalidCpuAccessFlags"<br /><h3>Field: Createtexture1dInvaliddimensions</h3>
    Renamed to "CreateTexture1DInvalidDimensions"<br /><h3>Field: Createtexture1dInvalidinitialdata</h3>
    Renamed to "CreateTexture1DInvalidInitialData"<br /><h3>Field: Createtexture1dInvalidmiplevels</h3>
    Renamed to "CreateTexture1DInvalidMipLevels"<br /><h3>Field: Createtexture1dInvalidmiscflags</h3>
    Renamed to "CreateTexture1DInvalidMiscFlags"<br /><h3>Field: Createtexture1dInvalidsamples</h3>
    Renamed to "CreateTexture1DInvalidSamples"<br /><h3>Field: Createtexture1dLargeallocation</h3>
    Renamed to "CreateTexture1DLargeAllocation"<br /><h3>Field: Createtexture1dNulldesc</h3>
    Renamed to "CreateTexture1DNullDesc"<br /><h3>Field: Createtexture1dOutofmemoryReturn</h3>
    Renamed to "CreateTexture1DOutOfMemoryReturn"<br /><h3>Field: Createtexture1dUnrecognizedbindflags</h3>
    Renamed to "CreateTexture1DUnrecognizedBindFlags"<br /><h3>Field: Createtexture1dUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateTexture1DUnrecognizedCpuAccessFlags"<br /><h3>Field: Createtexture1dUnrecognizedformat</h3>
    Renamed to "CreateTexture1DUnrecognizedFormat"<br /><h3>Field: Createtexture1dUnrecognizedmiscflags</h3>
    Renamed to "CreateTexture1DUnrecognizedMiscFlags"<br /><h3>Field: Createtexture1dUnrecognizedusage</h3>
    Renamed to "CreateTexture1DUnrecognizedUsage"<br /><h3>Field: Createtexture1dUnsupportedformat</h3>
    Renamed to "CreateTexture1DUnsupportedFormat"<br /><h3>Field: Createtexture2dInvalidargReturn</h3>
    Renamed to "CreateTexture2DInvalidArgReturn"<br /><h3>Field: Createtexture2dInvalidbindflags</h3>
    Renamed to "CreateTexture2DInvalidBindFlags"<br /><h3>Field: Createtexture2dInvalidcpuaccessflags</h3>
    Renamed to "CreateTexture2DInvalidCpuAccessFlags"<br /><h3>Field: Createtexture2dInvaliddimensions</h3>
    Renamed to "CreateTexture2DInvalidDimensions"<br /><h3>Field: Createtexture2dInvalidinitialdata</h3>
    Renamed to "CreateTexture2DInvalidInitialData"<br /><h3>Field: Createtexture2dInvalidmiplevels</h3>
    Renamed to "CreateTexture2DInvalidMipLevels"<br /><h3>Field: Createtexture2dInvalidmiscflags</h3>
    Renamed to "CreateTexture2DInvalidMiscFlags"<br /><h3>Field: Createtexture2dInvalidsamples</h3>
    Renamed to "CreateTexture2DInvalidSamples"<br /><h3>Field: Createtexture2dLargeallocation</h3>
    Renamed to "CreateTexture2DLargeAllocation"<br /><h3>Field: Createtexture2dNulldesc</h3>
    Renamed to "CreateTexture2DNullDesc"<br /><h3>Field: Createtexture2dOutofmemoryReturn</h3>
    Renamed to "CreateTexture2DOutOfMemoryReturn"<br /><h3>Field: Createtexture2dUnrecognizedbindflags</h3>
    Renamed to "CreateTexture2DUnrecognizedBindFlags"<br /><h3>Field: Createtexture2dUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateTexture2DUnrecognizedCpuAccessFlags"<br /><h3>Field: Createtexture2dUnrecognizedformat</h3>
    Renamed to "CreateTexture2DUnrecognizedFormat"<br /><h3>Field: Createtexture2dUnrecognizedmiscflags</h3>
    Renamed to "CreateTexture2DUnrecognizedMiscFlags"<br /><h3>Field: Createtexture2dUnrecognizedusage</h3>
    Renamed to "CreateTexture2DUnrecognizedUsage"<br /><h3>Field: Createtexture2dUnsupportedformat</h3>
    Renamed to "CreateTexture2DUnsupportedFormat"<br /><h3>Field: Createtexture3dInvalidargReturn</h3>
    Renamed to "CreateTexture3DInvalidArgReturn"<br /><h3>Field: Createtexture3dInvalidbindflags</h3>
    Renamed to "CreateTexture3DInvalidBindFlags"<br /><h3>Field: Createtexture3dInvalidcpuaccessflags</h3>
    Renamed to "CreateTexture3DInvalidCpuAccessFlags"<br /><h3>Field: Createtexture3dInvaliddimensions</h3>
    Renamed to "CreateTexture3DInvalidDimensions"<br /><h3>Field: Createtexture3dInvalidinitialdata</h3>
    Renamed to "CreateTexture3DInvalidInitialData"<br /><h3>Field: Createtexture3dInvalidmiplevels</h3>
    Renamed to "CreateTexture3DInvalidMipLevels"<br /><h3>Field: Createtexture3dInvalidmiscflags</h3>
    Renamed to "CreateTexture3DInvalidMiscFlags"<br /><h3>Field: Createtexture3dInvalidsamples</h3>
    Renamed to "CreateTexture3DInvalidSamples"<br /><h3>Field: Createtexture3dLargeallocation</h3>
    Renamed to "CreateTexture3DLargeAllocation"<br /><h3>Field: Createtexture3dNulldesc</h3>
    Renamed to "CreateTexture3DNullDesc"<br /><h3>Field: Createtexture3dOutofmemoryReturn</h3>
    Renamed to "CreateTexture3DOutOfMemoryReturn"<br /><h3>Field: Createtexture3dUnrecognizedbindflags</h3>
    Renamed to "CreateTexture3DUnrecognizedBindFlags"<br /><h3>Field: Createtexture3dUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateTexture3DUnrecognizedCpuAccessFlags"<br /><h3>Field: Createtexture3dUnrecognizedformat</h3>
    Renamed to "CreateTexture3DUnrecognizedFormat"<br /><h3>Field: Createtexture3dUnrecognizedmiscflags</h3>
    Renamed to "CreateTexture3DUnrecognizedMiscFlags"<br /><h3>Field: Createtexture3dUnrecognizedusage</h3>
    Renamed to "CreateTexture3DUnrecognizedUsage"<br /><h3>Field: Createtexture3dUnsupportedformat</h3>
    Renamed to "CreateTexture3DUnsupportedFormat"<br /><h3>Field: CreatevertexshaderInvalidshaderbytecode</h3>
    Renamed to "CreateVertexShaderInvalidShaderBytecode"<br /><h3>Field: CreatevertexshaderInvalidshadertype</h3>
    Renamed to "CreateVertexShaderInvalidShaderType"<br /><h3>Field: CreatevertexshaderOutofmemory</h3>
    Renamed to "CreateVertexShaderOutOfMemory"<br /><h3>Field: DeviceDrawGsInputPrimitiveMismatch</h3>
    Renamed to "DeviceDrawGSInputPrimitiveMismatch"<br /><h3>Field: DeviceDrawindexedIndexposOverflow</h3>
    Renamed to "DeviceDrawIndexedIndexPosOverflow"<br /><h3>Field: DeviceDrawindexedinstancedIndexposOverflow</h3>
    Renamed to "DeviceDrawIndexedInstancedIndexPosOverflow"<br /><h3>Field: DeviceDrawindexedinstancedInstanceposOverflow</h3>
    Renamed to "DeviceDrawIndexedInstancedInstancePosOverflow"<br /><h3>Field: DeviceDrawInputlayoutNotSet</h3>
    Renamed to "DeviceDrawInputLayoutNotSet"<br /><h3>Field: DeviceDrawinstancedInstanceposOverflow</h3>
    Renamed to "DeviceDrawInstancedInstancePosOverflow"<br /><h3>Field: DeviceDrawinstancedVertexposOverflow</h3>
    Renamed to "DeviceDrawInstancedVertexPosOverflow"<br /><h3>Field: DeviceDrawInvalidPrimitivetopology</h3>
    Renamed to "DeviceDrawInvalidPrimitiveTopology"<br /><h3>Field: DeviceDrawOmDualSourceBlendingCanOnlyHaveRenderTarget_0</h3>
    Renamed to "DeviceDrawOMDualSourceBlendingCanOnlyHaveRenderTargetZero"<br /><h3>Field: DeviceDrawOmRenderTargetDoesNotSupportBlending</h3>
    Renamed to "DeviceDrawOMRenderTargetDoesNotSupportBlending"<br /><h3>Field: DeviceDrawPsOutputTypeMismatch</h3>
    Renamed to "DeviceDrawPSOutputTypeMismatch"<br /><h3>Field: DeviceDrawResourceFormatLdUnsupported</h3>
    Renamed to "DeviceDrawResourceFormatLDUnsupported"<br /><h3>Field: DeviceDrawShaderresourceviewNotSet</h3>
    Renamed to "DeviceDrawShaderResourceViewNotSet"<br /><h3>Field: DeviceDrawVertexposOverflow</h3>
    Renamed to "DeviceDrawVertexPosOverflow"<br /><h3>Field: DeviceGeneratemipsResourceInvalid</h3>
    Renamed to "DeviceGenerateMipsResourceInvalid"<br /><h3>Field: DeviceGsgetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceGSGetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceGsgetsamplersSamplersEmpty</h3>
    Renamed to "DeviceGSGetSamplersSamplersEmpty"<br /><h3>Field: DeviceGsgetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceGSGetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceGssetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceGSSetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceGssetconstantbuffersHazard</h3>
    Renamed to "DeviceGSSetConstantBuffersHazard"<br /><h3>Field: DeviceGssetsamplersSamplersEmpty</h3>
    Renamed to "DeviceGSSetSamplersSamplersEmpty"<br /><h3>Field: DeviceGssetshaderresourcesHazard</h3>
    Renamed to "DeviceGSSetShaderResourcesHazard"<br /><h3>Field: DeviceGssetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceGSSetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceIagetvertexbuffersBuffersEmpty</h3>
    Renamed to "DeviceIAGetVertexBuffersBuffersEmpty"<br /><h3>Field: DeviceIasetindexbufferFormatInvalid</h3>
    Renamed to "DeviceIASetIndexBufferFormatInvalid"<br /><h3>Field: DeviceIasetindexbufferHazard</h3>
    Renamed to "DeviceIASetIndexBufferHazard"<br /><h3>Field: DeviceIasetindexbufferOffsetTooLarge</h3>
    Renamed to "DeviceIASetIndexBufferOffsetTooLarge"<br /><h3>Field: DeviceIasetindexbufferOffsetUnaligned</h3>
    Renamed to "DeviceIASetIndexBufferOffsetUnaligned"<br /><h3>Field: DeviceIasetprimitivetopologyTopologyUndefined</h3>
    Renamed to "DeviceIASetPrimitiveTopologyTopologyUndefined"<br /><h3>Field: DeviceIasetprimitivetopologyTopologyUnrecognized</h3>
    Renamed to "DeviceIASetPrimitiveTopologyTopologyUnrecognized"<br /><h3>Field: DeviceIasetvertexbuffersBuffersEmpty</h3>
    Renamed to "DeviceIASetVertexBuffersBuffersEmpty"<br /><h3>Field: DeviceIasetvertexbuffersHazard</h3>
    Renamed to "DeviceIASetVertexBuffersHazard"<br /><h3>Field: DeviceIasetvertexbuffersOffsetTooLarge</h3>
    Renamed to "DeviceIASetVertexBuffersOffsetTooLarge"<br /><h3>Field: DeviceOmsetrendertargetsHazard</h3>
    Renamed to "DeviceOMSetRenderTargetsHazard"<br /><h3>Field: DeviceOpenSharedResourceBadinterfaceReturn</h3>
    Renamed to "DeviceOpenSharedResourceBadInterfaceReturn"<br /><h3>Field: DeviceOpenSharedResourceInvalidargReturn</h3>
    Renamed to "DeviceOpenSharedResourceInvalidArgReturn"<br /><h3>Field: DeviceOpenSharedResourceOutofmemoryReturn</h3>
    Renamed to "DeviceOpenSharedResourceOutOfMemoryReturn"<br /><h3>Field: DevicePsgetconstantbuffersBuffersEmpty</h3>
    Renamed to "DevicePSGetConstantBuffersBuffersEmpty"<br /><h3>Field: DevicePsgetsamplersSamplersEmpty</h3>
    Renamed to "DevicePSGetSamplersSamplersEmpty"<br /><h3>Field: DevicePsgetshaderresourcesViewsEmpty</h3>
    Renamed to "DevicePSGetShaderResourcesViewsEmpty"<br /><h3>Field: DevicePssetconstantbuffersBuffersEmpty</h3>
    Renamed to "DevicePSSetConstantBuffersBuffersEmpty"<br /><h3>Field: DevicePssetconstantbuffersHazard</h3>
    Renamed to "DevicePSSetConstantBuffersHazard"<br /><h3>Field: DevicePssetsamplersSamplersEmpty</h3>
    Renamed to "DevicePSSetSamplersSamplersEmpty"<br /><h3>Field: DevicePssetshaderresourcesHazard</h3>
    Renamed to "DevicePSSetShaderResourcesHazard"<br /><h3>Field: DevicePssetshaderresourcesViewsEmpty</h3>
    Renamed to "DevicePSSetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceResolvesubresourceDestinationInvalid</h3>
    Renamed to "DeviceResolveSubresourceDestinationInvalid"<br /><h3>Field: DeviceResolvesubresourceDestinationSubresourceInvalid</h3>
    Renamed to "DeviceResolveSubresourceDestinationSubresourceInvalid"<br /><h3>Field: DeviceResolvesubresourceFormatInvalid</h3>
    Renamed to "DeviceResolveSubresourceFormatInvalid"<br /><h3>Field: DeviceResolvesubresourceSourceInvalid</h3>
    Renamed to "DeviceResolveSubresourceSourceInvalid"<br /><h3>Field: DeviceResolvesubresourceSourceSubresourceInvalid</h3>
    Renamed to "DeviceResolveSubresourceSourceSubresourceInvalid"<br /><h3>Field: DeviceRsgetscissorrectsRectsEmpty</h3>
    Renamed to "DeviceRSGetScissorRectsRectsEmpty"<br /><h3>Field: DeviceRsgetviewportsViewportsEmpty</h3>
    Renamed to "DeviceRSGetViewportsViewportsEmpty"<br /><h3>Field: DeviceRssetscissorrectsInvalidscissor</h3>
    Renamed to "DeviceRSSetScissorRectsInvalidScissor"<br /><h3>Field: DeviceRssetviewportsDenormflush</h3>
    Renamed to "DeviceRSSetViewportsDenormFlush"<br /><h3>Field: DeviceRssetviewportsInvalidviewport</h3>
    Renamed to "DeviceRSSetViewportsInvalidViewport"<br /><h3>Field: DeviceSettextfiltersizeInvaliddimensions</h3>
    Renamed to "DeviceSetTextFilterSizeInvalidDimensions"<br /><h3>Field: DeviceShaderLinkageComponenttype</h3>
    Renamed to "DeviceShaderLinkageComponentType"<br /><h3>Field: DeviceShaderLinkageNeverwrittenAlwaysreads</h3>
    Renamed to "DeviceShaderLinkageNeverWrittenAlwaysReads"<br /><h3>Field: DeviceShaderLinkageRegisterindex</h3>
    Renamed to "DeviceShaderLinkageRegisterIndex"<br /><h3>Field: DeviceShaderLinkageRegistermask</h3>
    Renamed to "DeviceShaderLinkageRegisterMask"<br /><h3>Field: DeviceShaderLinkageSemanticnameNotFound</h3>
    Renamed to "DeviceShaderLinkageSemanticNameNotFound"<br /><h3>Field: DeviceShaderLinkageSystemvalue</h3>
    Renamed to "DeviceShaderLinkageSystemValue"<br /><h3>Field: DeviceSogettargetsBuffersEmpty</h3>
    Renamed to "DeviceSoGetTargetsBuffersEmpty"<br /><h3>Field: DeviceSosettargetsHazard</h3>
    Renamed to "DeviceSOSetTargetsHazard"<br /><h3>Field: DeviceSosettargetsOffsetUnaligned</h3>
    Renamed to "DeviceSoSetTargetsOffsetUnaligned"<br /><h3>Field: DeviceVsgetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceVSGetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceVsgetsamplersSamplersEmpty</h3>
    Renamed to "DeviceVSGetSamplersSamplersEmpty"<br /><h3>Field: DeviceVsgetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceVSGetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceVssetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceVSSetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceVssetconstantbuffersHazard</h3>
    Renamed to "DeviceVSSetConstantBuffersHazard"<br /><h3>Field: DeviceVssetsamplersSamplersEmpty</h3>
    Renamed to "DeviceVSSetSamplersSamplersEmpty"<br /><h3>Field: DeviceVssetshaderresourcesHazard</h3>
    Renamed to "DeviceVSSetShaderResourcesHazard"<br /><h3>Field: DeviceVssetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceVSSetShaderResourcesViewsEmpty"<br /><h3>Field: GetprivatedataMoredata</h3>
    Renamed to "GetPrivateDataMoreData"<br /><h3>Field: GssetconstantbuffersInvalidbuffer</h3>
    Renamed to "GSSetConstantBuffersInvalidBuffer"<br /><h3>Field: GssetconstantbuffersUnbinddeletingobject</h3>
    Renamed to "GSSetConstantBuffersUnbindDeletingObject"<br /><h3>Field: GssetsamplersUnbinddeletingobject</h3>
    Renamed to "GSSetSamplersUnbindDeletingObject"<br /><h3>Field: GssetshaderresourcesUnbinddeletingobject</h3>
    Renamed to "GSSetShaderResourcesUnbindDeletingObject"<br /><h3>Field: GssetshaderUnbinddeletingobject</h3>
    Renamed to "GSSetShaderUnbindDeletingObject"<br /><h3>Field: IasetindexbufferInvalidbuffer</h3>
    Renamed to "IASetIndexBufferInvalidBuffer"<br /><h3>Field: IasetindexbufferUnbinddeletingobject</h3>
    Renamed to "IASetIndexBufferUnbindDeletingObject"<br /><h3>Field: IasetinputlayoutUnbinddeletingobject</h3>
    Renamed to "IASetInputLayoutUnbindDeletingObject"<br /><h3>Field: IasetvertexbuffersInvalidbuffer</h3>
    Renamed to "IASetVertexBuffersInvalidBuffer"<br /><h3>Field: IasetvertexbuffersUnbinddeletingobject</h3>
    Renamed to "IASetVertexBuffersUnbindDeletingObject"<br /><h3>Field: MessageReportingOutofmemory</h3>
    Renamed to "MessageReportingOutOfMemory"<br /><h3>Field: OmsetblendstateUnbinddeletingobject</h3>
    Renamed to "OMSetBlendStateUnbindDeletingObject"<br /><h3>Field: OmsetdepthstencilstateUnbinddeletingobject</h3>
    Renamed to "OMSetDepthStencilStateUnbindDeletingObject"<br /><h3>Field: OmsetrendertargetsInvalidview</h3>
    Renamed to "OMSetRenderTargetsInvalidView"<br /><h3>Field: OmsetrendertargetsUnbinddeletingobject</h3>
    Renamed to "OMSetRenderTargetsUnbindDeletingObject"<br /><h3>Field: PssetconstantbuffersInvalidbuffer</h3>
    Renamed to "PSSetConstantBuffersInvalidBuffer"<br /><h3>Field: PssetconstantbuffersUnbinddeletingobject</h3>
    Renamed to "PSSetConstantBuffersUnbindDeletingObject"<br /><h3>Field: PssetsamplersUnbinddeletingobject</h3>
    Renamed to "PSSetSamplersUnbindDeletingObject"<br /><h3>Field: PssetshaderresourcesUnbinddeletingobject</h3>
    Renamed to "PSSetShaderResourcesUnbindDeletingObject"<br /><h3>Field: PssetshaderUnbinddeletingobject</h3>
    Renamed to "PSSetShaderUnbindDeletingObject"<br /><h3>Field: QueryGetdataInvalidCall</h3>
    Renamed to "QueryGetDataInvalidCall"<br /><h3>Field: QueryGetdataInvalidDatasize</h3>
    Renamed to "QueryGetDataInvalidDataSize"<br /><h3>Field: QueryGetdataInvalidFlags</h3>
    Renamed to "QueryGetDataInvalidFlags"<br /><h3>Field: RefKmdriverException</h3>
    Renamed to "RefKernelModeDriverException"<br /><h3>Field: RefUmdriverException</h3>
    Renamed to "RefUserModeDriverException"<br /><h3>Field: RssetstateUnbinddeletingobject</h3>
    Renamed to "RSSetStateUnbindDeletingObject"<br /><h3>Field: SetexceptionmodeDeviceremovedReturn</h3>
    Renamed to "SetExceptionModeDeviceRemovedReturn"<br /><h3>Field: SetexceptionmodeInvalidargReturn</h3>
    Renamed to "SetExceptionModeInvalidArgReturn"<br /><h3>Field: SetexceptionmodeUnrecognizedflags</h3>
    Renamed to "SetExceptionModeUnrecognizedFlags"<br /><h3>Field: SetpredicationInvalidPredicateState</h3>
    Renamed to "SetPredicationInvalidPredicateState"<br /><h3>Field: SetpredicationUnbinddeletingobject</h3>
    Renamed to "SetPredicationUnbindDeletingObject"<br /><h3>Field: SetprivatedataChangingparams</h3>
    Renamed to "SetPrivateDataChangingParams"<br /><h3>Field: SetprivatedataInvalidflags</h3>
    Renamed to "SetPrivateDataInvalidFlags"<br /><h3>Field: SetprivatedataInvalidfreedata</h3>
    Renamed to "SetPrivateDataInvalidFreeData"<br /><h3>Field: SetprivatedataInvalidiunknown</h3>
    Renamed to "SetPrivateDataInvalidIUnknown"<br /><h3>Field: SetprivatedataOutofmemory</h3>
    Renamed to "SetPrivateDataOutOfMemory"<br /><h3>Field: ShaderresourceviewGetdescLegacy</h3>
    Renamed to "ShaderResourceViewGetDescLegacy"<br /><h3>Field: SosettargetsInvalidbuffer</h3>
    Renamed to "SoSetTargetsInvalidBuffer"<br /><h3>Field: SosettargetsUnbinddeletingobject</h3>
    Renamed to "SOSetTargetsUnbindDeletingObject"<br /><h3>Field: Texture1dMapAlreadymapped</h3>
    Renamed to "Texture1DMapAlreadyMapped"<br /><h3>Field: Texture1dMapDeviceremovedReturn</h3>
    Renamed to "Texture1DMapDeviceRemovedReturn"<br /><h3>Field: Texture1dMapInvalidflags</h3>
    Renamed to "Texture1DMapInvalidFlags"<br /><h3>Field: Texture1dMapInvalidmaptype</h3>
    Renamed to "Texture1DMapInvalidMapType"<br /><h3>Field: Texture1dMapInvalidsubresource</h3>
    Renamed to "Texture1DMapInvalidSubresource"<br /><h3>Field: Texture1dUnmapInvalidsubresource</h3>
    Renamed to "Texture1DUnmapInvalidSubresource"<br /><h3>Field: Texture1dUnmapNotmapped</h3>
    Renamed to "Texture1DUnmapNotMapped"<br /><h3>Field: Texture2dMapAlreadymapped</h3>
    Renamed to "Texture2DMapAlreadyMapped"<br /><h3>Field: Texture2dMapDeviceremovedReturn</h3>
    Renamed to "Texture2DMapDeviceRemovedReturn"<br /><h3>Field: Texture2dMapInvalidflags</h3>
    Renamed to "Texture2DMapInvalidFlags"<br /><h3>Field: Texture2dMapInvalidmaptype</h3>
    Renamed to "Texture2DMapInvalidMapType"<br /><h3>Field: Texture2dMapInvalidsubresource</h3>
    Renamed to "Texture2DMapInvalidSubresource"<br /><h3>Field: Texture2dUnmapInvalidsubresource</h3>
    Renamed to "Texture2DUnmapInvalidSubresource"<br /><h3>Field: Texture2dUnmapNotmapped</h3>
    Renamed to "Texture2DUnmapNotMapped"<br /><h3>Field: Texture3dMapAlreadymapped</h3>
    Renamed to "Texture3DMapAlreadyMapped"<br /><h3>Field: Texture3dMapDeviceremovedReturn</h3>
    Renamed to "Texture3DMapDeviceRemovedReturn"<br /><h3>Field: Texture3dMapInvalidflags</h3>
    Renamed to "Texture3DMapInvalidFlags"<br /><h3>Field: Texture3dMapInvalidmaptype</h3>
    Renamed to "Texture3DMapInvalidMapType"<br /><h3>Field: Texture3dMapInvalidsubresource</h3>
    Renamed to "Texture3DMapInvalidSubresource"<br /><h3>Field: Texture3dUnmapInvalidsubresource</h3>
    Renamed to "Texture3DUnmapInvalidSubresource"<br /><h3>Field: Texture3dUnmapNotmapped</h3>
    Renamed to "Texture3DUnmapNotMapped"<br /><h3>Field: UpdatesubresourceInvaliddestinationbox</h3>
    Renamed to "UpdateSubresourceInvalidDestinationBox"<br /><h3>Field: UpdatesubresourceInvaliddestinationstate</h3>
    Renamed to "UpdateSubresourceInvalidDestinationState"<br /><h3>Field: UpdatesubresourceInvaliddestinationsubresource</h3>
    Renamed to "UpdateSubresourceInvalidDestinationSubresource"<br /><h3>Field: VssetconstantbuffersInvalidbuffer</h3>
    Renamed to "VSSetConstantBuffersInvalidBuffer"<br /><h3>Field: VssetconstantbuffersUnbinddeletingobject</h3>
    Renamed to "VSSetConstantBuffersUnbindDeletingObject"<br /><h3>Field: VssetsamplersUnbinddeletingobject</h3>
    Renamed to "VSSetSamplersUnbindDeletingObject"<br /><h3>Field: VssetshaderresourcesUnbinddeletingobject</h3>
    Renamed to "VSSetShaderResourcesUnbindDeletingObject"<br /><h3>Field: VssetshaderUnbinddeletingobject</h3>
    Renamed to "VSSetShaderUnbindDeletingObject"<br /><h2>Class: OutputMergerPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetBlendState(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendState">GetBlendState(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendState</span>, <span id="GetDepthStencilState(System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState">GetDepthStencilState(System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState</span>, <span id="GetDepthStencilView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView">GetDepthStencilView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView</span>, <span id="GetRenderTargets(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;">GetRenderTargets(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;</span>, <span id="GetRenderTargets(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;">GetRenderTargets(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;</span>, <span id="SetBlendState(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendState, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba, System.UInt32) : System.Void">SetBlendState(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendState, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba, System.UInt32) : System.Void</span>, <span id="SetDepthStencilState(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState, System.UInt32) : System.Void">SetDepthStencilState(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState, System.UInt32) : System.Void</span>, <span id="SetRenderTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;) : System.Void">SetRenderTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;) : System.Void</span>, <span id="SetRenderTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView) : System.Void">SetRenderTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetView&gt;, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="GetDepthStencilStateAndReferenceValue(System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState">GetDepthStencilStateAndReferenceValue(System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState</span>, <span id="SetDepthStencilStateAndReferenceValue(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState, System.UInt32) : System.Void">SetDepthStencilStateAndReferenceValue(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilState, System.UInt32) : System.Void</span><br />Added properties:
      <span id="BlendState : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.OutputMergerBlendState">BlendState : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.OutputMergerBlendState</span>, <span id="DepthStencilView : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView">DepthStencilView : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.DepthStencilView</span>, <span id="RenderTargets : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.OutputMergerRenderTargets">RenderTargets : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.OutputMergerRenderTargets</span><br /></span><h2>Struct: PassDescription</h2><h3>Field: Annotations : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Annotations() : System.UInt32">get_Annotations() : System.UInt32</span>, <span id="set_Annotations(System.UInt32) : System.Void">set_Annotations(System.UInt32) : System.Void</span><br /></span><h3>Property: BlendFactor : System.Single[]</h3><h4>Method: get_BlendFactor() : System.Single[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Single&gt;"<br /><h3>Field: InputAssemblerInputSignature : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputAssemblerInputSignature() : System.IntPtr">get_InputAssemblerInputSignature() : System.IntPtr</span>, <span id="set_InputAssemblerInputSignature(System.IntPtr) : System.Void">set_InputAssemblerInputSignature(System.IntPtr) : System.Void</span><br /></span><h3>Field: InputAssemblerInputSignatureSize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputAssemblerInputSignatureSize() : System.UInt32">get_InputAssemblerInputSignatureSize() : System.UInt32</span>, <span id="set_InputAssemblerInputSignatureSize(System.UInt32) : System.Void">set_InputAssemblerInputSignatureSize(System.UInt32) : System.Void</span><br /></span><h3>Field: Name : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Name() : System.String">get_Name() : System.String</span>, <span id="set_Name(System.String) : System.Void">set_Name(System.String) : System.Void</span><br /></span><h3>Field: SampleMask : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SampleMask() : System.UInt32">get_SampleMask() : System.UInt32</span>, <span id="set_SampleMask(System.UInt32) : System.Void">set_SampleMask(System.UInt32) : System.Void</span><br /></span><h3>Field: StencilRef : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilRef() : System.UInt32">get_StencilRef() : System.UInt32</span>, <span id="set_StencilRef(System.UInt32) : System.Void">set_StencilRef(System.UInt32) : System.Void</span><br /></span><h2>Struct: PassShaderDescription</h2><h3>Field: ShaderIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderIndex() : System.UInt32">get_ShaderIndex() : System.UInt32</span>, <span id="set_ShaderIndex(System.UInt32) : System.Void">set_ShaderIndex(System.UInt32) : System.Void</span><br /></span><h3>Field: ShaderVariable : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderVariable() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable">get_ShaderVariable() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable</span>, <span id="set_ShaderVariable(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable) : System.Void">set_ShaderVariable(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.EffectShaderVariable) : System.Void</span><br /></span><h2>Class: PixelShaderPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PixelShader">GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PixelShader</span>, <span id="SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PixelShader) : System.Void">SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PixelShader) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="Shader : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PixelShader">Shader : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PixelShader</span><br /></span><h2>Enum: Primitive</h2><h3>Field: LineAdj</h3>
    Renamed to "LineAdjacency"<br /><h3>Field: TriangleAdj</h3>
    Renamed to "TriangleAdjacency"<br /><h2>Enum: PrimitiveTopology</h2><h3>Field: LineListAdj</h3>
    Renamed to "LineListAdjacency"<br /><h3>Field: LineStripAdj</h3>
    Renamed to "LineStripAdjacency"<br /><h3>Field: TriangleListAdj</h3>
    Renamed to "TriangleListAdjacency"<br /><h3>Field: TriangleStripAdj</h3>
    Renamed to "TriangleStripAdjacency"<br /><h2>Enum: Query</h2><h3>Field: StreamOuputOverflowPredicate</h3>
    Renamed to "StreamOutputOverflowPredicate"<br /><h3>Field: StreamOuputStatistics</h3>
    Renamed to "StreamOutputStatistics"<br /><h2>Struct: QueryDataPipelineStatistics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataPipelineStatistics) : System.Boolean</span><br /></span><h3>Field: CInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CInvocations() : System.UInt64">get_CInvocations() : System.UInt64</span>, <span id="set_CInvocations(System.UInt64) : System.Void">set_CInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: CPrimitives : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CPrimitives() : System.UInt64">get_CPrimitives() : System.UInt64</span>, <span id="set_CPrimitives(System.UInt64) : System.Void">set_CPrimitives(System.UInt64) : System.Void</span><br /></span><h3>Field: GeometryShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GeometryShaderInvocations() : System.UInt64">get_GeometryShaderInvocations() : System.UInt64</span>, <span id="set_GeometryShaderInvocations(System.UInt64) : System.Void">set_GeometryShaderInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: GeometryShaderPrimitives : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GeometryShaderPrimitives() : System.UInt64">get_GeometryShaderPrimitives() : System.UInt64</span>, <span id="set_GeometryShaderPrimitives(System.UInt64) : System.Void">set_GeometryShaderPrimitives(System.UInt64) : System.Void</span><br /></span><h3>Field: InputAssemblerPrimitives : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputAssemblerPrimitives() : System.UInt64">get_InputAssemblerPrimitives() : System.UInt64</span>, <span id="set_InputAssemblerPrimitives(System.UInt64) : System.Void">set_InputAssemblerPrimitives(System.UInt64) : System.Void</span><br /></span><h3>Field: InputAssemblerVertices : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputAssemblerVertices() : System.UInt64">get_InputAssemblerVertices() : System.UInt64</span>, <span id="set_InputAssemblerVertices(System.UInt64) : System.Void">set_InputAssemblerVertices(System.UInt64) : System.Void</span><br /></span><h3>Field: PixelShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PixelShaderInvocations() : System.UInt64">get_PixelShaderInvocations() : System.UInt64</span>, <span id="set_PixelShaderInvocations(System.UInt64) : System.Void">set_PixelShaderInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: VertexShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_VertexShaderInvocations() : System.UInt64">get_VertexShaderInvocations() : System.UInt64</span>, <span id="set_VertexShaderInvocations(System.UInt64) : System.Void">set_VertexShaderInvocations(System.UInt64) : System.Void</span><br /></span><h2>Struct: QueryDataStreamOuputStatistics</h2>
    Renamed to "QueryDataStreamOutputStatistics"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataStreamOutputStatistics) : System.Boolean</span><br /></span><h3>Field: NumPrimitivesWritten : System.UInt64</h3>
    Renamed to "PrimitiveWrittenCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PrimitiveWrittenCount() : System.UInt64">get_PrimitiveWrittenCount() : System.UInt64</span>, <span id="set_PrimitiveWrittenCount(System.UInt64) : System.Void">set_PrimitiveWrittenCount(System.UInt64) : System.Void</span><br /></span><h3>Field: PrimitivesStorageNeeded : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PrimitivesStorageNeeded() : System.UInt64">get_PrimitivesStorageNeeded() : System.UInt64</span>, <span id="set_PrimitivesStorageNeeded(System.UInt64) : System.Void">set_PrimitivesStorageNeeded(System.UInt64) : System.Void</span><br /></span><h2>Struct: QueryDataTimestampDisjoint</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDataTimestampDisjoint) : System.Boolean</span><br /></span><h3>Field: Disjoint : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Disjoint() : System.Boolean">get_Disjoint() : System.Boolean</span>, <span id="set_Disjoint(System.Boolean) : System.Void">set_Disjoint(System.Boolean) : System.Void</span><br /></span><h3>Field: Frequency : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Frequency() : System.UInt64">get_Frequency() : System.UInt64</span>, <span id="set_Frequency(System.UInt64) : System.Void">set_Frequency(System.UInt64) : System.Void</span><br /></span><h2>Struct: QueryDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryDescription) : System.Boolean</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.QueryMiscFlag</h3>
    Renamed to "MiscellaneousQueryOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousQueryOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousQueryOptions">get_MiscellaneousQueryOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousQueryOptions</span>, <span id="set_MiscellaneousQueryOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousQueryOptions) : System.Void">set_MiscellaneousQueryOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousQueryOptions) : System.Void</span><br /></span><h3>Field: Query : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Query</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Query() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Query">get_Query() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Query</span>, <span id="set_Query(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Query) : System.Void">set_Query(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Query) : System.Void</span><br /></span><h2>Enum: QueryMiscFlag</h2>
    Renamed to "ExceptionErrors"<br /><h3>Field: PredicateHint</h3>
    Renamed to "DriverInternalError"<br /><h2>Enum: RaiseFlag</h2>
    Renamed to "MiscellaneousQueryOptions"<br /><h3>Field: DriverInternalError</h3>
    Renamed to "PredicateHint"<br /><h2>Struct: RasterizerDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerDescription) : System.Boolean</span><br /></span><h3>Field: AntialiasedLineEnable : System.Boolean</h3>
    Renamed to "AntiAliasedLineEnable"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AntiAliasedLineEnable() : System.Boolean">get_AntiAliasedLineEnable() : System.Boolean</span>, <span id="set_AntiAliasedLineEnable(System.Boolean) : System.Void">set_AntiAliasedLineEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: CullMode : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CullMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CullMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CullMode">get_CullMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CullMode</span>, <span id="set_CullMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CullMode) : System.Void">set_CullMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CullMode) : System.Void</span><br /></span><h3>Field: DepthBias : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthBias() : System.Int32">get_DepthBias() : System.Int32</span>, <span id="set_DepthBias(System.Int32) : System.Void">set_DepthBias(System.Int32) : System.Void</span><br /></span><h3>Field: DepthBiasClamp : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthBiasClamp() : System.Single">get_DepthBiasClamp() : System.Single</span>, <span id="set_DepthBiasClamp(System.Single) : System.Void">set_DepthBiasClamp(System.Single) : System.Void</span><br /></span><h3>Field: DepthClipEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthClipEnable() : System.Boolean">get_DepthClipEnable() : System.Boolean</span>, <span id="set_DepthClipEnable(System.Boolean) : System.Void">set_DepthClipEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: FillMode : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FillMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FillMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FillMode">get_FillMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FillMode</span>, <span id="set_FillMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FillMode) : System.Void">set_FillMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.FillMode) : System.Void</span><br /></span><h3>Field: FrontCounterClockwise : System.Boolean</h3>
    Renamed to "FrontCounterclockwise"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FrontCounterclockwise() : System.Boolean">get_FrontCounterclockwise() : System.Boolean</span>, <span id="set_FrontCounterclockwise(System.Boolean) : System.Void">set_FrontCounterclockwise(System.Boolean) : System.Void</span><br /></span><h3>Field: MultisampleEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MultisampleEnable() : System.Boolean">get_MultisampleEnable() : System.Boolean</span>, <span id="set_MultisampleEnable(System.Boolean) : System.Void">set_MultisampleEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: ScissorEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ScissorEnable() : System.Boolean">get_ScissorEnable() : System.Boolean</span>, <span id="set_ScissorEnable(System.Boolean) : System.Void">set_ScissorEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: SlopeScaledDepthBias : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SlopeScaledDepthBias() : System.Single">get_SlopeScaledDepthBias() : System.Single</span>, <span id="set_SlopeScaledDepthBias(System.Single) : System.Void">set_SlopeScaledDepthBias(System.Single) : System.Void</span><br /></span><h2>Class: RasterizerPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetScissorRects(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;">GetScissorRects(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;</span>, <span id="GetState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerState">GetState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerState</span>, <span id="GetViewports(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;">GetViewports(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;</span>, <span id="SetScissorRects(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;) : System.Void">SetScissorRects(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;) : System.Void</span>, <span id="SetState(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerState) : System.Void">SetState(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerState) : System.Void</span>, <span id="SetViewports(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;) : System.Void">SetViewports(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="BoundedGetScissorRects(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;">BoundedGetScissorRects(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;</span>, <span id="BoundedGetViewports(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;">BoundedGetViewports(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;</span><br />Added properties:
      <span id="ScissorRects : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;">ScissorRects : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;</span>, <span id="State : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerState">State : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RasterizerState</span>, <span id="Viewports : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;">Viewports : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Viewport&gt;</span><br /></span><h2>Enum: RegisterComponentType</h2><h3>Field: Sint32</h3>
    Renamed to "SInt32"<br /><h3>Field: Uint32</h3>
    Renamed to "UInt32"<br /><h2>Struct: RenderTargetBlendDescription1</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetBlendDescription1) : System.Boolean</span><br /></span><h3>Field: BlendEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendEnable() : System.Boolean">get_BlendEnable() : System.Boolean</span>, <span id="set_BlendEnable(System.Boolean) : System.Void">set_BlendEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: BlendOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation">get_BlendOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</span>, <span id="set_BlendOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void">set_BlendOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void</span><br /></span><h3>Field: BlendOperationAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendOperationAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation">get_BlendOperationAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation</span>, <span id="set_BlendOperationAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void">set_BlendOperationAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BlendOperation) : System.Void</span><br /></span><h3>Field: DestinationBlend : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DestinationBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_DestinationBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_DestinationBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_DestinationBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h3>Field: DestinationBlendAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DestinationBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_DestinationBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_DestinationBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_DestinationBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h3>Field: RenderTargetWriteMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RenderTargetWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnableComponents">get_RenderTargetWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnableComponents</span>, <span id="set_RenderTargetWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnableComponents) : System.Void">set_RenderTargetWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ColorWriteEnableComponents) : System.Void</span><br /></span><h3>Field: SourceBlend : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SourceBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_SourceBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_SourceBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_SourceBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h3>Field: SourceBlendAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SourceBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend">get_SourceBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend</span>, <span id="set_SourceBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void">set_SourceBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Blend) : System.Void</span><br /></span><h2>Struct: RenderTargetViewDescription</h2><h3>Field: Buffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView">get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView</span>, <span id="set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView) : System.Void">set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferRenderTargetView) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSample : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleRenderTargetView</h3>
    Renamed to "Texture2DMultisample"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView">get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView</span>, <span id="set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView) : System.Void">set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSampleArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleArrayRenderTargetView</h3>
    Renamed to "Texture2DMultisampleArray"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView">get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView</span>, <span id="set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView) : System.Void">set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture3D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView">get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView</span>, <span id="set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView) : System.Void">set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetViewDimension">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetViewDimension</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetViewDimension) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RenderTargetViewDimension) : System.Void</span><br /></span><h2>Enum: RenderTargetViewDimension</h2><h3>Field: Texture2DMultiSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h2>Enum: ResourceMiscFlag</h2>
    Renamed to "MiscellaneousResourceOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: ResourceReturnType</h2><h3>Field: Sint</h3>
    Renamed to "SInt"<br /><h3>Field: Snorm</h3>
    Renamed to "SNorm"<br /><h3>Field: Uint</h3>
    Renamed to "UInt"<br /><h3>Field: Unorm</h3>
    Renamed to "UNorm"<br /><h2>Struct: SamplerDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SamplerDescription) : System.Boolean</span><br /></span><h3>Field: AddressU : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AddressU() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode">get_AddressU() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode</span>, <span id="set_AddressU(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode) : System.Void">set_AddressU(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode) : System.Void</span><br /></span><h3>Field: AddressV : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AddressV() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode">get_AddressV() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode</span>, <span id="set_AddressV(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode) : System.Void">set_AddressV(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode) : System.Void</span><br /></span><h3>Field: AddressW : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AddressW() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode">get_AddressW() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode</span>, <span id="set_AddressW(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode) : System.Void">set_AddressW(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureAddressMode) : System.Void</span><br /></span><h3>Field: BorderColor : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BorderColor() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba">get_BorderColor() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba</span>, <span id="set_BorderColor(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Void">set_BorderColor(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Void</span><br /></span><h3>Field: ComparisonFunction : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ComparisonFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction">get_ComparisonFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction</span>, <span id="set_ComparisonFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction) : System.Void">set_ComparisonFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ComparisonFunction) : System.Void</span><br /></span><h3>Field: Filter : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Filter</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Filter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Filter">get_Filter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Filter</span>, <span id="set_Filter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Filter) : System.Void">set_Filter(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Filter) : System.Void</span><br /></span><h3>Field: MaxAnisotropy : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaxAnisotropy() : System.UInt32">get_MaxAnisotropy() : System.UInt32</span>, <span id="set_MaxAnisotropy(System.UInt32) : System.Void">set_MaxAnisotropy(System.UInt32) : System.Void</span><br /></span><h3>Field: MaxLOD : System.Single</h3>
    Renamed to "MaximumLevelOfDetail"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaximumLevelOfDetail() : System.Single">get_MaximumLevelOfDetail() : System.Single</span>, <span id="set_MaximumLevelOfDetail(System.Single) : System.Void">set_MaximumLevelOfDetail(System.Single) : System.Void</span><br /></span><h3>Field: MinLOD : System.Single</h3>
    Renamed to "MinimumLevelOfDetail"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MinimumLevelOfDetail() : System.Single">get_MinimumLevelOfDetail() : System.Single</span>, <span id="set_MinimumLevelOfDetail(System.Single) : System.Void">set_MinimumLevelOfDetail(System.Single) : System.Void</span><br /></span><h3>Field: MipLODBias : System.Single</h3>
    Renamed to "MipLevelOfDetailBias"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevelOfDetailBias() : System.Single">get_MipLevelOfDetailBias() : System.Single</span>, <span id="set_MipLevelOfDetailBias(System.Single) : System.Void">set_MipLevelOfDetailBias(System.Single) : System.Void</span><br /></span><h2>Struct: ShaderBufferDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderBufferDescription) : System.Boolean</span><br /></span><h3>Field: Flags : System.UInt32</h3>
    Renamed to "Options"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Options() : System.UInt32">get_Options() : System.UInt32</span>, <span id="set_Options(System.UInt32) : System.Void">set_Options(System.UInt32) : System.Void</span><br /></span><h3>Field: Name : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Name() : System.String">get_Name() : System.String</span>, <span id="set_Name(System.String) : System.Void">set_Name(System.String) : System.Void</span><br /></span><h3>Field: Size : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Size() : System.UInt32">get_Size() : System.UInt32</span>, <span id="set_Size(System.UInt32) : System.Void">set_Size(System.UInt32) : System.Void</span><br /></span><h3>Field: Type : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ConstantBufferType</h3>
    Renamed to "ConstantBufferType"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ConstantBufferType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ConstantBufferType">get_ConstantBufferType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ConstantBufferType</span>, <span id="set_ConstantBufferType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ConstantBufferType) : System.Void">set_ConstantBufferType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ConstantBufferType) : System.Void</span><br /></span><h3>Field: Variables : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Variables() : System.UInt32">get_Variables() : System.UInt32</span>, <span id="set_Variables(System.UInt32) : System.Void">set_Variables(System.UInt32) : System.Void</span><br /></span><h2>Enum: ShaderConstantBufferFlags</h2>
    Renamed to "ShaderConstantBufferProperties"<br /><h2>Enum: ShaderDebugScopetype</h2>
    Renamed to "ShaderDebugScopeType"<br /><h3>Field: Stateblock</h3>
    Renamed to "StateBlock"<br /><h2>Enum: ShaderDebugVartype</h2>
    Renamed to "ShaderDebugVariantType"<br /><h2>Struct: ShaderDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderDescription) : System.Boolean</span><br /></span><h3>Field: ArrayInstructionCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArrayInstructionCount() : System.UInt32">get_ArrayInstructionCount() : System.UInt32</span>, <span id="set_ArrayInstructionCount(System.UInt32) : System.Void">set_ArrayInstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: BoundResources : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BoundResources() : System.UInt32">get_BoundResources() : System.UInt32</span>, <span id="set_BoundResources(System.UInt32) : System.Void">set_BoundResources(System.UInt32) : System.Void</span><br /></span><h3>Field: ConstantBuffers : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ConstantBuffers() : System.UInt32">get_ConstantBuffers() : System.UInt32</span>, <span id="set_ConstantBuffers(System.UInt32) : System.Void">set_ConstantBuffers(System.UInt32) : System.Void</span><br /></span><h3>Field: Creator : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Creator() : System.String">get_Creator() : System.String</span>, <span id="set_Creator(System.String) : System.Void">set_Creator(System.String) : System.Void</span><br /></span><h3>Field: CutInstructionCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CutInstructionCount() : System.UInt32">get_CutInstructionCount() : System.UInt32</span>, <span id="set_CutInstructionCount(System.UInt32) : System.Void">set_CutInstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: DclCount : System.UInt32</h3>
    Renamed to "DeclarationCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DeclarationCount() : System.UInt32">get_DeclarationCount() : System.UInt32</span>, <span id="set_DeclarationCount(System.UInt32) : System.Void">set_DeclarationCount(System.UInt32) : System.Void</span><br /></span><h3>Field: DefCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DefCount() : System.UInt32">get_DefCount() : System.UInt32</span>, <span id="set_DefCount(System.UInt32) : System.Void">set_DefCount(System.UInt32) : System.Void</span><br /></span><h3>Field: DynamicFlowControlCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DynamicFlowControlCount() : System.UInt32">get_DynamicFlowControlCount() : System.UInt32</span>, <span id="set_DynamicFlowControlCount(System.UInt32) : System.Void">set_DynamicFlowControlCount(System.UInt32) : System.Void</span><br /></span><h3>Field: EmitInstructionCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EmitInstructionCount() : System.UInt32">get_EmitInstructionCount() : System.UInt32</span>, <span id="set_EmitInstructionCount(System.UInt32) : System.Void">set_EmitInstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: Flags : System.UInt32</h3>
    Renamed to "Options"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Options() : System.UInt32">get_Options() : System.UInt32</span>, <span id="set_Options(System.UInt32) : System.Void">set_Options(System.UInt32) : System.Void</span><br /></span><h3>Field: FloatInstructionCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FloatInstructionCount() : System.UInt32">get_FloatInstructionCount() : System.UInt32</span>, <span id="set_FloatInstructionCount(System.UInt32) : System.Void">set_FloatInstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: GeometryShaderMaxOutputVertexCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GeometryShaderMaxOutputVertexCount() : System.UInt32">get_GeometryShaderMaxOutputVertexCount() : System.UInt32</span>, <span id="set_GeometryShaderMaxOutputVertexCount(System.UInt32) : System.Void">set_GeometryShaderMaxOutputVertexCount(System.UInt32) : System.Void</span><br /></span><h3>Field: GeometryShaderOutputTopology : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GeometryShaderOutputTopology() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology">get_GeometryShaderOutputTopology() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology</span>, <span id="set_GeometryShaderOutputTopology(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology) : System.Void">set_GeometryShaderOutputTopology(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.PrimitiveTopology) : System.Void</span><br /></span><h3>Field: InputParameters : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputParameters() : System.UInt32">get_InputParameters() : System.UInt32</span>, <span id="set_InputParameters(System.UInt32) : System.Void">set_InputParameters(System.UInt32) : System.Void</span><br /></span><h3>Field: InstructionCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InstructionCount() : System.UInt32">get_InstructionCount() : System.UInt32</span>, <span id="set_InstructionCount(System.UInt32) : System.Void">set_InstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: IntInstructionCount : System.UInt32</h3>
    Renamed to "IntegerInstructionCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IntegerInstructionCount() : System.UInt32">get_IntegerInstructionCount() : System.UInt32</span>, <span id="set_IntegerInstructionCount(System.UInt32) : System.Void">set_IntegerInstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: MacroInstructionCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MacroInstructionCount() : System.UInt32">get_MacroInstructionCount() : System.UInt32</span>, <span id="set_MacroInstructionCount(System.UInt32) : System.Void">set_MacroInstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: OutputParameters : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OutputParameters() : System.UInt32">get_OutputParameters() : System.UInt32</span>, <span id="set_OutputParameters(System.UInt32) : System.Void">set_OutputParameters(System.UInt32) : System.Void</span><br /></span><h3>Field: StaticFlowControlCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StaticFlowControlCount() : System.UInt32">get_StaticFlowControlCount() : System.UInt32</span>, <span id="set_StaticFlowControlCount(System.UInt32) : System.Void">set_StaticFlowControlCount(System.UInt32) : System.Void</span><br /></span><h3>Field: TempArrayCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TempArrayCount() : System.UInt32">get_TempArrayCount() : System.UInt32</span>, <span id="set_TempArrayCount(System.UInt32) : System.Void">set_TempArrayCount(System.UInt32) : System.Void</span><br /></span><h3>Field: TempRegisterCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TempRegisterCount() : System.UInt32">get_TempRegisterCount() : System.UInt32</span>, <span id="set_TempRegisterCount(System.UInt32) : System.Void">set_TempRegisterCount(System.UInt32) : System.Void</span><br /></span><h3>Field: TextureBiasInstructions : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureBiasInstructions() : System.UInt32">get_TextureBiasInstructions() : System.UInt32</span>, <span id="set_TextureBiasInstructions(System.UInt32) : System.Void">set_TextureBiasInstructions(System.UInt32) : System.Void</span><br /></span><h3>Field: TextureCompInstructions : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureCompInstructions() : System.UInt32">get_TextureCompInstructions() : System.UInt32</span>, <span id="set_TextureCompInstructions(System.UInt32) : System.Void">set_TextureCompInstructions(System.UInt32) : System.Void</span><br /></span><h3>Field: TextureGradientInstructions : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureGradientInstructions() : System.UInt32">get_TextureGradientInstructions() : System.UInt32</span>, <span id="set_TextureGradientInstructions(System.UInt32) : System.Void">set_TextureGradientInstructions(System.UInt32) : System.Void</span><br /></span><h3>Field: TextureLoadInstructions : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureLoadInstructions() : System.UInt32">get_TextureLoadInstructions() : System.UInt32</span>, <span id="set_TextureLoadInstructions(System.UInt32) : System.Void">set_TextureLoadInstructions(System.UInt32) : System.Void</span><br /></span><h3>Field: TextureNormalInstructions : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureNormalInstructions() : System.UInt32">get_TextureNormalInstructions() : System.UInt32</span>, <span id="set_TextureNormalInstructions(System.UInt32) : System.Void">set_TextureNormalInstructions(System.UInt32) : System.Void</span><br /></span><h3>Field: UintInstructionCount : System.UInt32</h3>
    Renamed to "UnsignedIntegerInstructionCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnsignedIntegerInstructionCount() : System.UInt32">get_UnsignedIntegerInstructionCount() : System.UInt32</span>, <span id="set_UnsignedIntegerInstructionCount(System.UInt32) : System.Void">set_UnsignedIntegerInstructionCount(System.UInt32) : System.Void</span><br /></span><h3>Field: Version : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Version() : System.UInt32">get_Version() : System.UInt32</span>, <span id="set_Version(System.UInt32) : System.Void">set_Version(System.UInt32) : System.Void</span><br /></span><h2>Struct: ShaderInputBindDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputBindDescription) : System.Boolean</span><br /></span><h3>Field: BindCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindCount() : System.UInt32">get_BindCount() : System.UInt32</span>, <span id="set_BindCount(System.UInt32) : System.Void">set_BindCount(System.UInt32) : System.Void</span><br /></span><h3>Field: BindPoint : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindPoint() : System.UInt32">get_BindPoint() : System.UInt32</span>, <span id="set_BindPoint(System.UInt32) : System.Void">set_BindPoint(System.UInt32) : System.Void</span><br /></span><h3>Field: Dimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Dimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension">get_Dimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension</span>, <span id="set_Dimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension) : System.Void">set_Dimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension) : System.Void</span><br /></span><h3>Field: Flags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputFlags</h3>
    Renamed to "ShaderInputOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderInputOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputOptions">get_ShaderInputOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputOptions</span>, <span id="set_ShaderInputOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputOptions) : System.Void">set_ShaderInputOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputOptions) : System.Void</span><br /></span><h3>Field: Name : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Name() : System.String">get_Name() : System.String</span>, <span id="set_Name(System.String) : System.Void">set_Name(System.String) : System.Void</span><br /></span><h3>Field: NumSamples : System.UInt32</h3>
    Renamed to "SampleCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SampleCount() : System.UInt32">get_SampleCount() : System.UInt32</span>, <span id="set_SampleCount(System.UInt32) : System.Void">set_SampleCount(System.UInt32) : System.Void</span><br /></span><h3>Field: ReturnType : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceReturnType</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ReturnType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceReturnType">get_ReturnType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceReturnType</span>, <span id="set_ReturnType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceReturnType) : System.Void">set_ReturnType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceReturnType) : System.Void</span><br /></span><h3>Field: Type : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputType</h3>
    Renamed to "ShaderInputType"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderInputType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputType">get_ShaderInputType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputType</span>, <span id="set_ShaderInputType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputType) : System.Void">set_ShaderInputType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderInputType) : System.Void</span><br /></span><h2>Enum: ShaderInputFlags</h2>
    Renamed to "ShaderInputOptions"<br /><h2>Class: ShaderReflectionVariable</h2><h3>Property: Type : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderReflectionType</h3>
    Renamed to "ShaderReflectionType"<br /><span style="color: red">Removed methods:
      <span id="get_Type() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderReflectionType">get_Type() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderReflectionType</span><br /></span><span style="color: green">Added methods:
      <span id="get_ShaderReflectionType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderReflectionType">get_ShaderReflectionType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderReflectionType</span><br /></span><h2>Struct: ShaderResourceViewDescription</h2><h3>Field: Buffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView">get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView</span>, <span id="set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Void">set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSample : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleShaderResourceView</h3>
    Renamed to "Texture2DMultisample"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView">get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView</span>, <span id="set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Void">set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSampleArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleArrayShaderResourceView</h3>
    Renamed to "Texture2DMultisampleArray"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView">get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView</span>, <span id="set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Void">set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture3D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView">get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView</span>, <span id="set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Void">set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Void</span><br /></span><h3>Field: TextureCube : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureCube() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView">get_TextureCube() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView</span>, <span id="set_TextureCube(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Void">set_TextureCube(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension) : System.Void</span><br /></span><h2>Struct: ShaderResourceViewDescription1</h2><h3>Field: Buffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView">get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView</span>, <span id="set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Void">set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BufferShaderResourceView) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSample : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleShaderResourceView</h3>
    Renamed to "Texture2DMultisample"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView">get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView</span>, <span id="set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Void">set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSampleArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultiSampleArrayShaderResourceView</h3>
    Renamed to "Texture2DMultisampleArray"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView">get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView</span>, <span id="set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Void">set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture3D : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView">get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView</span>, <span id="set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Void">set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Void</span><br /></span><h3>Field: TextureCube : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureCube() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView">get_TextureCube() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView</span>, <span id="set_TextureCube(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Void">set_TextureCube(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Void</span><br /></span><h3>Field: TextureCubeArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureCubeArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1">get_TextureCubeArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1</span>, <span id="set_TextureCubeArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1) : System.Void">set_TextureCubeArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension1</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension1">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension1</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension1) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderResourceViewDimension1) : System.Void</span><br /></span><h2>Enum: ShaderResourceViewDimension</h2><h3>Field: Texture2DMultiSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h2>Enum: ShaderResourceViewDimension1</h2><h3>Field: Texture2DMultiSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h2>Struct: ShaderTypeDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderTypeDescription) : System.Boolean</span><br /></span><h3>Field: Class : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Class() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass">get_Class() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass</span>, <span id="set_Class(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass) : System.Void">set_Class(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableClass) : System.Void</span><br /></span><h3>Field: Columns : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Columns() : System.UInt32">get_Columns() : System.UInt32</span>, <span id="set_Columns(System.UInt32) : System.Void">set_Columns(System.UInt32) : System.Void</span><br /></span><h3>Field: Elements : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Elements() : System.UInt32">get_Elements() : System.UInt32</span>, <span id="set_Elements(System.UInt32) : System.Void">set_Elements(System.UInt32) : System.Void</span><br /></span><h3>Field: Members : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Members() : System.UInt32">get_Members() : System.UInt32</span>, <span id="set_Members(System.UInt32) : System.Void">set_Members(System.UInt32) : System.Void</span><br /></span><h3>Field: Offset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Offset() : System.UInt32">get_Offset() : System.UInt32</span>, <span id="set_Offset(System.UInt32) : System.Void">set_Offset(System.UInt32) : System.Void</span><br /></span><h3>Field: Rows : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rows() : System.UInt32">get_Rows() : System.UInt32</span>, <span id="set_Rows(System.UInt32) : System.Void">set_Rows(System.UInt32) : System.Void</span><br /></span><h3>Field: Type : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType</h3>
    Renamed to "ShaderVariableType"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderVariableType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType">get_ShaderVariableType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType</span>, <span id="set_ShaderVariableType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType) : System.Void">set_ShaderVariableType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableType) : System.Void</span><br /></span><h2>Struct: ShaderVariableDescription</h2><span style="color: green">Added methods:
      <span id="SetDefaultValue(System.Collections.Generic.IEnumerable&lt;System.Byte&gt;) : System.Void">SetDefaultValue(System.Collections.Generic.IEnumerable&lt;System.Byte&gt;) : System.Void</span><br /></span><h3>Field: DefaultValue : System.Byte[]</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DefaultValue() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;">get_DefaultValue() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;</span><br /></span><h3>Field: Flags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableFlags</h3>
    Renamed to "ShaderVariableProperties"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ShaderVariableProperties() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableProperties">get_ShaderVariableProperties() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableProperties</span>, <span id="set_ShaderVariableProperties(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableProperties) : System.Void">set_ShaderVariableProperties(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ShaderVariableProperties) : System.Void</span><br /></span><h3>Field: Name : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Name() : System.String">get_Name() : System.String</span>, <span id="set_Name(System.String) : System.Void">set_Name(System.String) : System.Void</span><br /></span><h3>Field: Size : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Size() : System.UInt32">get_Size() : System.UInt32</span>, <span id="set_Size(System.UInt32) : System.Void">set_Size(System.UInt32) : System.Void</span><br /></span><h3>Field: StartOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StartOffset() : System.UInt32">get_StartOffset() : System.UInt32</span>, <span id="set_StartOffset(System.UInt32) : System.Void">set_StartOffset(System.UInt32) : System.Void</span><br /></span><h2>Enum: ShaderVariableFlags</h2>
    Renamed to "ShaderVariableProperties"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: ShaderVariableType</h2><h3>Field: Texture2DMultipSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h3>Field: Uint</h3>
    Renamed to "UInt"<br /><h3>Field: Uint8</h3>
    Renamed to "UInt8"<br /><h2>Struct: SignatureParameterDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.SignatureParameterDescription) : System.Boolean</span><br /></span><h3>Field: ComponentType : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RegisterComponentType</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ComponentType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RegisterComponentType">get_ComponentType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RegisterComponentType</span>, <span id="set_ComponentType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RegisterComponentType) : System.Void">set_ComponentType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.RegisterComponentType) : System.Void</span><br /></span><h3>Field: Mask : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Mask() : System.Byte">get_Mask() : System.Byte</span>, <span id="set_Mask(System.Byte) : System.Void">set_Mask(System.Byte) : System.Void</span><br /></span><h3>Field: ReadWriteMask : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ReadWriteMask() : System.Byte">get_ReadWriteMask() : System.Byte</span>, <span id="set_ReadWriteMask(System.Byte) : System.Void">set_ReadWriteMask(System.Byte) : System.Void</span><br /></span><h3>Field: Register : System.UInt32</h3>
    Renamed to "RegisterNumber"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RegisterNumber() : System.UInt32">get_RegisterNumber() : System.UInt32</span>, <span id="set_RegisterNumber(System.UInt32) : System.Void">set_RegisterNumber(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticIndex() : System.UInt32">get_SemanticIndex() : System.UInt32</span>, <span id="set_SemanticIndex(System.UInt32) : System.Void">set_SemanticIndex(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticName : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticName() : System.String">get_SemanticName() : System.String</span>, <span id="set_SemanticName(System.String) : System.Void">set_SemanticName(System.String) : System.Void</span><br /></span><h3>Field: SystemValueType : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Name</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SystemValueType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Name">get_SystemValueType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Name</span>, <span id="set_SystemValueType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Name) : System.Void">set_SystemValueType(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Name) : System.Void</span><br /></span><h2>Class: StateBlock</h2><h3>Method: GetDevice() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</h3>
    Renamed to "Device"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice">get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</span><br /></span><h2>Class: StateBlockMask</h2><h3>Property: GeometryShaderConstantBuffers : System.Byte[]</h3><h4>Method: get_GeometryShaderConstantBuffers() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: GeometryShaderSamplers : System.Byte[]</h3><h4>Method: get_GeometryShaderSamplers() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: GeometryShaderShaderResources : System.Byte[]</h3><h4>Method: get_GeometryShaderShaderResources() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: InputAssemblerVertexBuffers : System.Byte[]</h3><h4>Method: get_InputAssemblerVertexBuffers() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: PixelShaderConstantBuffers : System.Byte[]</h3><h4>Method: get_PixelShaderConstantBuffers() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: PixelShaderSamplers : System.Byte[]</h3><h4>Method: get_PixelShaderSamplers() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: PixelShaderShaderResources : System.Byte[]</h3><h4>Method: get_PixelShaderShaderResources() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: VertexShaderConstantBuffers : System.Byte[]</h3><h4>Method: get_VertexShaderConstantBuffers() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: VertexShaderSamplers : System.Byte[]</h3><h4>Method: get_VertexShaderSamplers() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h3>Property: VertexShaderShaderResources : System.Byte[]</h3><h4>Method: get_VertexShaderShaderResources() : System.Byte[]</h4>
    Signature changed to "() : System.Collections.ObjectModel.ReadOnlyCollection&lt;System.Byte&gt;"<br /><h2>Enum: StencilReadMask</h2><h3>Field: Default</h3>
    Renamed to "All"<br /><h3>Field: Zero</h3>
    Renamed to "None"<br /><h2>Enum: StencilWriteMask</h2><h3>Field: Default</h3>
    Renamed to "All"<br /><h3>Field: Zero</h3>
    Renamed to "None"<br /><h2>Struct: StreamOutputDeclarationEntry</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.StreamOutputDeclarationEntry) : System.Boolean</span><br /></span><h3>Field: ComponentCount : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ComponentCount() : System.Byte">get_ComponentCount() : System.Byte</span>, <span id="set_ComponentCount(System.Byte) : System.Void">set_ComponentCount(System.Byte) : System.Void</span><br /></span><h3>Field: OutputSlot : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OutputSlot() : System.Byte">get_OutputSlot() : System.Byte</span>, <span id="set_OutputSlot(System.Byte) : System.Void">set_OutputSlot(System.Byte) : System.Void</span><br /></span><h3>Field: SemanticIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticIndex() : System.UInt32">get_SemanticIndex() : System.UInt32</span>, <span id="set_SemanticIndex(System.UInt32) : System.Void">set_SemanticIndex(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticName : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticName() : System.String">get_SemanticName() : System.String</span>, <span id="set_SemanticName(System.String) : System.Void">set_SemanticName(System.String) : System.Void</span><br /></span><h3>Field: StartComponent : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StartComponent() : System.Byte">get_StartComponent() : System.Byte</span>, <span id="set_StartComponent(System.Byte) : System.Void">set_StartComponent(System.Byte) : System.Void</span><br /></span><h2>Class: StreamOutputPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetTargets(System.UInt32, System.UInt32[]&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer&gt;">GetTargets(System.UInt32, System.UInt32[]&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer&gt;</span>, <span id="SetTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer&gt;, System.UInt32[]) : System.Void">SetTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DBuffer&gt;, System.UInt32[]) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="Targets : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.OutputBuffer&gt;">Targets : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D10.OutputBuffer&gt;</span><br /></span><h2>Struct: SubresourceData</h2><h3>Field: SysMem : System.IntPtr</h3>
    Renamed to "SystemMemory"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SystemMemory() : System.IntPtr">get_SystemMemory() : System.IntPtr</span>, <span id="set_SystemMemory(System.IntPtr) : System.Void">set_SystemMemory(System.IntPtr) : System.Void</span><br /></span><h3>Field: SysMemPitch : System.UInt32</h3>
    Renamed to "SystemMemoryPitch"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SystemMemoryPitch() : System.UInt32">get_SystemMemoryPitch() : System.UInt32</span>, <span id="set_SystemMemoryPitch(System.UInt32) : System.Void">set_SystemMemoryPitch(System.UInt32) : System.Void</span><br /></span><h3>Field: SysMemSlicePitch : System.UInt32</h3>
    Renamed to "SystemMemorySlicePitch"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SystemMemorySlicePitch() : System.UInt32">get_SystemMemorySlicePitch() : System.UInt32</span>, <span id="set_SystemMemorySlicePitch(System.UInt32) : System.Void">set_SystemMemorySlicePitch(System.UInt32) : System.Void</span><br /></span><h2>Struct: TechniqueDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TechniqueDescription) : System.Boolean</span><br /></span><h3>Field: Annotations : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Annotations() : System.UInt32">get_Annotations() : System.UInt32</span>, <span id="set_Annotations(System.UInt32) : System.Void">set_Annotations(System.UInt32) : System.Void</span><br /></span><h3>Field: Name : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Name() : System.String">get_Name() : System.String</span>, <span id="set_Name(System.String) : System.Void">set_Name(System.String) : System.Void</span><br /></span><h3>Field: Passes : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Passes() : System.UInt32">get_Passes() : System.UInt32</span>, <span id="set_Passes(System.UInt32) : System.Void">set_Passes(System.UInt32) : System.Void</span><br /></span><h2>Class: Texture1D</h2><h3>Method: Map(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapFlag) : System.IntPtr</h3>
    Signature changed to "(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapOptions) : System.IntPtr"<br /><h2>Struct: Texture1DArrayDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayDepthStencilView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DArrayRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DArrayShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DArrayShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDepthStencilView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DDescription) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DRenderTargetView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture1DShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Class: Texture2D</h2><h3>Method: Map(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapFlag) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MappedTexture2D</h3>
    Signature changed to "(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapOptions) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MappedTexture2D"<br /><h2>Struct: Texture2DArrayDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayDepthStencilView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DArrayRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DArrayShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DArrayShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDepthStencilView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DDescription) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: SampleDescription : Microsoft.WindowsAPICodePack.DirectX.DXGI.SampleDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription">get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription</span>, <span id="set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void">set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleArrayDepthStencilView</h2>
    Renamed to "Texture2DMultisampleArrayDepthStencilView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayDepthStencilView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleArrayRenderTargetView</h2>
    Renamed to "Texture2DMultisampleArrayRenderTargetView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleArrayShaderResourceView</h2>
    Renamed to "Texture2DMultisampleArrayShaderResourceView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleArrayShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleDepthStencilView</h2>
    Renamed to "Texture2DMultisampleDepthStencilView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleDepthStencilView) : System.Boolean</span><br /></span><h3>Field: UnusedField : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnusedField() : System.UInt32">get_UnusedField() : System.UInt32</span>, <span id="set_UnusedField(System.UInt32) : System.Void">set_UnusedField(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleRenderTargetView</h2>
    Renamed to "Texture2DMultisampleRenderTargetView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleRenderTargetView) : System.Boolean</span><br /></span><h3>Field: UnusedField : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnusedField() : System.UInt32">get_UnusedField() : System.UInt32</span>, <span id="set_UnusedField(System.UInt32) : System.Void">set_UnusedField(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleShaderResourceView</h2>
    Renamed to "Texture2DMultisampleShaderResourceView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DMultisampleShaderResourceView) : System.Boolean</span><br /></span><h3>Field: UnusedField : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnusedField() : System.UInt32">get_UnusedField() : System.UInt32</span>, <span id="set_UnusedField(System.UInt32) : System.Void">set_UnusedField(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DRenderTargetView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture2DShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Class: Texture3D</h2><h3>Method: Map(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapFlag) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MappedTexture3D</h3>
    Signature changed to "(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MapOptions) : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MappedTexture3D"<br /><h2>Struct: Texture3DDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DDescription) : System.Boolean</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.BindingOptions) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: Depth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Depth() : System.UInt32">get_Depth() : System.UInt32</span>, <span id="set_Depth(System.UInt32) : System.Void">set_Depth(System.UInt32) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Usage) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture3DRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DRenderTargetView) : System.Boolean</span><br /></span><h3>Field: FirstWSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstWSlice() : System.UInt32">get_FirstWSlice() : System.UInt32</span>, <span id="set_FirstWSlice(System.UInt32) : System.Void">set_FirstWSlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h3>Field: WSize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_WSize() : System.UInt32">get_WSize() : System.UInt32</span>, <span id="set_WSize(System.UInt32) : System.Void">set_WSize(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture3DShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.Texture3DShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: TextureCubeArrayShaderResourceView1</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeArrayShaderResourceView1) : System.Boolean</span><br /></span><h3>Field: First2DArrayFace : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_First2DArrayFace() : System.UInt32">get_First2DArrayFace() : System.UInt32</span>, <span id="set_First2DArrayFace(System.UInt32) : System.Void">set_First2DArrayFace(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h3>Field: NumCubes : System.UInt32</h3>
    Renamed to "CubeCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CubeCount() : System.UInt32">get_CubeCount() : System.UInt32</span>, <span id="set_CubeCount(System.UInt32) : System.Void">set_CubeCount(System.UInt32) : System.Void</span><br /></span><h2>Enum: TexturecubeFace</h2>
    Renamed to "TextureCubeFace"<br /><h2>Struct: TextureCubeShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.TextureCubeShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Class: VertexShaderPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexShader">GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexShader</span>, <span id="SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexShader) : System.Void">SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexShader) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="Shader : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexShader">Shader : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.VertexShader</span><br /></span><h2>Class: View</h2><h3>Method: GetResource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DResource</h3>
    Renamed to "Resource"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Resource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DResource">get_Resource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DResource</span><br /></span><h2>Struct: Viewport</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: MaxDepth : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaxDepth() : System.Single">get_MaxDepth() : System.Single</span>, <span id="set_MaxDepth(System.Single) : System.Void">set_MaxDepth(System.Single) : System.Void</span><br /></span><h3>Field: MinDepth : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MinDepth() : System.Single">get_MinDepth() : System.Single</span>, <span id="set_MinDepth(System.Single) : System.Void">set_MinDepth(System.Single) : System.Void</span><br /></span><h3>Field: TopLeftX : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TopLeftX() : System.Int32">get_TopLeftX() : System.Int32</span>, <span id="set_TopLeftX(System.Int32) : System.Void">set_TopLeftX(System.Int32) : System.Void</span><br /></span><h3>Field: TopLeftY : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TopLeftY() : System.Int32">get_TopLeftY() : System.Int32</span>, <span id="set_TopLeftY(System.Int32) : System.Void">set_TopLeftY(System.Int32) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h1 id="Microsoft.WindowsAPICodePack.DirectX.Direct3D11">Namespace: Microsoft.WindowsAPICodePack.DirectX.Direct3D11</h1><span style="color: green">Added types:
      <span id="CounterData">CounterData</span>, <span id="IndexBuffer">IndexBuffer</span>, <span id="OutputMergerBlendState">OutputMergerBlendState</span>, <span id="OutputMergerRenderTargets">OutputMergerRenderTargets</span>, <span id="ShaderAndClasses&lt;T&gt;">ShaderAndClasses&lt;T&gt;</span>, <span id="VertexBuffer">VertexBuffer</span><br /></span><h2>Enum: AsyncGetDataFlag</h2>
    Renamed to "AsyncGetDataOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: BindFlag</h2>
    Renamed to "BindingOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Struct: BlendDescription</h2><h3>Field: AlphaToCoverageEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AlphaToCoverageEnable() : System.Boolean">get_AlphaToCoverageEnable() : System.Boolean</span>, <span id="set_AlphaToCoverageEnable(System.Boolean) : System.Void">set_AlphaToCoverageEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: IndependentBlendEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IndependentBlendEnable() : System.Boolean">get_IndependentBlendEnable() : System.Boolean</span>, <span id="set_IndependentBlendEnable(System.Boolean) : System.Void">set_IndependentBlendEnable(System.Boolean) : System.Void</span><br /></span><h3>Property: RenderTarget : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription[]</h3><h4>Method: get_RenderTarget() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription[]</h4>
    Signature changed to "() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription&gt;"<br /><h2>Struct: Box</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Field: Back : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Back() : System.UInt32">get_Back() : System.UInt32</span>, <span id="set_Back(System.UInt32) : System.Void">set_Back(System.UInt32) : System.Void</span><br /></span><h3>Field: Bottom : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bottom() : System.UInt32">get_Bottom() : System.UInt32</span>, <span id="set_Bottom(System.UInt32) : System.Void">set_Bottom(System.UInt32) : System.Void</span><br /></span><h3>Field: Front : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Front() : System.UInt32">get_Front() : System.UInt32</span>, <span id="set_Front(System.UInt32) : System.Void">set_Front(System.UInt32) : System.Void</span><br /></span><h3>Field: Left : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.UInt32">get_Left() : System.UInt32</span>, <span id="set_Left(System.UInt32) : System.Void">set_Left(System.UInt32) : System.Void</span><br /></span><h3>Field: Right : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Right() : System.UInt32">get_Right() : System.UInt32</span>, <span id="set_Right(System.UInt32) : System.Void">set_Right(System.UInt32) : System.Void</span><br /></span><h3>Field: Top : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.UInt32">get_Top() : System.UInt32</span>, <span id="set_Top(System.UInt32) : System.Void">set_Top(System.UInt32) : System.Void</span><br /></span><h2>Struct: BufferDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferDescription) : System.Boolean</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void</span><br /></span><h3>Field: ByteWidth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ByteWidth() : System.UInt32">get_ByteWidth() : System.UInt32</span>, <span id="set_ByteWidth(System.UInt32) : System.Void">set_ByteWidth(System.UInt32) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: StructureByteStride : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StructureByteStride() : System.UInt32">get_StructureByteStride() : System.UInt32</span>, <span id="set_StructureByteStride(System.UInt32) : System.Void">set_StructureByteStride(System.UInt32) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void</span><br /></span><h2>Struct: BufferExShaderResourceView</h2>
    Renamed to "ExtendedBufferShaderResourceView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView) : System.Boolean</span><br /></span><h3>Field: FirstElement : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstElement() : System.UInt32">get_FirstElement() : System.UInt32</span>, <span id="set_FirstElement(System.UInt32) : System.Void">set_FirstElement(System.UInt32) : System.Void</span><br /></span><h3>Field: Flags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferExShaderResourceViewFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferBindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferBindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferBindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferBindingOptions) : System.Void</span><br /></span><h3>Field: NumElements : System.UInt32</h3>
    Renamed to "ElementCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementCount() : System.UInt32">get_ElementCount() : System.UInt32</span>, <span id="set_ElementCount(System.UInt32) : System.Void">set_ElementCount(System.UInt32) : System.Void</span><br /></span><h2>Enum: BufferExShaderResourceViewFlag</h2>
    Renamed to "ExtendedBufferBindingOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Struct: BufferRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ElementOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementOffset() : System.UInt32">get_ElementOffset() : System.UInt32</span>, <span id="set_ElementOffset(System.UInt32) : System.Void">set_ElementOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: ElementWidth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementWidth() : System.UInt32">get_ElementWidth() : System.UInt32</span>, <span id="set_ElementWidth(System.UInt32) : System.Void">set_ElementWidth(System.UInt32) : System.Void</span><br /></span><h2>Struct: BufferShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ElementOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementOffset() : System.UInt32">get_ElementOffset() : System.UInt32</span>, <span id="set_ElementOffset(System.UInt32) : System.Void">set_ElementOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: ElementWidth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementWidth() : System.UInt32">get_ElementWidth() : System.UInt32</span>, <span id="set_ElementWidth(System.UInt32) : System.Void">set_ElementWidth(System.UInt32) : System.Void</span><br /></span><h2>Struct: BufferUnorderedAccessView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView) : System.Boolean</span><br /></span><h3>Field: FirstElement : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstElement() : System.UInt32">get_FirstElement() : System.UInt32</span>, <span id="set_FirstElement(System.UInt32) : System.Void">set_FirstElement(System.UInt32) : System.Void</span><br /></span><h3>Field: Flags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessViewFlag</h3>
    Renamed to "BufferOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BufferOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewBufferOptions">get_BufferOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewBufferOptions</span>, <span id="set_BufferOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewBufferOptions) : System.Void">set_BufferOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewBufferOptions) : System.Void</span><br /></span><h3>Field: NumElements : System.UInt32</h3>
    Renamed to "ElementCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ElementCount() : System.UInt32">get_ElementCount() : System.UInt32</span>, <span id="set_ElementCount(System.UInt32) : System.Void">set_ElementCount(System.UInt32) : System.Void</span><br /></span><h2>Enum: BufferUnorderedAccessViewFlag</h2>
    Renamed to "UnorderedAccessViewBufferOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Class: ClassInstance</h2><h3>Method: GetClassLinkage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassLinkage</h3>
    Renamed to "ClassLinkage"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ClassLinkage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassLinkage">get_ClassLinkage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassLinkage</span><br /></span><h2>Struct: ClassInstanceDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstanceDescription) : System.Boolean</span><br /></span><h3>Field: BaseConstantBufferOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BaseConstantBufferOffset() : System.UInt32">get_BaseConstantBufferOffset() : System.UInt32</span>, <span id="set_BaseConstantBufferOffset(System.UInt32) : System.Void">set_BaseConstantBufferOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: BaseSampler : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BaseSampler() : System.UInt32">get_BaseSampler() : System.UInt32</span>, <span id="set_BaseSampler(System.UInt32) : System.Void">set_BaseSampler(System.UInt32) : System.Void</span><br /></span><h3>Field: BaseTexture : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BaseTexture() : System.UInt32">get_BaseTexture() : System.UInt32</span>, <span id="set_BaseTexture(System.UInt32) : System.Void">set_BaseTexture(System.UInt32) : System.Void</span><br /></span><h3>Field: ConstantBuffer : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ConstantBuffer() : System.UInt32">get_ConstantBuffer() : System.UInt32</span>, <span id="set_ConstantBuffer(System.UInt32) : System.Void">set_ConstantBuffer(System.UInt32) : System.Void</span><br /></span><h3>Field: Created : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Created() : System.Boolean">get_Created() : System.Boolean</span>, <span id="set_Created(System.Boolean) : System.Void">set_Created(System.Boolean) : System.Void</span><br /></span><h3>Field: InstanceId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InstanceId() : System.UInt32">get_InstanceId() : System.UInt32</span>, <span id="set_InstanceId(System.UInt32) : System.Void">set_InstanceId(System.UInt32) : System.Void</span><br /></span><h3>Field: InstanceIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InstanceIndex() : System.UInt32">get_InstanceIndex() : System.UInt32</span>, <span id="set_InstanceIndex(System.UInt32) : System.Void">set_InstanceIndex(System.UInt32) : System.Void</span><br /></span><h3>Field: TypeId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TypeId() : System.UInt32">get_TypeId() : System.UInt32</span>, <span id="set_TypeId(System.UInt32) : System.Void">set_TypeId(System.UInt32) : System.Void</span><br /></span><h2>Enum: ClearFlag</h2>
    Renamed to "ClearOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: ColorWriteEnable</h2>
    Renamed to "ColorWriteEnableComponents"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Class: CommandList</h2><h3>Property: ContextFlags : System.UInt32</h3>
    Renamed to "ContextOptions"<br /><h4>Method: get_ContextFlags() : System.UInt32</h4>
    Renamed to "get_ContextOptions"<br /><h2>Class: ComputeShaderPipelineStage</h2><h3>Method: GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader</h3>
    Renamed to "Shader"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader">get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader</span>, <span id="set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader) : System.Void">set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader) : System.Void</span><br /></span><h3>Method: GetShader(System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstance&gt;&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader</h3>
    Renamed to "GetShaderAndClasses"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader&gt;"<br /><h3>Method: SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComputeShader&gt;) : System.Void"<br /><h2>Struct: CounterDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription) : System.Boolean</span><br /></span><h3>Field: Counter : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Counter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter">get_Counter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter</span>, <span id="set_Counter(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter) : System.Void">set_Counter(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter) : System.Void</span><br /></span><h3>Field: MiscFlags : System.UInt32</h3>
    Renamed to "ReservedOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ReservedOptions() : System.UInt32">get_ReservedOptions() : System.UInt32</span>, <span id="set_ReservedOptions(System.UInt32) : System.Void">set_ReservedOptions(System.UInt32) : System.Void</span><br /></span><h2>Struct: CounterInformation</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation) : System.Boolean</span><br /></span><h3>Field: LastDeviceDependentCounter : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LastDeviceDependentCounter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter">get_LastDeviceDependentCounter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter</span>, <span id="set_LastDeviceDependentCounter(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter) : System.Void">set_LastDeviceDependentCounter(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Counter) : System.Void</span><br /></span><h3>Field: NumDetectableParallelUnits : System.Byte</h3>
    Renamed to "DetectableParallelUnitCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DetectableParallelUnitCount() : System.Byte">get_DetectableParallelUnitCount() : System.Byte</span>, <span id="set_DetectableParallelUnitCount(System.Byte) : System.Void">set_DetectableParallelUnitCount(System.Byte) : System.Void</span><br /></span><h3>Field: NumSimultaneousCounters : System.UInt32</h3>
    Renamed to "SimultaneousCounterCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SimultaneousCounterCount() : System.UInt32">get_SimultaneousCounterCount() : System.UInt32</span>, <span id="set_SimultaneousCounterCount(System.UInt32) : System.Void">set_SimultaneousCounterCount(System.UInt32) : System.Void</span><br /></span><h2>Enum: CounterType</h2><h3>Field: Uint16</h3>
    Renamed to "UInt16"<br /><h3>Field: Uint32</h3>
    Renamed to "UInt32"<br /><h3>Field: Uint64</h3>
    Renamed to "UInt64"<br /><h2>Enum: CpuAccessFlag</h2>
    Renamed to "CpuAccessOptions"<br /><h3>Field: Unspecified</h3>
    Renamed to "None"<br /><h2>Enum: CreateDeviceFlag</h2>
    Renamed to "CreateDeviceOptions"<br /><h3>Field: Default</h3>
    Renamed to "None"<br /><h3>Field: SupportBGRA</h3>
    Renamed to "SupportBgra"<br /><h2>Class: D3DDebug</h2><h3>Property: FeatureMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DebugFeature</h3><h4>Method: get_FeatureMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DebugFeature</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DebugFeatures"<br /><h4>Method: set_FeatureMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DebugFeature) : System.Void</h4>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DebugFeatures) : System.Void"<br /><h3>Property: PresentPerRenderOpDelay : System.UInt32</h3>
    Renamed to "PresentPerRenderOperationDelay"<br /><span style="color: red">Removed methods:
      <span id="get_PresentPerRenderOpDelay() : System.UInt32">get_PresentPerRenderOpDelay() : System.UInt32</span>, <span id="set_PresentPerRenderOpDelay(System.UInt32) : System.Void">set_PresentPerRenderOpDelay(System.UInt32) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="get_PresentPerRenderOperationDelay() : System.UInt32">get_PresentPerRenderOperationDelay() : System.UInt32</span>, <span id="set_PresentPerRenderOperationDelay(System.UInt32) : System.Void">set_PresentPerRenderOperationDelay(System.UInt32) : System.Void</span><br /></span><h3>Property: RuntimeSwapChain : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain</h3><h4>Method: get_RuntimeSwapChain() : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain"<br /><h4>Method: set_RuntimeSwapChain(Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain) : System.Void</h4>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain) : System.Void"<br /><h2>Class: D3DDevice</h2><span style="color: red">Removed methods:
      <span id="CheckFeatureDataD3D10XHardwareOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions&amp;) : System.Boolean">CheckFeatureDataD3D10XHardwareOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions&amp;) : System.Boolean</span>, <span id="CheckFormatSupport(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupport&amp;) : System.Boolean">CheckFormatSupport(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupport&amp;) : System.Boolean</span>, <span id="CheckMultisampleQualityLevels(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32, System.UInt32&amp;) : System.Boolean">CheckMultisampleQualityLevels(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32, System.UInt32&amp;) : System.Boolean</span><br /></span><span style="color: green">Added properties:
      <span id="Debug : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDebug">Debug : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDebug</span>, <span id="GraphicsDevice1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device1">GraphicsDevice1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device1</span>, <span id="IsComputeShaderWithRawAndStructuredBuffersSupported : System.Boolean">IsComputeShaderWithRawAndStructuredBuffersSupported : System.Boolean</span>, <span id="SwapChain : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain">SwapChain : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain</span><br /></span><h3>Method: CheckCounter(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterType&amp;, System.UInt32&amp;, System.String&amp;, System.String&amp;, System.String&amp;) : System.Boolean</h3>
    Renamed to "GetCounterData"<br />
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterDescription) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterData"<br /><h3>Method: CheckCounterInformation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation</h3>
    Renamed to "CounterInformation"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CounterInformation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation">get_CounterInformation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CounterInformation</span><br /></span><h3>Method: CheckFeatureDataDoubles(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles&amp;) : System.Boolean</h3>
    Renamed to "IsDoubleSupported"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsDoubleSupported() : System.Boolean">get_IsDoubleSupported() : System.Boolean</span><br /></span><h3>Method: CheckFeatureDataFormatSupport(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport&amp;) : System.Boolean</h3>
    Renamed to "GetFeatureDataFormatSupport"<br />
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport"<br /><h3>Method: CheckFeatureDataFormatSupport2(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2&amp;) : System.Boolean</h3>
    Renamed to "GetFeatureDataFormatSupport2"<br />
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2"<br /><h3>Method: CheckThreadingSupport(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading&amp;) : System.Boolean</h3>
    Renamed to "ThreadingSupport"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ThreadingSupport() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading">get_ThreadingSupport() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading</span><br /></span><h3>Method: CreateDevice(Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CreateDeviceFlag, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel[]) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CreateDeviceOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel[]) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice"<br /><h3>Method: CreateDeviceAndSwapChain(Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CreateDeviceFlag, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel[], Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainDescription, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DriverType, System.String, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CreateDeviceOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D.FeatureLevel[], Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainDescription) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice"<br /><h3>Method: CreateDeviceAndSwapChain(System.IntPtr, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice</h3>
    Signature changed to "(System.IntPtr) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice"<br /><h3>Property: CreationFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CreateDeviceFlag</h3>
    Renamed to "CreateDeviceOptions"<br /><h4>Method: get_CreationFlags() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CreateDeviceFlag</h4>
    Renamed to "get_CreateDeviceOptions"<br />
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CreateDeviceOptions"<br /><h3>Property: ExceptionMode : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RaiseFlag</h3><h4>Method: get_ExceptionMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RaiseFlag</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExceptionErrors"<br /><h4>Method: set_ExceptionMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RaiseFlag) : System.Void</h4>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExceptionErrors) : System.Void"<br /><h3>Method: GetDXGIDevice() : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIDevice</h3>
    Renamed to "GraphicsDevice"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GraphicsDevice() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device">get_GraphicsDevice() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device</span><br /></span><h3>Method: GetFormatSupport(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupport</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupportOptions"<br /><h3>Method: GetImmediateContext() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContext</h3>
    Renamed to "ImmediateContext"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ImmediateContext() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContext">get_ImmediateContext() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContext</span><br /></span><h3>Method: GetInfoQueue() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InfoQueue</h3>
    Renamed to "InfoQueue"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InfoQueue() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InfoQueue">get_InfoQueue() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InfoQueue</span><br /></span><h3>Method: GetMultisampleQualityLevels(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32) : System.UInt32</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, System.UInt32) : System.UInt32"<br /><h3>Method: GetSwitchToRef() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SwitchToRef</h3>
    Renamed to "SwitchToRef"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SwitchToRef() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SwitchToRef">get_SwitchToRef() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SwitchToRef</span><br /></span><h2>Class: D3DPredicate</h2><span style="color: green">Added properties:
      <span id="Context : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContext">Context : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContext</span>, <span id="WhenTrue : System.Boolean">WhenTrue : System.Boolean</span><br /></span><h2>Class: D3DResource</h2><span style="color: green">Added properties:
      <span id="GraphicsSurface1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface1">GraphicsSurface1 : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface1</span><br /></span><h3>Method: GetDXGISurface() : Microsoft.WindowsAPICodePack.DirectX.DXGI.Surface</h3>
    Renamed to "GraphicsSurface"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GraphicsSurface() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface">get_GraphicsSurface() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface</span><br /></span><h3>Property: Type : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ResourceDimension</h3>
    Renamed to "ResourceDimension"<br /><h4>Method: get_Type() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ResourceDimension</h4>
    Renamed to "get_ResourceDimension"<br /><h2>Enum: DebugFeature</h2>
    Renamed to "DebugFeatures"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Struct: DepthStencilDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilDescription) : System.Boolean</span><br /></span><h3>Field: BackFace : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BackFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription">get_BackFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription</span>, <span id="set_BackFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Void">set_BackFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Void</span><br /></span><h3>Field: DepthEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthEnable() : System.Boolean">get_DepthEnable() : System.Boolean</span>, <span id="set_DepthEnable(System.Boolean) : System.Void">set_DepthEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: DepthFunction : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction">get_DepthFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction</span>, <span id="set_DepthFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction) : System.Void">set_DepthFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction) : System.Void</span><br /></span><h3>Field: DepthWriteMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthWriteMask</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthWriteMask">get_DepthWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthWriteMask</span>, <span id="set_DepthWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthWriteMask) : System.Void">set_DepthWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthWriteMask) : System.Void</span><br /></span><h3>Field: FrontFace : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FrontFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription">get_FrontFace() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription</span>, <span id="set_FrontFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Void">set_FrontFace(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Void</span><br /></span><h3>Field: StencilEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilEnable() : System.Boolean">get_StencilEnable() : System.Boolean</span>, <span id="set_StencilEnable(System.Boolean) : System.Void">set_StencilEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: StencilReadMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilReadMask</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilReadMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilReadMask">get_StencilReadMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilReadMask</span>, <span id="set_StencilReadMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilReadMask) : System.Void">set_StencilReadMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilReadMask) : System.Void</span><br /></span><h3>Field: StencilWriteMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilWriteMask</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilWriteMask">get_StencilWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilWriteMask</span>, <span id="set_StencilWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilWriteMask) : System.Void">set_StencilWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilWriteMask) : System.Void</span><br /></span><h2>Struct: DepthStencilOperationDescription</h2><span style="color: green">Added methods:
      <span id=".ctor(D3D11_DEPTH_STENCILOP_DESC*) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription">.ctor(D3D11_DEPTH_STENCILOP_DESC*) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription</span>, <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilOperationDescription) : System.Boolean</span><br /></span><h3>Field: StencilDepthFailOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilDepthFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation">get_StencilDepthFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation</span>, <span id="set_StencilDepthFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation) : System.Void">set_StencilDepthFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation) : System.Void</span><br /></span><h3>Field: StencilFailOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation">get_StencilFailOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation</span>, <span id="set_StencilFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation) : System.Void">set_StencilFailOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation) : System.Void</span><br /></span><h3>Field: StencilFunction : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction">get_StencilFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction</span>, <span id="set_StencilFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction) : System.Void">set_StencilFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction) : System.Void</span><br /></span><h3>Field: StencilPassOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StencilPassOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation">get_StencilPassOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation</span>, <span id="set_StencilPassOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation) : System.Void">set_StencilPassOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StencilOperation) : System.Void</span><br /></span><h2>Struct: DepthStencilViewDescription</h2><h3>Field: Flags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewFlag</h3>
    Renamed to "Options"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Options() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewOptions">get_Options() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewOptions</span>, <span id="set_Options(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewOptions) : System.Void">set_Options(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewOptions) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSample : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultiSampleDepthStencilView</h3>
    Renamed to "Texture2DMultisample"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView">get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView</span>, <span id="set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView) : System.Void">set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSampleArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultiSampleArrayDepthStencilView</h3>
    Renamed to "Texture2DMultisampleArray"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView">get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView</span>, <span id="set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView) : System.Void">set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewDimension">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewDimension</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewDimension) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilViewDimension) : System.Void</span><br /></span><h2>Enum: DepthStencilViewDimension</h2><h3>Field: Texture2DMultiSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h2>Enum: DepthStencilViewFlag</h2>
    Renamed to "DepthStencilViewOptions"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: DepthWriteMask</h2><h3>Field: All</h3>
    Renamed to "Enabled"<br /><h3>Field: Zero</h3>
    Renamed to "None"<br /><h2>Class: DeviceChild</h2><h3>Method: GetDevice() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice</h3>
    Renamed to "Device"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice">get_Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice</span><br /></span><h2>Class: DeviceContext</h2><h3>Method: ClearDepthStencilView(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClearFlag, System.Single, System.Byte) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClearOptions, System.Single, System.Byte) : System.Void"<br /><h3>Method: ClearRenderTargetView(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Void"<br /><h3>Method: ClearUnorderedAccessViewUint(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessView, System.UInt32[]) : System.Void</h3>
    Renamed to "ClearUnorderedAccessViewUInt32"<br /><h3>Property: ContextFlags : System.UInt32</h3>
    Renamed to "ContextOptions"<br /><h4>Method: get_ContextFlags() : System.UInt32</h4>
    Renamed to "get_ContextOptions"<br /><h3>Method: FinishCommandList(System.Boolean, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CommandList&amp;) : System.Void</h3>
    Signature changed to "(System.Boolean) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CommandList"<br /><h3>Method: GetData(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Asynchronous, System.IntPtr, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.AsyncGetDataFlag) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Asynchronous, System.IntPtr, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.AsyncGetDataOptions) : System.Void"<br /><h3>Method: GetPredication(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DPredicate&amp;, System.Boolean&amp;) : System.Void</h3>
    Renamed to "Predication"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Predication() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DPredicate">get_Predication() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DPredicate</span>, <span id="set_Predication(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DPredicate) : System.Void">set_Predication(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DPredicate) : System.Void</span><br /></span><h3>Method: GetResourceMinLOD(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource) : System.Single</h3>
    Renamed to "GetResourceMinimumLevelOfDetail"<br /><h3>Method: GetType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContextType</h3>
    Renamed to "DeviceContextType"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DeviceContextType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContextType">get_DeviceContextType() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DeviceContextType</span><br /></span><h3>Method: Map(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MapFlag, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MappedSubresource) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Map, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MapOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MappedSubresource) : System.Void"<br /><h3>Method: ResolveSubresource(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void"<br /><h3>Method: SetResourceMinLOD(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource, System.Single) : System.Void</h3>
    Renamed to "SetResourceMinimumLevelOfDetail"<br /><h2>Class: DomainShaderPipelineStage</h2><h3>Method: GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader</h3>
    Renamed to "Shader"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader">get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader</span>, <span id="set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader) : System.Void">set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader) : System.Void</span><br /></span><h3>Method: GetShader(System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstance&gt;&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader</h3>
    Renamed to "GetShaderAndClasses"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader&gt;"<br /><h3>Method: SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DomainShader&gt;) : System.Void"<br /><h2>Enum: Feature</h2><h3>Field: D3d10XHardwareOptions</h3>
    Renamed to "D3D10XHardwareOptions"<br /><h3>Field: FormatSupport2</h3>
    Renamed to "ExtendedFormatSupport"<br /><h2>Struct: FeatureDataD3D10XHardwareOptions</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataD3D10XHardwareOptions) : System.Boolean</span><br /></span><h3>Field: ComputeShadersPlusRawAndStructuredBuffersViaShader4x : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ComputeShadersPlusRawAndStructuredBuffersViaShader4x() : System.Boolean">get_ComputeShadersPlusRawAndStructuredBuffersViaShader4x() : System.Boolean</span>, <span id="set_ComputeShadersPlusRawAndStructuredBuffersViaShader4x(System.Boolean) : System.Void">set_ComputeShadersPlusRawAndStructuredBuffersViaShader4x(System.Boolean) : System.Void</span><br /></span><h2>Struct: FeatureDataDoubles</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataDoubles) : System.Boolean</span><br /></span><h3>Field: DoublePrecisionFloatShaderOperations : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DoublePrecisionFloatShaderOperations() : System.Boolean">get_DoublePrecisionFloatShaderOperations() : System.Boolean</span>, <span id="set_DoublePrecisionFloatShaderOperations(System.Boolean) : System.Void">set_DoublePrecisionFloatShaderOperations(System.Boolean) : System.Void</span><br /></span><h2>Struct: FeatureDataFormatSupport</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport) : System.Boolean</span><br /></span><h3>Field: InFormat : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InFormat() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_InFormat() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_InFormat(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_InFormat(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: OutFormatSupport : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupport</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OutFormatSupport() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupportOptions">get_OutFormatSupport() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupportOptions</span>, <span id="set_OutFormatSupport(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupportOptions) : System.Void">set_OutFormatSupport(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupportOptions) : System.Void</span><br /></span><h2>Struct: FeatureDataFormatSupport2</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataFormatSupport2) : System.Boolean</span><br /></span><h3>Field: InFormat : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InFormat() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_InFormat() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_InFormat(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_InFormat(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: OutFormatSupport2 : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FormatSupport2</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OutFormatSupport2() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedFormatSupportOptions">get_OutFormatSupport2() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedFormatSupportOptions</span>, <span id="set_OutFormatSupport2(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedFormatSupportOptions) : System.Void">set_OutFormatSupport2(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedFormatSupportOptions) : System.Void</span><br /></span><h2>Struct: FeatureDataThreading</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FeatureDataThreading) : System.Boolean</span><br /></span><h3>Field: DriverCommandLists : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DriverCommandLists() : System.Boolean">get_DriverCommandLists() : System.Boolean</span>, <span id="set_DriverCommandLists(System.Boolean) : System.Void">set_DriverCommandLists(System.Boolean) : System.Void</span><br /></span><h3>Field: DriverConcurrentCreates : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DriverConcurrentCreates() : System.Boolean">get_DriverConcurrentCreates() : System.Boolean</span>, <span id="set_DriverConcurrentCreates(System.Boolean) : System.Void">set_DriverConcurrentCreates(System.Boolean) : System.Void</span><br /></span><h2>Enum: FormatSupport</h2>
    Renamed to "FormatSupportOptions"<br /><h3>Field: Mip</h3>
    Renamed to "MipMap"<br /><h3>Field: MipAutoGeneration</h3>
    Renamed to "MipMapAutoGeneration"<br /><h3>Field: MultiSampleRendertarget</h3>
    Renamed to "MultisampleRenderTarget"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: FormatSupport2</h2>
    Renamed to "ExtendedFormatSupportOptions"<br /><h3>Field: UnorderedAccessViewAtomicBitwiseOps</h3>
    Renamed to "UnorderedAccessViewAtomicBitwiseOperations"<br /><h2>Class: GeometryShaderPipelineStage</h2><h3>Method: GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader</h3>
    Renamed to "Shader"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader">get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader</span>, <span id="set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader) : System.Void">set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader) : System.Void</span><br /></span><h3>Method: GetShader(System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstance&gt;&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader</h3>
    Renamed to "GetShaderAndClasses"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader&gt;"<br /><h3>Method: SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.GeometryShader&gt;) : System.Void"<br /><h2>Class: HullShaderPipelineStage</h2><h3>Method: GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader</h3>
    Renamed to "Shader"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader">get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader</span>, <span id="set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader) : System.Void">set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader) : System.Void</span><br /></span><h3>Method: GetShader(System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstance&gt;&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader</h3>
    Renamed to "GetShaderAndClasses"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader&gt;"<br /><h3>Method: SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.HullShader&gt;) : System.Void"<br /><h2>Class: InfoQueue</h2><h3>Property: NumMessagesAllowedByStorageFilter : System.UInt64</h3>
    Renamed to "AllowedByStorageFilterCount"<br /><h4>Method: get_NumMessagesAllowedByStorageFilter() : System.UInt64</h4>
    Renamed to "get_AllowedByStorageFilterCount"<br /><h3>Property: NumMessagesDeniedByStorageFilter : System.UInt64</h3>
    Renamed to "DeniedByStorageFilterCount"<br /><h4>Method: get_NumMessagesDeniedByStorageFilter() : System.UInt64</h4>
    Renamed to "get_DeniedByStorageFilterCount"<br /><h3>Property: NumMessagesDiscardedByMessageCountLimit : System.UInt64</h3>
    Renamed to "DiscardedByMessageCountLimitCount"<br /><h4>Method: get_NumMessagesDiscardedByMessageCountLimit() : System.UInt64</h4>
    Renamed to "get_DiscardedByMessageCountLimitCount"<br /><h3>Property: NumStoredMessages : System.UInt64</h3>
    Renamed to "StoredCount"<br /><h4>Method: get_NumStoredMessages() : System.UInt64</h4>
    Renamed to "get_StoredCount"<br /><h3>Property: NumStoredMessagesAllowedByRetrievalFilter : System.UInt64</h3>
    Renamed to "StoredAllowedByRetrievalFilterCount"<br /><h4>Method: get_NumStoredMessagesAllowedByRetrievalFilter() : System.UInt64</h4>
    Renamed to "get_StoredAllowedByRetrievalFilterCount"<br /><h2>Class: InputAssemblerPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DBuffer">GetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DBuffer</span>, <span id="GetInputLayout() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputLayout">GetInputLayout() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputLayout</span>, <span id="GetPrimitiveTopology() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PrimitiveTopology">GetPrimitiveTopology() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PrimitiveTopology</span>, <span id="SetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DBuffer, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32) : System.Void">SetIndexBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DBuffer, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, System.UInt32) : System.Void</span>, <span id="SetInputLayout(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputLayout) : System.Void">SetInputLayout(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputLayout) : System.Void</span>, <span id="SetPrimitiveTopology(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PrimitiveTopology) : System.Void">SetPrimitiveTopology(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PrimitiveTopology) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="SetVertexBuffers(System.UInt32, System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexBuffer&gt;) : System.Void">SetVertexBuffers(System.UInt32, System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexBuffer&gt;) : System.Void</span><br />Added properties:
      <span id="IndexBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.IndexBuffer">IndexBuffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.IndexBuffer</span>, <span id="InputLayout : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputLayout">InputLayout : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputLayout</span>, <span id="PrimitiveTopology : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PrimitiveTopology">PrimitiveTopology : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PrimitiveTopology</span><br /></span><h3>Method: GetVertexBuffers(System.UInt32, System.UInt32, System.UInt32[]&amp;, System.UInt32[]&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DBuffer&gt;</h3>
    Signature changed to "(System.UInt32, System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexBuffer&gt;"<br /><h2>Struct: InputElementDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputElementDescription) : System.Boolean</span><br /></span><h3>Field: AlignedByteOffset : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AlignedByteOffset() : System.UInt32">get_AlignedByteOffset() : System.UInt32</span>, <span id="set_AlignedByteOffset(System.UInt32) : System.Void">set_AlignedByteOffset(System.UInt32) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: InputSlot : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputSlot() : System.UInt32">get_InputSlot() : System.UInt32</span>, <span id="set_InputSlot(System.UInt32) : System.Void">set_InputSlot(System.UInt32) : System.Void</span><br /></span><h3>Field: InputSlotClass : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputClassification</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputSlotClass() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputClassification">get_InputSlotClass() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputClassification</span>, <span id="set_InputSlotClass(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputClassification) : System.Void">set_InputSlotClass(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.InputClassification) : System.Void</span><br /></span><h3>Field: InstanceDataStepRate : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InstanceDataStepRate() : System.UInt32">get_InstanceDataStepRate() : System.UInt32</span>, <span id="set_InstanceDataStepRate(System.UInt32) : System.Void">set_InstanceDataStepRate(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticIndex() : System.UInt32">get_SemanticIndex() : System.UInt32</span>, <span id="set_SemanticIndex(System.UInt32) : System.Void">set_SemanticIndex(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticName : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticName() : System.String">get_SemanticName() : System.String</span>, <span id="set_SemanticName(System.String) : System.Void">set_SemanticName(System.String) : System.Void</span><br /></span><h2>Enum: MapFlag</h2>
    Renamed to "MapOptions"<br /><h3>Field: Unspecified</h3>
    Renamed to "None"<br /><h2>Struct: MappedSubresource</h2><h3>Field: Data : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Data() : System.IntPtr">get_Data() : System.IntPtr</span>, <span id="set_Data(System.IntPtr) : System.Void">set_Data(System.IntPtr) : System.Void</span><br /></span><h3>Field: DepthPitch : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthPitch() : System.UInt32">get_DepthPitch() : System.UInt32</span>, <span id="set_DepthPitch(System.UInt32) : System.Void">set_DepthPitch(System.UInt32) : System.Void</span><br /></span><h3>Field: RowPitch : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RowPitch() : System.UInt32">get_RowPitch() : System.UInt32</span>, <span id="set_RowPitch(System.UInt32) : System.Void">set_RowPitch(System.UInt32) : System.Void</span><br /></span><h2>Struct: Message</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Message) : System.Boolean</span><br /></span><h3>Field: Category : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageCategory</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Category() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageCategory">get_Category() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageCategory</span>, <span id="set_Category(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageCategory) : System.Void">set_Category(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageCategory) : System.Void</span><br /></span><h3>Field: Description : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Description() : System.String">get_Description() : System.String</span>, <span id="set_Description(System.String) : System.Void">set_Description(System.String) : System.Void</span><br /></span><h3>Field: Id : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageId</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Id() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageId">get_Id() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageId</span>, <span id="set_Id(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageId) : System.Void">set_Id(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageId) : System.Void</span><br /></span><h3>Field: Severity : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageSeverity</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Severity() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageSeverity">get_Severity() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageSeverity</span>, <span id="set_Severity(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageSeverity) : System.Void">set_Severity(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MessageSeverity) : System.Void</span><br /></span><h2>Enum: MessageId</h2><h3>Field: BlendstateGetdescLegacy</h3>
    Renamed to "BlendStateGetDescLegacy"<br /><h3>Field: BufferMapAlreadymapped</h3>
    Renamed to "BufferMapAlreadyMapped"<br /><h3>Field: BufferMapDeviceremovedReturn</h3>
    Renamed to "BufferMapDeviceRemovedReturn"<br /><h3>Field: BufferMapInvalidflags</h3>
    Renamed to "BufferMapInvalidFlags"<br /><h3>Field: BufferMapInvalidmaptype</h3>
    Renamed to "BufferMapInvalidMapType"<br /><h3>Field: BufferUnmapNotmapped</h3>
    Renamed to "BufferUnmapNotMapped"<br /><h3>Field: CheckcounterOutofrangeCounter</h3>
    Renamed to "CheckCounterOutOfRangeCounter"<br /><h3>Field: CheckcounterUnsupportedWellknownCounter</h3>
    Renamed to "CheckCounterUnsupportedWellKnownCounter"<br /><h3>Field: CheckformatsupportFormatDeprecated</h3>
    Renamed to "CheckFormatSupportFormatDeprecated"<br /><h3>Field: CheckmultisamplequalitylevelsFormatDeprecated</h3>
    Renamed to "CheckMultisampleQualityLevelsFormatDeprecated"<br /><h3>Field: CleardepthstencilviewDenormflush</h3>
    Renamed to "ClearDepthStencilViewDenormFlush"<br /><h3>Field: CleardepthstencilviewInvalid</h3>
    Renamed to "ClearDepthStencilViewInvalid"<br /><h3>Field: ClearrendertargetviewDenormflush</h3>
    Renamed to "ClearRenderTargetViewDenormFlush"<br /><h3>Field: CopyresourceInvaliddestinationstate</h3>
    Renamed to "CopyResourceInvalidDestinationState"<br /><h3>Field: CopyresourceInvalidsource</h3>
    Renamed to "CopyResourceInvalidSource"<br /><h3>Field: CopyresourceInvalidsourcestate</h3>
    Renamed to "CopyResourceInvalidSourceState"<br /><h3>Field: CopysubresourceregionInvaliddestinationstate</h3>
    Renamed to "CopySubresourceRegionInvalidDestinationState"<br /><h3>Field: CopysubresourceregionInvaliddestinationsubresource</h3>
    Renamed to "CopySubresourceRegionInvalidDestinationSubresource"<br /><h3>Field: CopysubresourceregionInvalidsource</h3>
    Renamed to "CopySubresourceRegionInvalidSource"<br /><h3>Field: CopysubresourceregionInvalidsourcebox</h3>
    Renamed to "CopySubresourceRegionInvalidSourceBox"<br /><h3>Field: CopysubresourceregionInvalidsourcestate</h3>
    Renamed to "CopySubresourceRegionInvalidSourceState"<br /><h3>Field: CopysubresourceregionInvalidsourcesubresource</h3>
    Renamed to "CopySubresourceRegionInvalidSourceSubresource"<br /><h3>Field: CreateblendstateInvalidblendop</h3>
    Renamed to "CreateBlendStateInvalidBlendOperation"<br /><h3>Field: CreateblendstateInvalidblendopalpha</h3>
    Renamed to "CreateBlendStateInvalidBlendOperationAlpha"<br /><h3>Field: CreateblendstateInvaliddestblend</h3>
    Renamed to "CreateBlendStateInvalidDestinationBlend"<br /><h3>Field: CreateblendstateInvaliddestblendalpha</h3>
    Renamed to "CreateBlendStateInvalidDestinationBlendAlpha"<br /><h3>Field: CreateblendstateInvalidrendertargetwritemask</h3>
    Renamed to "CreateBlendStateInvalidRenderTargetWriteMask"<br /><h3>Field: CreateblendstateInvalidsrcblend</h3>
    Renamed to "CreateBlendStateInvalidSourceBlend"<br /><h3>Field: CreateblendstateInvalidsrcblendalpha</h3>
    Renamed to "CreateBlendStateInvalidSourceBlendAlpha"<br /><h3>Field: CreateblendstateNulldesc</h3>
    Renamed to "CreateBlendStateNullDesc"<br /><h3>Field: CreateblendstateToomanyobjects</h3>
    Renamed to "CreateBlendStateTooManyObjects"<br /><h3>Field: CreatebufferInvalidargReturn</h3>
    Renamed to "CreateBufferInvalidArgReturn"<br /><h3>Field: CreatebufferInvalidbindflags</h3>
    Renamed to "CreateBufferInvalidBindFlags"<br /><h3>Field: CreatebufferInvalidconstantbufferbindings</h3>
    Renamed to "CreateBufferInvalidConstantBufferBindings"<br /><h3>Field: CreatebufferInvalidcpuaccessflags</h3>
    Renamed to "CreateBufferInvalidCpuAccessFlags"<br /><h3>Field: CreatebufferInvaliddimensions</h3>
    Renamed to "CreateBufferInvalidDimensions"<br /><h3>Field: CreatebufferInvalidinitialdata</h3>
    Renamed to "CreateBufferInvalidInitialData"<br /><h3>Field: CreatebufferInvalidmiplevels</h3>
    Renamed to "CreateBufferInvalidMipLevels"<br /><h3>Field: CreatebufferInvalidmiscflags</h3>
    Renamed to "CreateBufferInvalidMiscFlags"<br /><h3>Field: CreatebufferInvalidsamples</h3>
    Renamed to "CreateBufferInvalidSamples"<br /><h3>Field: CreatebufferLargeallocation</h3>
    Renamed to "CreateBufferLargeAllocation"<br /><h3>Field: CreatebufferNulldesc</h3>
    Renamed to "CreateBufferNullDesc"<br /><h3>Field: CreatebufferOutofmemoryReturn</h3>
    Renamed to "CreateBufferOutOfMemoryReturn"<br /><h3>Field: CreatebufferUnrecognizedbindflags</h3>
    Renamed to "CreateBufferUnrecognizedBindFlags"<br /><h3>Field: CreatebufferUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateBufferUnrecognizedCpuAccessFlags"<br /><h3>Field: CreatebufferUnrecognizedformat</h3>
    Renamed to "CreateBufferUnrecognizedFormat"<br /><h3>Field: CreatebufferUnrecognizedmiscflags</h3>
    Renamed to "CreateBufferUnrecognizedMiscFlags"<br /><h3>Field: CreatebufferUnrecognizedusage</h3>
    Renamed to "CreateBufferUnrecognizedUsage"<br /><h3>Field: CreatecounterNonexclusiveReturn</h3>
    Renamed to "CreateCounterNonexclusiveReturn"<br /><h3>Field: CreatecounterNulldesc</h3>
    Renamed to "CreateCounterNullDesc"<br /><h3>Field: CreatecounterOutofmemoryReturn</h3>
    Renamed to "CreateCounterOutOfMemoryReturn"<br /><h3>Field: CreatecounterOutofrangeCounter</h3>
    Renamed to "CreateCounterOutOfRangeCounter"<br /><h3>Field: CreatecounterSimultaneousActiveCountersExhausted</h3>
    Renamed to "CreateCounterSimultaneousActiveCountersExhausted"<br /><h3>Field: CreatecounterUnsupportedWellknownCounter</h3>
    Renamed to "CreateCounterUnsupportedWellKnownCounter"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilFailOperation"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilfunc</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilFunc"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilpassop</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilPassOperation"<br /><h3>Field: CreatedepthstencilstateInvalidbackfacestencilzfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidBackFaceStencilZFailOperation"<br /><h3>Field: CreatedepthstencilstateInvaliddepthfunc</h3>
    Renamed to "CreateDepthStencilStateInvalidDepthFunc"<br /><h3>Field: CreatedepthstencilstateInvaliddepthwritemask</h3>
    Renamed to "CreateDepthStencilStateInvalidDepthWriteMask"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilFailOperation"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilfunc</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilFunc"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilpassop</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilPassOperation"<br /><h3>Field: CreatedepthstencilstateInvalidfrontfacestencilzfailop</h3>
    Renamed to "CreateDepthStencilStateInvalidFrontFaceStencilZFailOperation"<br /><h3>Field: CreatedepthstencilstateNulldesc</h3>
    Renamed to "CreateDepthStencilStateNullDesc"<br /><h3>Field: CreatedepthstencilstateToomanyobjects</h3>
    Renamed to "CreateDepthStencilStateTooManyObjects"<br /><h3>Field: CreatedepthstencilviewInvalidargReturn</h3>
    Renamed to "CreateDepthStencilViewInvalidArgReturn"<br /><h3>Field: CreatedepthstencilviewInvaliddesc</h3>
    Renamed to "CreateDepthStencilViewInvalidDesc"<br /><h3>Field: CreatedepthstencilviewInvaliddimensions</h3>
    Renamed to "CreateDepthStencilViewInvalidDimensions"<br /><h3>Field: CreatedepthstencilviewInvalidformat</h3>
    Renamed to "CreateDepthStencilViewInvalidFormat"<br /><h3>Field: CreatedepthstencilviewInvalidresource</h3>
    Renamed to "CreateDepthStencilViewInvalidResource"<br /><h3>Field: CreatedepthstencilviewOutofmemoryReturn</h3>
    Renamed to "CreateDepthStencilViewOutOfMemoryReturn"<br /><h3>Field: CreatedepthstencilviewToomanyobjects</h3>
    Renamed to "CreateDepthStencilViewTooManyObjects"<br /><h3>Field: CreatedepthstencilviewUnrecognizedformat</h3>
    Renamed to "CreateDepthStencilViewUnrecognizedFormat"<br /><h3>Field: CreategeometryshaderInvalidshaderbytecode</h3>
    Renamed to "CreateGeometryShaderInvalidShaderBytecode"<br /><h3>Field: CreategeometryshaderInvalidshadertype</h3>
    Renamed to "CreateGeometryShaderInvalidShaderType"<br /><h3>Field: CreategeometryshaderOutofmemory</h3>
    Renamed to "CreateGeometryShaderOutOfMemory"<br /><h3>Field: CreategeometryshaderwithstreamoutputCanthaveonlygaps</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputCannotHaveOnlyGaps"<br /><h3>Field: CreategeometryshaderwithstreamoutputDecltoocomplex</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputDeclTooComplex"<br /><h3>Field: CreategeometryshaderwithstreamoutputExpecteddecl</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputExpectedDecl"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidcomponentcount</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidComponentCount"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidgapdefinition</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidGapDefinition"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidnumentries</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidNumEntries"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidoutputslot</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidOutputSlot"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidoutputstreamstride</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidOutputStreamStride"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidshaderbytecode</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidShaderBytecode"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidshadertype</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidShaderType"<br /><h3>Field: CreategeometryshaderwithstreamoutputInvalidstartcomponentandcomponentcount</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputInvalidStartComponentAndComponentCount"<br /><h3>Field: CreategeometryshaderwithstreamoutputMaskmismatch</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputMaskMismatch"<br /><h3>Field: CreategeometryshaderwithstreamoutputMissingoutputsignature</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputMissingOutputSignature"<br /><h3>Field: CreategeometryshaderwithstreamoutputMissingsemantic</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputMissingSemantic"<br /><h3>Field: CreategeometryshaderwithstreamoutputOnlyoneelementperslot</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOnlyOneElementPerSlot"<br /><h3>Field: CreategeometryshaderwithstreamoutputOutofmemory</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOutOfMemory"<br /><h3>Field: CreategeometryshaderwithstreamoutputOutputslot0expected</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOutputSlot0Expected"<br /><h3>Field: CreategeometryshaderwithstreamoutputOutputstreamstrideunused</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputOutputStreamStrideUnused"<br /><h3>Field: CreategeometryshaderwithstreamoutputRepeatedoutput</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputRepeatedOutput"<br /><h3>Field: CreategeometryshaderwithstreamoutputTrailingDigitInSemantic</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputTrailingDigitInSemantic"<br /><h3>Field: CreategeometryshaderwithstreamoutputUnexpecteddecl</h3>
    Renamed to "CreateGeometryShaderWithStreamOutputUnexpectedDecl"<br /><h3>Field: CreateinputlayoutDuplicatesemantic</h3>
    Renamed to "CreateInputLayoutDuplicateSemantic"<br /><h3>Field: CreateinputlayoutIncompatibleformat</h3>
    Renamed to "CreateInputLayoutIncompatibleFormat"<br /><h3>Field: CreateinputlayoutInvalidalignment</h3>
    Renamed to "CreateInputLayoutInvalidAlignment"<br /><h3>Field: CreateinputlayoutInvalidformat</h3>
    Renamed to "CreateInputLayoutInvalidFormat"<br /><h3>Field: CreateinputlayoutInvalidinputslotclass</h3>
    Renamed to "CreateInputLayoutInvalidInputSlotClass"<br /><h3>Field: CreateinputlayoutInvalidslot</h3>
    Renamed to "CreateInputLayoutInvalidSlot"<br /><h3>Field: CreateinputlayoutInvalidslotclasschange</h3>
    Renamed to "CreateInputLayoutInvalidSlotClassChange"<br /><h3>Field: CreateinputlayoutInvalidstepratechange</h3>
    Renamed to "CreateInputLayoutInvalidStepRateChange"<br /><h3>Field: CreateinputlayoutMissingelement</h3>
    Renamed to "CreateInputLayoutMissingElement"<br /><h3>Field: CreateinputlayoutNulldesc</h3>
    Renamed to "CreateInputLayoutNullDesc"<br /><h3>Field: CreateinputlayoutNullsemantic</h3>
    Renamed to "CreateInputLayoutNullSemantic"<br /><h3>Field: CreateinputlayoutOutofmemory</h3>
    Renamed to "CreateInputLayoutOutOfMemory"<br /><h3>Field: CreateinputlayoutSteprateslotclassmismatch</h3>
    Renamed to "CreateInputLayoutStepRateSlotClassMismatch"<br /><h3>Field: CreateinputlayoutToomanyelements</h3>
    Renamed to "CreateInputLayoutTooManyElements"<br /><h3>Field: CreateinputlayoutTrailingDigitInSemantic</h3>
    Renamed to "CreateInputLayoutTrailingDigitInSemantic"<br /><h3>Field: CreateinputlayoutTypeMismatch</h3>
    Renamed to "CreateInputLayoutTypeMismatch"<br /><h3>Field: CreateinputlayoutUnparseableinputsignature</h3>
    Renamed to "CreateInputLayoutUnparsableInputSignature"<br /><h3>Field: CreatepixelshaderInvalidshaderbytecode</h3>
    Renamed to "CreatePixelShaderInvalidShaderBytecode"<br /><h3>Field: CreatepixelshaderInvalidshadertype</h3>
    Renamed to "CreatePixelShaderInvalidShaderType"<br /><h3>Field: CreatepixelshaderOutofmemory</h3>
    Renamed to "CreatePixelShaderOutOfMemory"<br /><h3>Field: CreatepredicateOutofmemoryReturn</h3>
    Renamed to "CreatePredicateOutOfMemoryReturn"<br /><h3>Field: CreatequeryorpredicateInvalidmiscflags</h3>
    Renamed to "CreateQueryOrPredicateInvalidMiscFlags"<br /><h3>Field: CreatequeryorpredicateInvalidquery</h3>
    Renamed to "CreateQueryOrPredicateInvalidQuery"<br /><h3>Field: CreatequeryorpredicateNulldesc</h3>
    Renamed to "CreateQueryOrPredicateNullDesc"<br /><h3>Field: CreatequeryorpredicateUnexpectedmiscflag</h3>
    Renamed to "CreateQueryOrPredicateUnexpectedMiscFlag"<br /><h3>Field: CreatequeryOutofmemoryReturn</h3>
    Renamed to "CreateQueryOutOfMemoryReturn"<br /><h3>Field: CreaterasterizerstateInvalidcullmode</h3>
    Renamed to "CreateRasterizerStateInvalidCullMode"<br /><h3>Field: CreaterasterizerstateInvaliddepthbiasclamp</h3>
    Renamed to "CreateRasterizerStateInvalidDepthBiasClamp"<br /><h3>Field: CreaterasterizerstateInvalidfillmode</h3>
    Renamed to "CreateRasterizerStateInvalidFillMode"<br /><h3>Field: CreaterasterizerstateInvalidslopescaleddepthbias</h3>
    Renamed to "CreateRasterizerStateInvalidSlopeScaledDepthBias"<br /><h3>Field: CreaterasterizerstateNulldesc</h3>
    Renamed to "CreateRasterizerStateNullDesc"<br /><h3>Field: CreaterasterizerstateToomanyobjects</h3>
    Renamed to "CreateRasterizerStateTooManyObjects"<br /><h3>Field: CreaterendertargetviewInvalidargReturn</h3>
    Renamed to "CreateRenderTargetViewInvalidArgReturn"<br /><h3>Field: CreaterendertargetviewInvaliddesc</h3>
    Renamed to "CreateRenderTargetViewInvalidDesc"<br /><h3>Field: CreaterendertargetviewInvaliddimensions</h3>
    Renamed to "CreateRenderTargetViewInvalidDimensions"<br /><h3>Field: CreaterendertargetviewInvalidformat</h3>
    Renamed to "CreateRenderTargetViewInvalidFormat"<br /><h3>Field: CreaterendertargetviewInvalidresource</h3>
    Renamed to "CreateRenderTargetViewInvalidResource"<br /><h3>Field: CreaterendertargetviewOutofmemoryReturn</h3>
    Renamed to "CreateRenderTargetViewOutOfMemoryReturn"<br /><h3>Field: CreaterendertargetviewToomanyobjects</h3>
    Renamed to "CreateRenderTargetViewTooManyObjects"<br /><h3>Field: CreaterendertargetviewUnrecognizedformat</h3>
    Renamed to "CreateRenderTargetViewUnrecognizedFormat"<br /><h3>Field: CreaterendertargetviewUnsupportedformat</h3>
    Renamed to "CreateRenderTargetViewUnsupportedFormat"<br /><h3>Field: CreatesamplerstateInvalidaddressu</h3>
    Renamed to "CreateSamplerStateInvalidAddressU"<br /><h3>Field: CreatesamplerstateInvalidaddressv</h3>
    Renamed to "CreateSamplerStateInvalidAddressV"<br /><h3>Field: CreatesamplerstateInvalidaddressw</h3>
    Renamed to "CreateSamplerStateInvalidAddressW"<br /><h3>Field: CreatesamplerstateInvalidcomparisonfunc</h3>
    Renamed to "CreateSamplerStateInvalidComparisonFunc"<br /><h3>Field: CreatesamplerstateInvalidfilter</h3>
    Renamed to "CreateSamplerStateInvalidFilter"<br /><h3>Field: CreatesamplerstateInvalidmaxanisotropy</h3>
    Renamed to "CreateSamplerStateInvalidMaxAnisotropy"<br /><h3>Field: CreatesamplerstateInvalidmaxlod</h3>
    Renamed to "CreateSamplerStateInvalidMaxLod"<br /><h3>Field: CreatesamplerstateInvalidminlod</h3>
    Renamed to "CreateSamplerStateInvalidMinLod"<br /><h3>Field: CreatesamplerstateInvalidmiplodbias</h3>
    Renamed to "CreateSamplerStateInvalidMipLodBias"<br /><h3>Field: CreatesamplerstateNulldesc</h3>
    Renamed to "CreateSamplerStateNullDesc"<br /><h3>Field: CreatesamplerstateToomanyobjects</h3>
    Renamed to "CreateSamplerStateTooManyObjects"<br /><h3>Field: CreateshaderresourceviewInvalidargReturn</h3>
    Renamed to "CreateShaderResourceViewInvalidArgReturn"<br /><h3>Field: CreateshaderresourceviewInvaliddesc</h3>
    Renamed to "CreateShaderResourceViewInvalidDesc"<br /><h3>Field: CreateshaderresourceviewInvaliddimensions</h3>
    Renamed to "CreateShaderResourceViewInvalidDimensions"<br /><h3>Field: CreateshaderresourceviewInvalidformat</h3>
    Renamed to "CreateShaderResourceViewInvalidFormat"<br /><h3>Field: CreateshaderresourceviewInvalidresource</h3>
    Renamed to "CreateShaderResourceViewInvalidResource"<br /><h3>Field: CreateshaderresourceviewOutofmemoryReturn</h3>
    Renamed to "CreateShaderResourceViewOutOfMemoryReturn"<br /><h3>Field: CreateshaderresourceviewToomanyobjects</h3>
    Renamed to "CreateShaderResourceViewTooManyObjects"<br /><h3>Field: CreateshaderresourceviewUnrecognizedformat</h3>
    Renamed to "CreateShaderResourceViewUnrecognizedFormat"<br /><h3>Field: Createtexture1dInvalidargReturn</h3>
    Renamed to "CreateTexture1DInvalidArgReturn"<br /><h3>Field: Createtexture1dInvalidbindflags</h3>
    Renamed to "CreateTexture1DInvalidBindFlags"<br /><h3>Field: Createtexture1dInvalidcpuaccessflags</h3>
    Renamed to "CreateTexture1DInvalidCpuAccessFlags"<br /><h3>Field: Createtexture1dInvaliddimensions</h3>
    Renamed to "CreateTexture1DInvalidDimensions"<br /><h3>Field: Createtexture1dInvalidinitialdata</h3>
    Renamed to "CreateTexture1DInvalidInitialData"<br /><h3>Field: Createtexture1dInvalidmiplevels</h3>
    Renamed to "CreateTexture1DInvalidMipLevels"<br /><h3>Field: Createtexture1dInvalidmiscflags</h3>
    Renamed to "CreateTexture1DInvalidMiscFlags"<br /><h3>Field: Createtexture1dInvalidsamples</h3>
    Renamed to "CreateTexture1DInvalidSamples"<br /><h3>Field: Createtexture1dLargeallocation</h3>
    Renamed to "CreateTexture1DLargeAllocation"<br /><h3>Field: Createtexture1dNulldesc</h3>
    Renamed to "CreateTexture1DNullDesc"<br /><h3>Field: Createtexture1dOutofmemoryReturn</h3>
    Renamed to "CreateTexture1DOutOfMemoryReturn"<br /><h3>Field: Createtexture1dUnrecognizedbindflags</h3>
    Renamed to "CreateTexture1DUnrecognizedBindFlags"<br /><h3>Field: Createtexture1dUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateTexture1DUnrecognizedCpuAccessFlags"<br /><h3>Field: Createtexture1dUnrecognizedformat</h3>
    Renamed to "CreateTexture1DUnrecognizedFormat"<br /><h3>Field: Createtexture1dUnrecognizedmiscflags</h3>
    Renamed to "CreateTexture1DUnrecognizedMiscFlags"<br /><h3>Field: Createtexture1dUnrecognizedusage</h3>
    Renamed to "CreateTexture1DUnrecognizedUsage"<br /><h3>Field: Createtexture1dUnsupportedformat</h3>
    Renamed to "CreateTexture1DUnsupportedFormat"<br /><h3>Field: Createtexture2dInvalidargReturn</h3>
    Renamed to "CreateTexture2DInvalidArgReturn"<br /><h3>Field: Createtexture2dInvalidbindflags</h3>
    Renamed to "CreateTexture2DInvalidBindFlags"<br /><h3>Field: Createtexture2dInvalidcpuaccessflags</h3>
    Renamed to "CreateTexture2DInvalidCpuAccessFlags"<br /><h3>Field: Createtexture2dInvaliddimensions</h3>
    Renamed to "CreateTexture2DInvalidDimensions"<br /><h3>Field: Createtexture2dInvalidinitialdata</h3>
    Renamed to "CreateTexture2DInvalidInitialData"<br /><h3>Field: Createtexture2dInvalidmiplevels</h3>
    Renamed to "CreateTexture2DInvalidMipLevels"<br /><h3>Field: Createtexture2dInvalidmiscflags</h3>
    Renamed to "CreateTexture2DInvalidMiscFlags"<br /><h3>Field: Createtexture2dInvalidsamples</h3>
    Renamed to "CreateTexture2DInvalidSamples"<br /><h3>Field: Createtexture2dLargeallocation</h3>
    Renamed to "CreateTexture2DLargeAllocation"<br /><h3>Field: Createtexture2dNulldesc</h3>
    Renamed to "CreateTexture2DNullDesc"<br /><h3>Field: Createtexture2dOutofmemoryReturn</h3>
    Renamed to "CreateTexture2DOutOfMemoryReturn"<br /><h3>Field: Createtexture2dUnrecognizedbindflags</h3>
    Renamed to "CreateTexture2DUnrecognizedBindFlags"<br /><h3>Field: Createtexture2dUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateTexture2DUnrecognizedCpuAccessFlags"<br /><h3>Field: Createtexture2dUnrecognizedformat</h3>
    Renamed to "CreateTexture2DUnrecognizedFormat"<br /><h3>Field: Createtexture2dUnrecognizedmiscflags</h3>
    Renamed to "CreateTexture2DUnrecognizedMiscFlags"<br /><h3>Field: Createtexture2dUnrecognizedusage</h3>
    Renamed to "CreateTexture2DUnrecognizedUsage"<br /><h3>Field: Createtexture2dUnsupportedformat</h3>
    Renamed to "CreateTexture2DUnsupportedFormat"<br /><h3>Field: Createtexture3dInvalidargReturn</h3>
    Renamed to "CreateTexture3DInvalidArgReturn"<br /><h3>Field: Createtexture3dInvalidbindflags</h3>
    Renamed to "CreateTexture3DInvalidBindFlags"<br /><h3>Field: Createtexture3dInvalidcpuaccessflags</h3>
    Renamed to "CreateTexture3DInvalidCpuAccessFlags"<br /><h3>Field: Createtexture3dInvaliddimensions</h3>
    Renamed to "CreateTexture3DInvalidDimensions"<br /><h3>Field: Createtexture3dInvalidinitialdata</h3>
    Renamed to "CreateTexture3DInvalidInitialData"<br /><h3>Field: Createtexture3dInvalidmiplevels</h3>
    Renamed to "CreateTexture3DInvalidMipLevels"<br /><h3>Field: Createtexture3dInvalidmiscflags</h3>
    Renamed to "CreateTexture3DInvalidMiscFlags"<br /><h3>Field: Createtexture3dInvalidsamples</h3>
    Renamed to "CreateTexture3DInvalidSamples"<br /><h3>Field: Createtexture3dLargeallocation</h3>
    Renamed to "CreateTexture3DLargeAllocation"<br /><h3>Field: Createtexture3dNulldesc</h3>
    Renamed to "CreateTexture3DNullDesc"<br /><h3>Field: Createtexture3dOutofmemoryReturn</h3>
    Renamed to "CreateTexture3DOutOfMemoryReturn"<br /><h3>Field: Createtexture3dUnrecognizedbindflags</h3>
    Renamed to "CreateTexture3DUnrecognizedBindFlags"<br /><h3>Field: Createtexture3dUnrecognizedcpuaccessflags</h3>
    Renamed to "CreateTexture3DUnrecognizedCpuAccessFlags"<br /><h3>Field: Createtexture3dUnrecognizedformat</h3>
    Renamed to "CreateTexture3DUnrecognizedFormat"<br /><h3>Field: Createtexture3dUnrecognizedmiscflags</h3>
    Renamed to "CreateTexture3DUnrecognizedMiscFlags"<br /><h3>Field: Createtexture3dUnrecognizedusage</h3>
    Renamed to "CreateTexture3DUnrecognizedUsage"<br /><h3>Field: Createtexture3dUnsupportedformat</h3>
    Renamed to "CreateTexture3DUnsupportedFormat"<br /><h3>Field: CreatevertexshaderInvalidshaderbytecode</h3>
    Renamed to "CreateVertexShaderInvalidShaderBytecode"<br /><h3>Field: CreatevertexshaderInvalidshadertype</h3>
    Renamed to "CreateVertexShaderInvalidShaderType"<br /><h3>Field: CreatevertexshaderOutofmemory</h3>
    Renamed to "CreateVertexShaderOutOfMemory"<br /><h3>Field: DeviceDrawGsInputPrimitiveMismatch</h3>
    Renamed to "DeviceDrawGSInputPrimitiveMismatch"<br /><h3>Field: DeviceDrawindexedIndexposOverflow</h3>
    Renamed to "DeviceDrawIndexedIndexPosOverflow"<br /><h3>Field: DeviceDrawindexedinstancedIndexposOverflow</h3>
    Renamed to "DeviceDrawIndexedInstancedIndexPosOverflow"<br /><h3>Field: DeviceDrawindexedinstancedInstanceposOverflow</h3>
    Renamed to "DeviceDrawIndexedInstancedInstancePosOverflow"<br /><h3>Field: DeviceDrawInputlayoutNotSet</h3>
    Renamed to "DeviceDrawInputLayoutNotSet"<br /><h3>Field: DeviceDrawinstancedInstanceposOverflow</h3>
    Renamed to "DeviceDrawInstancedInstancePosOverflow"<br /><h3>Field: DeviceDrawinstancedVertexposOverflow</h3>
    Renamed to "DeviceDrawInstancedVertexPosOverflow"<br /><h3>Field: DeviceDrawInvalidPrimitivetopology</h3>
    Renamed to "DeviceDrawInvalidPrimitiveTopology"<br /><h3>Field: DeviceDrawOmDualSourceBlendingCanOnlyHaveRenderTarget_0</h3>
    Renamed to "DeviceDrawOMDualSourceBlendingCanOnlyHaveRenderTargetZero"<br /><h3>Field: DeviceDrawOmRenderTargetDoesNotSupportBlending</h3>
    Renamed to "DeviceDrawOMRenderTargetDoesNotSupportBlending"<br /><h3>Field: DeviceDrawPsOutputTypeMismatch</h3>
    Renamed to "DeviceDrawPSOutputTypeMismatch"<br /><h3>Field: DeviceDrawResourceFormatLdUnsupported</h3>
    Renamed to "DeviceDrawResourceFormatLDUnsupported"<br /><h3>Field: DeviceDrawShaderresourceviewNotSet</h3>
    Renamed to "DeviceDrawShaderResourceViewNotSet"<br /><h3>Field: DeviceDrawVertexposOverflow</h3>
    Renamed to "DeviceDrawVertexPosOverflow"<br /><h3>Field: DeviceGeneratemipsResourceInvalid</h3>
    Renamed to "DeviceGenerateMipsResourceInvalid"<br /><h3>Field: DeviceGsgetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceGSGetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceGsgetsamplersSamplersEmpty</h3>
    Renamed to "DeviceGSGetSamplersSamplersEmpty"<br /><h3>Field: DeviceGsgetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceGSGetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceGssetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceGSSetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceGssetconstantbuffersHazard</h3>
    Renamed to "DeviceGSSetConstantBuffersHazard"<br /><h3>Field: DeviceGssetsamplersSamplersEmpty</h3>
    Renamed to "DeviceGSSetSamplersSamplersEmpty"<br /><h3>Field: DeviceGssetshaderresourcesHazard</h3>
    Renamed to "DeviceGSSetShaderResourcesHazard"<br /><h3>Field: DeviceGssetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceGSSetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceIagetvertexbuffersBuffersEmpty</h3>
    Renamed to "DeviceIAGetVertexBuffersBuffersEmpty"<br /><h3>Field: DeviceIasetindexbufferFormatInvalid</h3>
    Renamed to "DeviceIASetIndexBufferFormatInvalid"<br /><h3>Field: DeviceIasetindexbufferHazard</h3>
    Renamed to "DeviceIASetIndexBufferHazard"<br /><h3>Field: DeviceIasetindexbufferOffsetTooLarge</h3>
    Renamed to "DeviceIASetIndexBufferOffsetTooLarge"<br /><h3>Field: DeviceIasetindexbufferOffsetUnaligned</h3>
    Renamed to "DeviceIASetIndexBufferOffsetUnaligned"<br /><h3>Field: DeviceIasetprimitivetopologyTopologyUndefined</h3>
    Renamed to "DeviceIASetPrimitiveTopologyTopologyUndefined"<br /><h3>Field: DeviceIasetprimitivetopologyTopologyUnrecognized</h3>
    Renamed to "DeviceIASetPrimitiveTopologyTopologyUnrecognized"<br /><h3>Field: DeviceIasetvertexbuffersBuffersEmpty</h3>
    Renamed to "DeviceIASetVertexBuffersBuffersEmpty"<br /><h3>Field: DeviceIasetvertexbuffersHazard</h3>
    Renamed to "DeviceIASetVertexBuffersHazard"<br /><h3>Field: DeviceIasetvertexbuffersOffsetTooLarge</h3>
    Renamed to "DeviceIASetVertexBuffersOffsetTooLarge"<br /><h3>Field: DeviceOmsetrendertargetsHazard</h3>
    Renamed to "DeviceOMSetRenderTargetsHazard"<br /><h3>Field: DeviceOpenSharedResourceBadinterfaceReturn</h3>
    Renamed to "DeviceOpenSharedResourceBadInterfaceReturn"<br /><h3>Field: DeviceOpenSharedResourceInvalidargReturn</h3>
    Renamed to "DeviceOpenSharedResourceInvalidArgReturn"<br /><h3>Field: DeviceOpenSharedResourceOutofmemoryReturn</h3>
    Renamed to "DeviceOpenSharedResourceOutOfMemoryReturn"<br /><h3>Field: DevicePsgetconstantbuffersBuffersEmpty</h3>
    Renamed to "DevicePSGetConstantBuffersBuffersEmpty"<br /><h3>Field: DevicePsgetsamplersSamplersEmpty</h3>
    Renamed to "DevicePSGetSamplersSamplersEmpty"<br /><h3>Field: DevicePsgetshaderresourcesViewsEmpty</h3>
    Renamed to "DevicePSGetShaderResourcesViewsEmpty"<br /><h3>Field: DevicePssetconstantbuffersBuffersEmpty</h3>
    Renamed to "DevicePSSetConstantBuffersBuffersEmpty"<br /><h3>Field: DevicePssetconstantbuffersHazard</h3>
    Renamed to "DevicePSSetConstantBuffersHazard"<br /><h3>Field: DevicePssetsamplersSamplersEmpty</h3>
    Renamed to "DevicePSSetSamplersSamplersEmpty"<br /><h3>Field: DevicePssetshaderresourcesHazard</h3>
    Renamed to "DevicePSSetShaderResourcesHazard"<br /><h3>Field: DevicePssetshaderresourcesViewsEmpty</h3>
    Renamed to "DevicePSSetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceResolvesubresourceDestinationInvalid</h3>
    Renamed to "DeviceResolveSubresourceDestinationInvalid"<br /><h3>Field: DeviceResolvesubresourceDestinationSubresourceInvalid</h3>
    Renamed to "DeviceResolveSubresourceDestinationSubresourceInvalid"<br /><h3>Field: DeviceResolvesubresourceFormatInvalid</h3>
    Renamed to "DeviceResolveSubresourceFormatInvalid"<br /><h3>Field: DeviceResolvesubresourceSourceInvalid</h3>
    Renamed to "DeviceResolveSubresourceSourceInvalid"<br /><h3>Field: DeviceResolvesubresourceSourceSubresourceInvalid</h3>
    Renamed to "DeviceResolveSubresourceSourceSubresourceInvalid"<br /><h3>Field: DeviceRsgetscissorrectsRectsEmpty</h3>
    Renamed to "DeviceRSGetScissorRectsRectsEmpty"<br /><h3>Field: DeviceRsgetviewportsViewportsEmpty</h3>
    Renamed to "DeviceRSGetViewportsViewportsEmpty"<br /><h3>Field: DeviceRssetscissorrectsInvalidscissor</h3>
    Renamed to "DeviceRSSetScissorRectsInvalidScissor"<br /><h3>Field: DeviceRssetviewportsDenormflush</h3>
    Renamed to "DeviceRSSetViewportsDenormFlush"<br /><h3>Field: DeviceRssetviewportsInvalidviewport</h3>
    Renamed to "DeviceRSSetViewportsInvalidViewport"<br /><h3>Field: DeviceSettextfiltersizeInvaliddimensions</h3>
    Renamed to "DeviceSetTextFilterSizeInvalidDimensions"<br /><h3>Field: DeviceShaderLinkageComponenttype</h3>
    Renamed to "DeviceShaderLinkageComponentType"<br /><h3>Field: DeviceShaderLinkageNeverwrittenAlwaysreads</h3>
    Renamed to "DeviceShaderLinkageNeverWrittenAlwaysReads"<br /><h3>Field: DeviceShaderLinkageRegisterindex</h3>
    Renamed to "DeviceShaderLinkageRegisterIndex"<br /><h3>Field: DeviceShaderLinkageRegistermask</h3>
    Renamed to "DeviceShaderLinkageRegisterMask"<br /><h3>Field: DeviceShaderLinkageSemanticnameNotFound</h3>
    Renamed to "DeviceShaderLinkageSemanticNameNotFound"<br /><h3>Field: DeviceShaderLinkageSystemvalue</h3>
    Renamed to "DeviceShaderLinkageSystemValue"<br /><h3>Field: DeviceSogettargetsBuffersEmpty</h3>
    Renamed to "DeviceSoGetTargetsBuffersEmpty"<br /><h3>Field: DeviceSosettargetsHazard</h3>
    Renamed to "DeviceSOSetTargetsHazard"<br /><h3>Field: DeviceSosettargetsOffsetUnaligned</h3>
    Renamed to "DeviceSoSetTargetsOffsetUnaligned"<br /><h3>Field: DeviceVsgetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceVSGetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceVsgetsamplersSamplersEmpty</h3>
    Renamed to "DeviceVSGetSamplersSamplersEmpty"<br /><h3>Field: DeviceVsgetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceVSGetShaderResourcesViewsEmpty"<br /><h3>Field: DeviceVssetconstantbuffersBuffersEmpty</h3>
    Renamed to "DeviceVSSetConstantBuffersBuffersEmpty"<br /><h3>Field: DeviceVssetconstantbuffersHazard</h3>
    Renamed to "DeviceVSSetConstantBuffersHazard"<br /><h3>Field: DeviceVssetsamplersSamplersEmpty</h3>
    Renamed to "DeviceVSSetSamplersSamplersEmpty"<br /><h3>Field: DeviceVssetshaderresourcesHazard</h3>
    Renamed to "DeviceVSSetShaderResourcesHazard"<br /><h3>Field: DeviceVssetshaderresourcesViewsEmpty</h3>
    Renamed to "DeviceVSSetShaderResourcesViewsEmpty"<br /><h3>Field: GetprivatedataMoredata</h3>
    Renamed to "GetPrivateDataMoreData"<br /><h3>Field: GssetconstantbuffersInvalidbuffer</h3>
    Renamed to "GSSetConstantBuffersInvalidBuffer"<br /><h3>Field: GssetconstantbuffersUnbinddeletingobject</h3>
    Renamed to "GSSetConstantBuffersUnbindDeletingObject"<br /><h3>Field: GssetsamplersUnbinddeletingobject</h3>
    Renamed to "GSSetSamplersUnbindDeletingObject"<br /><h3>Field: GssetshaderresourcesUnbinddeletingobject</h3>
    Renamed to "GSSetShaderResourcesUnbindDeletingObject"<br /><h3>Field: GssetshaderUnbinddeletingobject</h3>
    Renamed to "GSSetShaderUnbindDeletingObject"<br /><h3>Field: IasetindexbufferInvalidbuffer</h3>
    Renamed to "IASetIndexBufferInvalidBuffer"<br /><h3>Field: IasetindexbufferUnbinddeletingobject</h3>
    Renamed to "IASetIndexBufferUnbindDeletingObject"<br /><h3>Field: IasetinputlayoutUnbinddeletingobject</h3>
    Renamed to "IASetInputLayoutUnbindDeletingObject"<br /><h3>Field: IasetvertexbuffersInvalidbuffer</h3>
    Renamed to "IASetVertexBuffersInvalidBuffer"<br /><h3>Field: IasetvertexbuffersUnbinddeletingobject</h3>
    Renamed to "IASetVertexBuffersUnbindDeletingObject"<br /><h3>Field: MessageReportingOutofmemory</h3>
    Renamed to "MessageReportingOutOfMemory"<br /><h3>Field: OmsetblendstateUnbinddeletingobject</h3>
    Renamed to "OMSetBlendStateUnbindDeletingObject"<br /><h3>Field: OmsetdepthstencilstateUnbinddeletingobject</h3>
    Renamed to "OMSetDepthStencilStateUnbindDeletingObject"<br /><h3>Field: OmsetrendertargetsInvalidview</h3>
    Renamed to "OMSetRenderTargetsInvalidView"<br /><h3>Field: OmsetrendertargetsUnbinddeletingobject</h3>
    Renamed to "OMSetRenderTargetsUnbindDeletingObject"<br /><h3>Field: PssetconstantbuffersInvalidbuffer</h3>
    Renamed to "PSSetConstantBuffersInvalidBuffer"<br /><h3>Field: PssetconstantbuffersUnbinddeletingobject</h3>
    Renamed to "PSSetConstantBuffersUnbindDeletingObject"<br /><h3>Field: PssetsamplersUnbinddeletingobject</h3>
    Renamed to "PSSetSamplersUnbindDeletingObject"<br /><h3>Field: PssetshaderresourcesUnbinddeletingobject</h3>
    Renamed to "PSSetShaderResourcesUnbindDeletingObject"<br /><h3>Field: PssetshaderUnbinddeletingobject</h3>
    Renamed to "PSSetShaderUnbindDeletingObject"<br /><h3>Field: QueryGetdataInvalidCall</h3>
    Renamed to "QueryGetDataInvalidCall"<br /><h3>Field: QueryGetdataInvalidDatasize</h3>
    Renamed to "QueryGetDataInvalidDataSize"<br /><h3>Field: QueryGetdataInvalidFlags</h3>
    Renamed to "QueryGetDataInvalidFlags"<br /><h3>Field: RefKmdriverException</h3>
    Renamed to "RefKernelModeDriverException"<br /><h3>Field: RefUmdriverException</h3>
    Renamed to "RefUserModeDriverException"<br /><h3>Field: RssetstateUnbinddeletingobject</h3>
    Renamed to "RSSetStateUnbindDeletingObject"<br /><h3>Field: SetexceptionmodeDeviceremovedReturn</h3>
    Renamed to "SetExceptionModeDeviceRemovedReturn"<br /><h3>Field: SetexceptionmodeInvalidargReturn</h3>
    Renamed to "SetExceptionModeInvalidArgReturn"<br /><h3>Field: SetexceptionmodeUnrecognizedflags</h3>
    Renamed to "SetExceptionModeUnrecognizedFlags"<br /><h3>Field: SetpredicationInvalidPredicateState</h3>
    Renamed to "SetPredicationInvalidPredicateState"<br /><h3>Field: SetpredicationUnbinddeletingobject</h3>
    Renamed to "SetPredicationUnbindDeletingObject"<br /><h3>Field: SetprivatedataChangingparams</h3>
    Renamed to "SetPrivateDataChangingParams"<br /><h3>Field: SetprivatedataInvalidflags</h3>
    Renamed to "SetPrivateDataInvalidFlags"<br /><h3>Field: SetprivatedataInvalidfreedata</h3>
    Renamed to "SetPrivateDataInvalidFreeData"<br /><h3>Field: SetprivatedataInvalidiunknown</h3>
    Renamed to "SetPrivateDataInvalidIUnknown"<br /><h3>Field: SetprivatedataOutofmemory</h3>
    Renamed to "SetPrivateDataOutOfMemory"<br /><h3>Field: ShaderresourceviewGetdescLegacy</h3>
    Renamed to "ShaderResourceViewGetDescLegacy"<br /><h3>Field: SosettargetsInvalidbuffer</h3>
    Renamed to "SoSetTargetsInvalidBuffer"<br /><h3>Field: SosettargetsUnbinddeletingobject</h3>
    Renamed to "SOSetTargetsUnbindDeletingObject"<br /><h3>Field: Texture1dMapAlreadymapped</h3>
    Renamed to "Texture1DMapAlreadyMapped"<br /><h3>Field: Texture1dMapDeviceremovedReturn</h3>
    Renamed to "Texture1DMapDeviceRemovedReturn"<br /><h3>Field: Texture1dMapInvalidflags</h3>
    Renamed to "Texture1DMapInvalidFlags"<br /><h3>Field: Texture1dMapInvalidmaptype</h3>
    Renamed to "Texture1DMapInvalidMapType"<br /><h3>Field: Texture1dMapInvalidsubresource</h3>
    Renamed to "Texture1DMapInvalidSubresource"<br /><h3>Field: Texture1dUnmapInvalidsubresource</h3>
    Renamed to "Texture1DUnmapInvalidSubresource"<br /><h3>Field: Texture1dUnmapNotmapped</h3>
    Renamed to "Texture1DUnmapNotMapped"<br /><h3>Field: Texture2dMapAlreadymapped</h3>
    Renamed to "Texture2DMapAlreadyMapped"<br /><h3>Field: Texture2dMapDeviceremovedReturn</h3>
    Renamed to "Texture2DMapDeviceRemovedReturn"<br /><h3>Field: Texture2dMapInvalidflags</h3>
    Renamed to "Texture2DMapInvalidFlags"<br /><h3>Field: Texture2dMapInvalidmaptype</h3>
    Renamed to "Texture2DMapInvalidMapType"<br /><h3>Field: Texture2dMapInvalidsubresource</h3>
    Renamed to "Texture2DMapInvalidSubresource"<br /><h3>Field: Texture2dUnmapInvalidsubresource</h3>
    Renamed to "Texture2DUnmapInvalidSubresource"<br /><h3>Field: Texture2dUnmapNotmapped</h3>
    Renamed to "Texture2DUnmapNotMapped"<br /><h3>Field: Texture3dMapAlreadymapped</h3>
    Renamed to "Texture3DMapAlreadyMapped"<br /><h3>Field: Texture3dMapDeviceremovedReturn</h3>
    Renamed to "Texture3DMapDeviceRemovedReturn"<br /><h3>Field: Texture3dMapInvalidflags</h3>
    Renamed to "Texture3DMapInvalidFlags"<br /><h3>Field: Texture3dMapInvalidmaptype</h3>
    Renamed to "Texture3DMapInvalidMapType"<br /><h3>Field: Texture3dMapInvalidsubresource</h3>
    Renamed to "Texture3DMapInvalidSubresource"<br /><h3>Field: Texture3dUnmapInvalidsubresource</h3>
    Renamed to "Texture3DUnmapInvalidSubresource"<br /><h3>Field: Texture3dUnmapNotmapped</h3>
    Renamed to "Texture3DUnmapNotMapped"<br /><h3>Field: UpdatesubresourceInvaliddestinationbox</h3>
    Renamed to "UpdateSubresourceInvalidDestinationBox"<br /><h3>Field: UpdatesubresourceInvaliddestinationstate</h3>
    Renamed to "UpdateSubresourceInvalidDestinationState"<br /><h3>Field: UpdatesubresourceInvaliddestinationsubresource</h3>
    Renamed to "UpdateSubresourceInvalidDestinationSubresource"<br /><h3>Field: VssetconstantbuffersInvalidbuffer</h3>
    Renamed to "VSSetConstantBuffersInvalidBuffer"<br /><h3>Field: VssetconstantbuffersUnbinddeletingobject</h3>
    Renamed to "VSSetConstantBuffersUnbindDeletingObject"<br /><h3>Field: VssetsamplersUnbinddeletingobject</h3>
    Renamed to "VSSetSamplersUnbindDeletingObject"<br /><h3>Field: VssetshaderresourcesUnbinddeletingobject</h3>
    Renamed to "VSSetShaderResourcesUnbindDeletingObject"<br /><h3>Field: VssetshaderUnbinddeletingobject</h3>
    Renamed to "VSSetShaderUnbindDeletingObject"<br /><h2>Class: OutputMergerPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetBlendState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendState">GetBlendState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendState</span>, <span id="GetBlendState(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendState">GetBlendState(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba&amp;, System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendState</span>, <span id="GetDepthStencilState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilState">GetDepthStencilState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilState</span>, <span id="GetDepthStencilView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView">GetDepthStencilView() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView</span>, <span id="GetRenderTargets(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;">GetRenderTargets(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;</span>, <span id="GetRenderTargets(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;">GetRenderTargets(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;</span>, <span id="GetRenderTargetsAndUnorderedAccessViews(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView&amp;, System.UInt32, System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessView&gt;&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;">GetRenderTargetsAndUnorderedAccessViews(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView&amp;, System.UInt32, System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessView&gt;&amp;) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;</span>, <span id="GetUnorderedAccessViews(System.UInt32, System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessView&gt;">GetUnorderedAccessViews(System.UInt32, System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessView&gt;</span>, <span id="SetBlendState(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendState, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba, System.UInt32) : System.Void">SetBlendState(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendState, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba, System.UInt32) : System.Void</span>, <span id="SetRenderTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;) : System.Void">SetRenderTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="BlendState : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.OutputMergerBlendState">BlendState : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.OutputMergerBlendState</span>, <span id="DepthStencilState : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilState">DepthStencilState : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilState</span>, <span id="DepthStencilView : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView">DepthStencilView : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView</span>, <span id="RenderTargets : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.OutputMergerRenderTargets">RenderTargets : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.OutputMergerRenderTargets</span><br /></span><h3>Method: GetDepthStencilState(System.UInt32&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilState</h3>
    Renamed to "GetDepthStencilStateAndReferenceValue"<br /><h3>Method: SetDepthStencilState(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilState, System.UInt32) : System.Void</h3>
    Renamed to "SetDepthStencilStateAndReferenceValue"<br /><h3>Method: SetRenderTargets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView) : System.Void</h3>Accessibility changed to "not public"<br /><h3>Method: SetRenderTargetsAndUnorderedAccessViews(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView, System.UInt32, System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessView&gt;, System.UInt32[]) : System.Void</h3>Accessibility changed to "not public"<br />
    Signature changed to "(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetView&gt;, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.DepthStencilView, System.UInt32, System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessView&gt;, System.Collections.Generic.IEnumerable&lt;System.UInt32&gt;) : System.Void"<br /><h2>Class: PixelShaderPipelineStage</h2><h3>Method: GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader</h3>
    Renamed to "Shader"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader">get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader</span>, <span id="set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader) : System.Void">set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader) : System.Void</span><br /></span><h3>Method: GetShader(System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstance&gt;&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader</h3>
    Renamed to "GetShaderAndClasses"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader&gt;"<br /><h3>Method: SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.PixelShader&gt;) : System.Void"<br /><h2>Enum: Primitive</h2><h3>Field: ControlPointPatch1</h3>
    Renamed to "Primitive1AsControlPointPatch"<br /><h3>Field: ControlPointPatch10</h3>
    Renamed to "Primitive10AsControlPointPatch"<br /><h3>Field: ControlPointPatch11</h3>
    Renamed to "Primitive11AsControlPointPatch"<br /><h3>Field: ControlPointPatch12</h3>
    Renamed to "Primitive12AsControlPointPatch"<br /><h3>Field: ControlPointPatch13</h3>
    Renamed to "Primitive13AsControlPointPatch"<br /><h3>Field: ControlPointPatch14</h3>
    Renamed to "Primitive14AsControlPointPatch"<br /><h3>Field: ControlPointPatch15</h3>
    Renamed to "Primitive15AsControlPointPatch"<br /><h3>Field: ControlPointPatch16</h3>
    Renamed to "Primitive16AsControlPointPatch"<br /><h3>Field: ControlPointPatch17</h3>
    Renamed to "Primitive17AsControlPointPatch"<br /><h3>Field: ControlPointPatch18</h3>
    Renamed to "Primitive18AsControlPointPatch"<br /><h3>Field: ControlPointPatch19</h3>
    Renamed to "Primitive19AsControlPointPatch"<br /><h3>Field: ControlPointPatch2</h3>
    Renamed to "Primitive2AsControlPointPatch"<br /><h3>Field: ControlPointPatch20</h3>
    Renamed to "Primitive20AsControlPointPatch"<br /><h3>Field: ControlPointPatch21</h3>
    Renamed to "Primitive21AsControlPointPatch"<br /><h3>Field: ControlPointPatch22</h3>
    Renamed to "Primitive22AsControlPointPatch"<br /><h3>Field: ControlPointPatch23</h3>
    Renamed to "Primitive23AsControlPointPatch"<br /><h3>Field: ControlPointPatch24</h3>
    Renamed to "Primitive24AsControlPointPatch"<br /><h3>Field: ControlPointPatch25</h3>
    Renamed to "Primitive25AsControlPointPatch"<br /><h3>Field: ControlPointPatch26</h3>
    Renamed to "Primitive26AsControlPointPatch"<br /><h3>Field: ControlPointPatch27</h3>
    Renamed to "Primitive27AsControlPointPatch"<br /><h3>Field: ControlPointPatch28</h3>
    Renamed to "Primitive28AsControlPointPatch"<br /><h3>Field: ControlPointPatch29</h3>
    Renamed to "Primitive29AsControlPointPatch"<br /><h3>Field: ControlPointPatch3</h3>
    Renamed to "Primitive3AsControlPointPatch"<br /><h3>Field: ControlPointPatch30</h3>
    Renamed to "Primitive30AsControlPointPatch"<br /><h3>Field: ControlPointPatch31</h3>
    Renamed to "Primitive31AsControlPointPatch"<br /><h3>Field: ControlPointPatch32</h3>
    Renamed to "Primitive32AsControlPointPatch"<br /><h3>Field: ControlPointPatch4</h3>
    Renamed to "Primitive4AsControlPointPatch"<br /><h3>Field: ControlPointPatch5</h3>
    Renamed to "Primitive5AsControlPointPatch"<br /><h3>Field: ControlPointPatch6</h3>
    Renamed to "Primitive6AsControlPointPatch"<br /><h3>Field: ControlPointPatch7</h3>
    Renamed to "Primitive7AsControlPointPatch"<br /><h3>Field: ControlPointPatch8</h3>
    Renamed to "Primitive8AsControlPointPatch"<br /><h3>Field: ControlPointPatch9</h3>
    Renamed to "Primitive9AsControlPointPatch"<br /><h3>Field: LineAdj</h3>
    Renamed to "LineAdjacency"<br /><h3>Field: TriangleAdj</h3>
    Renamed to "TriangleAdjacency"<br /><h2>Enum: PrimitiveTopology</h2><h3>Field: ControlPointPatchList1</h3>
    Renamed to "PrimitiveTopology1AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList10</h3>
    Renamed to "PrimitiveTopology10AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList11</h3>
    Renamed to "PrimitiveTopology11AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList12</h3>
    Renamed to "PrimitiveTopology12AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList13</h3>
    Renamed to "PrimitiveTopology13AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList14</h3>
    Renamed to "PrimitiveTopology14AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList15</h3>
    Renamed to "PrimitiveTopology15AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList16</h3>
    Renamed to "PrimitiveTopology16AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList17</h3>
    Renamed to "PrimitiveTopology17AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList18</h3>
    Renamed to "PrimitiveTopology18AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList19</h3>
    Renamed to "PrimitiveTopology19AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList2</h3>
    Renamed to "PrimitiveTopology2AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList20</h3>
    Renamed to "PrimitiveTopology20AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList21</h3>
    Renamed to "PrimitiveTopology21AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList22</h3>
    Renamed to "PrimitiveTopology22AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList23</h3>
    Renamed to "PrimitiveTopology23AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList24</h3>
    Renamed to "PrimitiveTopology24AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList25</h3>
    Renamed to "PrimitiveTopology25AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList26</h3>
    Renamed to "PrimitiveTopology26AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList27</h3>
    Renamed to "PrimitiveTopology27AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList28</h3>
    Renamed to "PrimitiveTopology28AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList29</h3>
    Renamed to "PrimitiveTopology29AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList3</h3>
    Renamed to "PrimitiveTopology3AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList30</h3>
    Renamed to "PrimitiveTopology30AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList31</h3>
    Renamed to "PrimitiveTopology31AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList32</h3>
    Renamed to "PrimitiveTopology32AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList4</h3>
    Renamed to "PrimitiveTopology4AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList5</h3>
    Renamed to "PrimitiveTopology5AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList6</h3>
    Renamed to "PrimitiveTopology6AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList7</h3>
    Renamed to "PrimitiveTopology7AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList8</h3>
    Renamed to "PrimitiveTopology8AsControlPointPatchList"<br /><h3>Field: ControlPointPatchList9</h3>
    Renamed to "PrimitiveTopology9AsControlPointPatchList"<br /><h3>Field: LineListAdj</h3>
    Renamed to "LineListAdjacency"<br /><h3>Field: LineStripAdj</h3>
    Renamed to "LineStripAdjacency"<br /><h3>Field: TriangleListAdj</h3>
    Renamed to "TriangleListAdjacency"<br /><h3>Field: TriangleStripAdj</h3>
    Renamed to "TriangleStripAdjacency"<br /><h2>Struct: QueryDataPipelineStatistics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataPipelineStatistics) : System.Boolean</span><br /></span><h3>Field: CInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CInvocations() : System.UInt64">get_CInvocations() : System.UInt64</span>, <span id="set_CInvocations(System.UInt64) : System.Void">set_CInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: CPrimitives : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CPrimitives() : System.UInt64">get_CPrimitives() : System.UInt64</span>, <span id="set_CPrimitives(System.UInt64) : System.Void">set_CPrimitives(System.UInt64) : System.Void</span><br /></span><h3>Field: DomainShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DomainShaderInvocations() : System.UInt64">get_DomainShaderInvocations() : System.UInt64</span>, <span id="set_DomainShaderInvocations(System.UInt64) : System.Void">set_DomainShaderInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: GeometryShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GeometryShaderInvocations() : System.UInt64">get_GeometryShaderInvocations() : System.UInt64</span>, <span id="set_GeometryShaderInvocations(System.UInt64) : System.Void">set_GeometryShaderInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: GeometryShaderPrimitives : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GeometryShaderPrimitives() : System.UInt64">get_GeometryShaderPrimitives() : System.UInt64</span>, <span id="set_GeometryShaderPrimitives(System.UInt64) : System.Void">set_GeometryShaderPrimitives(System.UInt64) : System.Void</span><br /></span><h3>Field: HullShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_HullShaderInvocations() : System.UInt64">get_HullShaderInvocations() : System.UInt64</span>, <span id="set_HullShaderInvocations(System.UInt64) : System.Void">set_HullShaderInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: InputAssemblerPrimitives : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputAssemblerPrimitives() : System.UInt64">get_InputAssemblerPrimitives() : System.UInt64</span>, <span id="set_InputAssemblerPrimitives(System.UInt64) : System.Void">set_InputAssemblerPrimitives(System.UInt64) : System.Void</span><br /></span><h3>Field: InputAssemblerVertices : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_InputAssemblerVertices() : System.UInt64">get_InputAssemblerVertices() : System.UInt64</span>, <span id="set_InputAssemblerVertices(System.UInt64) : System.Void">set_InputAssemblerVertices(System.UInt64) : System.Void</span><br /></span><h3>Field: PixelShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PixelShaderInvocations() : System.UInt64">get_PixelShaderInvocations() : System.UInt64</span>, <span id="set_PixelShaderInvocations(System.UInt64) : System.Void">set_PixelShaderInvocations(System.UInt64) : System.Void</span><br /></span><h3>Field: VertexShaderInvocations : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_VertexShaderInvocations() : System.UInt64">get_VertexShaderInvocations() : System.UInt64</span>, <span id="set_VertexShaderInvocations(System.UInt64) : System.Void">set_VertexShaderInvocations(System.UInt64) : System.Void</span><br /></span><h2>Struct: QueryDataStreamOuputStatistics</h2>
    Renamed to "QueryDataStreamOutputStatistics"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataStreamOutputStatistics) : System.Boolean</span><br /></span><h3>Field: NumPrimitivesWritten : System.UInt64</h3>
    Renamed to "PrimitiveWrittenCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PrimitiveWrittenCount() : System.UInt64">get_PrimitiveWrittenCount() : System.UInt64</span>, <span id="set_PrimitiveWrittenCount(System.UInt64) : System.Void">set_PrimitiveWrittenCount(System.UInt64) : System.Void</span><br /></span><h3>Field: PrimitivesStorageNeeded : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PrimitivesStorageNeeded() : System.UInt64">get_PrimitivesStorageNeeded() : System.UInt64</span>, <span id="set_PrimitivesStorageNeeded(System.UInt64) : System.Void">set_PrimitivesStorageNeeded(System.UInt64) : System.Void</span><br /></span><h2>Struct: QueryDataTimestampDisjoint</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDataTimestampDisjoint) : System.Boolean</span><br /></span><h3>Field: Disjoint : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Disjoint() : System.Boolean">get_Disjoint() : System.Boolean</span>, <span id="set_Disjoint(System.Boolean) : System.Void">set_Disjoint(System.Boolean) : System.Void</span><br /></span><h3>Field: Frequency : System.UInt64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Frequency() : System.UInt64">get_Frequency() : System.UInt64</span>, <span id="set_Frequency(System.UInt64) : System.Void">set_Frequency(System.UInt64) : System.Void</span><br /></span><h2>Struct: QueryDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryDescription) : System.Boolean</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.QueryMiscFlag</h3>
    Renamed to "MiscellaneousQueryOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousQueryOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousQueryOptions">get_MiscellaneousQueryOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousQueryOptions</span>, <span id="set_MiscellaneousQueryOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousQueryOptions) : System.Void">set_MiscellaneousQueryOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousQueryOptions) : System.Void</span><br /></span><h3>Field: Query : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Query</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Query() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Query">get_Query() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Query</span>, <span id="set_Query(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Query) : System.Void">set_Query(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Query) : System.Void</span><br /></span><h2>Enum: QueryMiscFlag</h2>
    Renamed to "MiscellaneousQueryOptions"<br /><h3>Field: Predicatehint</h3>
    Renamed to "PredicateHint"<br /><h2>Enum: RaiseFlag</h2>
    Renamed to "ExceptionErrors"<br /><h2>Struct: RasterizerDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerDescription) : System.Boolean</span><br /></span><h3>Field: AntialiasedLineEnable : System.Boolean</h3>
    Renamed to "AntiAliasedLineEnable"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AntiAliasedLineEnable() : System.Boolean">get_AntiAliasedLineEnable() : System.Boolean</span>, <span id="set_AntiAliasedLineEnable(System.Boolean) : System.Void">set_AntiAliasedLineEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: CullMode : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CullMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CullMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CullMode">get_CullMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CullMode</span>, <span id="set_CullMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CullMode) : System.Void">set_CullMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CullMode) : System.Void</span><br /></span><h3>Field: DepthBias : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthBias() : System.Int32">get_DepthBias() : System.Int32</span>, <span id="set_DepthBias(System.Int32) : System.Void">set_DepthBias(System.Int32) : System.Void</span><br /></span><h3>Field: DepthBiasClamp : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthBiasClamp() : System.Single">get_DepthBiasClamp() : System.Single</span>, <span id="set_DepthBiasClamp(System.Single) : System.Void">set_DepthBiasClamp(System.Single) : System.Void</span><br /></span><h3>Field: DepthClipEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DepthClipEnable() : System.Boolean">get_DepthClipEnable() : System.Boolean</span>, <span id="set_DepthClipEnable(System.Boolean) : System.Void">set_DepthClipEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: FillMode : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FillMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FillMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FillMode">get_FillMode() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FillMode</span>, <span id="set_FillMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FillMode) : System.Void">set_FillMode(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.FillMode) : System.Void</span><br /></span><h3>Field: FrontCounterClockwise : System.Boolean</h3>
    Renamed to "FrontCounterclockwise"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FrontCounterclockwise() : System.Boolean">get_FrontCounterclockwise() : System.Boolean</span>, <span id="set_FrontCounterclockwise(System.Boolean) : System.Void">set_FrontCounterclockwise(System.Boolean) : System.Void</span><br /></span><h3>Field: MultisampleEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MultisampleEnable() : System.Boolean">get_MultisampleEnable() : System.Boolean</span>, <span id="set_MultisampleEnable(System.Boolean) : System.Void">set_MultisampleEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: ScissorEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ScissorEnable() : System.Boolean">get_ScissorEnable() : System.Boolean</span>, <span id="set_ScissorEnable(System.Boolean) : System.Void">set_ScissorEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: SlopeScaledDepthBias : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SlopeScaledDepthBias() : System.Single">get_SlopeScaledDepthBias() : System.Single</span>, <span id="set_SlopeScaledDepthBias(System.Single) : System.Void">set_SlopeScaledDepthBias(System.Single) : System.Void</span><br /></span><h2>Class: RasterizerPipelineStage</h2><span style="color: red">Removed methods:
      <span id="GetScissorRects(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;">GetScissorRects(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;</span>, <span id="GetState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerState">GetState() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerState</span>, <span id="GetViewports(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;">GetViewports(System.UInt32) : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;</span>, <span id="SetScissorRects(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;) : System.Void">SetScissorRects(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect&gt;) : System.Void</span>, <span id="SetState(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerState) : System.Void">SetState(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerState) : System.Void</span>, <span id="SetViewports(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;) : System.Void">SetViewports(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;) : System.Void</span><br /></span><span style="color: green">Added methods:
      <span id="BoundedGetScissorRects(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;">BoundedGetScissorRects(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;</span>, <span id="BoundedGetViewports(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;">BoundedGetViewports(System.UInt32) : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;</span><br />Added properties:
      <span id="ScissorRects : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;">ScissorRects : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect&gt;</span>, <span id="State : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerState">State : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RasterizerState</span>, <span id="Viewports : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;">Viewports : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport&gt;</span><br /></span><h2>Struct: RenderTargetBlendDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetBlendDescription) : System.Boolean</span><br /></span><h3>Field: BlendEnable : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendEnable() : System.Boolean">get_BlendEnable() : System.Boolean</span>, <span id="set_BlendEnable(System.Boolean) : System.Void">set_BlendEnable(System.Boolean) : System.Void</span><br /></span><h3>Field: BlendOperation : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation">get_BlendOperation() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation</span>, <span id="set_BlendOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation) : System.Void">set_BlendOperation(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation) : System.Void</span><br /></span><h3>Field: BlendOperationAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlendOperationAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation">get_BlendOperationAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation</span>, <span id="set_BlendOperationAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation) : System.Void">set_BlendOperationAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BlendOperation) : System.Void</span><br /></span><h3>Field: DestinationBlend : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DestinationBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend">get_DestinationBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</span>, <span id="set_DestinationBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void">set_DestinationBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void</span><br /></span><h3>Field: DestinationBlendAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DestinationBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend">get_DestinationBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</span>, <span id="set_DestinationBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void">set_DestinationBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void</span><br /></span><h3>Field: RenderTargetWriteMask : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ColorWriteEnable</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RenderTargetWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ColorWriteEnableComponents">get_RenderTargetWriteMask() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ColorWriteEnableComponents</span>, <span id="set_RenderTargetWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ColorWriteEnableComponents) : System.Void">set_RenderTargetWriteMask(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ColorWriteEnableComponents) : System.Void</span><br /></span><h3>Field: SourceBlend : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SourceBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend">get_SourceBlend() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</span>, <span id="set_SourceBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void">set_SourceBlend(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void</span><br /></span><h3>Field: SourceBlendAlpha : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SourceBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend">get_SourceBlendAlpha() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend</span>, <span id="set_SourceBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void">set_SourceBlendAlpha(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Blend) : System.Void</span><br /></span><h2>Struct: RenderTargetViewDescription</h2><h3>Field: Buffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView">get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView</span>, <span id="set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView) : System.Void">set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferRenderTargetView) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSample : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultiSampleRenderTargetView</h3>
    Renamed to "Texture2DMultisample"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView">get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView</span>, <span id="set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView) : System.Void">set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSampleArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultiSampleArrayRenderTargetView</h3>
    Renamed to "Texture2DMultisampleArray"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView">get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView</span>, <span id="set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView) : System.Void">set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView) : System.Void</span><br /></span><h3>Field: Texture3D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView">get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView</span>, <span id="set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView) : System.Void">set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetViewDimension">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetViewDimension</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetViewDimension) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.RenderTargetViewDimension) : System.Void</span><br /></span><h2>Enum: RenderTargetViewDimension</h2><h3>Field: Texture2DMultiSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h2>Enum: ResourceMiscFlag</h2>
    Renamed to "MiscellaneousResourceOptions"<br /><h3>Field: DrawindirectArgs</h3>
    Renamed to "DrawIndirectArgs"<br /><h3>Field: SharedKeyedmutex</h3>
    Renamed to "SharedKeyedMutex"<br /><h3>Field: Undefined</h3>
    Renamed to "None"<br /><h2>Enum: RldoFlags</h2>
    Renamed to "LiveDeviceObjectsReportOptions"<br /><h2>Struct: SamplerDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.SamplerDescription) : System.Boolean</span><br /></span><h3>Field: AddressU : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AddressU() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode">get_AddressU() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode</span>, <span id="set_AddressU(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode) : System.Void">set_AddressU(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode) : System.Void</span><br /></span><h3>Field: AddressV : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AddressV() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode">get_AddressV() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode</span>, <span id="set_AddressV(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode) : System.Void">set_AddressV(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode) : System.Void</span><br /></span><h3>Field: AddressW : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AddressW() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode">get_AddressW() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode</span>, <span id="set_AddressW(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode) : System.Void">set_AddressW(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureAddressMode) : System.Void</span><br /></span><h3>Field: BorderColor : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BorderColor() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba">get_BorderColor() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba</span>, <span id="set_BorderColor(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Void">set_BorderColor(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Void</span><br /></span><h3>Field: ComparisonFunction : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ComparisonFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction">get_ComparisonFunction() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction</span>, <span id="set_ComparisonFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction) : System.Void">set_ComparisonFunction(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ComparisonFunction) : System.Void</span><br /></span><h3>Field: Filter : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Filter</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Filter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Filter">get_Filter() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Filter</span>, <span id="set_Filter(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Filter) : System.Void">set_Filter(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Filter) : System.Void</span><br /></span><h3>Field: MaxAnisotropy : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaxAnisotropy() : System.UInt32">get_MaxAnisotropy() : System.UInt32</span>, <span id="set_MaxAnisotropy(System.UInt32) : System.Void">set_MaxAnisotropy(System.UInt32) : System.Void</span><br /></span><h3>Field: MaxLOD : System.Single</h3>
    Renamed to "MaximumLevelOfDetail"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaximumLevelOfDetail() : System.Single">get_MaximumLevelOfDetail() : System.Single</span>, <span id="set_MaximumLevelOfDetail(System.Single) : System.Void">set_MaximumLevelOfDetail(System.Single) : System.Void</span><br /></span><h3>Field: MinLOD : System.Single</h3>
    Renamed to "MinimumLevelOfDetail"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MinimumLevelOfDetail() : System.Single">get_MinimumLevelOfDetail() : System.Single</span>, <span id="set_MinimumLevelOfDetail(System.Single) : System.Void">set_MinimumLevelOfDetail(System.Single) : System.Void</span><br /></span><h3>Field: MipLODBias : System.Single</h3>
    Renamed to "MipLevelOfDetailBias"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevelOfDetailBias() : System.Single">get_MipLevelOfDetailBias() : System.Single</span>, <span id="set_MipLevelOfDetailBias(System.Single) : System.Void">set_MipLevelOfDetailBias(System.Single) : System.Void</span><br /></span><h2>Struct: ShaderResourceViewDescription</h2><h3>Field: Buffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView">get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView</span>, <span id="set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView) : System.Void">set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferShaderResourceView) : System.Void</span><br /></span><h3>Field: BufferEx : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferExShaderResourceView</h3>
    Renamed to "ExtendedBuffer"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ExtendedBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView">get_ExtendedBuffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView</span>, <span id="set_ExtendedBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView) : System.Void">set_ExtendedBuffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ExtendedBufferShaderResourceView) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSample : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultiSampleShaderResourceView</h3>
    Renamed to "Texture2DMultisample"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView">get_Texture2DMultisample() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView</span>, <span id="set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView) : System.Void">set_Texture2DMultisample(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture2DMultiSampleArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultiSampleArrayShaderResourceView</h3>
    Renamed to "Texture2DMultisampleArray"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView">get_Texture2DMultisampleArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView</span>, <span id="set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView) : System.Void">set_Texture2DMultisampleArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: Texture3D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView">get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView</span>, <span id="set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView) : System.Void">set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView) : System.Void</span><br /></span><h3>Field: TextureCube : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureCube() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView">get_TextureCube() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView</span>, <span id="set_TextureCube(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView) : System.Void">set_TextureCube(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView) : System.Void</span><br /></span><h3>Field: TextureCubeArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextureCubeArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView">get_TextureCubeArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView</span>, <span id="set_TextureCubeArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView) : System.Void">set_TextureCubeArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderResourceViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderResourceViewDimension">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderResourceViewDimension</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderResourceViewDimension) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderResourceViewDimension) : System.Void</span><br /></span><h2>Enum: ShaderResourceViewDimension</h2><h3>Field: BufferEx</h3>
    Renamed to "ExtendedBuffer"<br /><h3>Field: Texture2DMultiSample</h3>
    Renamed to "Texture2DMultisample"<br /><h3>Field: Texture2DMultiSampleArray</h3>
    Renamed to "Texture2DMultisampleArray"<br /><h2>Enum: StencilReadMask</h2><h3>Field: Default</h3>
    Renamed to "All"<br /><h3>Field: Zero</h3>
    Renamed to "None"<br /><h2>Enum: StencilWriteMask</h2><h3>Field: Default</h3>
    Renamed to "All"<br /><h3>Field: Zero</h3>
    Renamed to "None"<br /><h2>Struct: StreamOutputDeclarationEntry</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.StreamOutputDeclarationEntry) : System.Boolean</span><br /></span><h3>Field: ComponentCount : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ComponentCount() : System.Byte">get_ComponentCount() : System.Byte</span>, <span id="set_ComponentCount(System.Byte) : System.Void">set_ComponentCount(System.Byte) : System.Void</span><br /></span><h3>Field: OutputSlot : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OutputSlot() : System.Byte">get_OutputSlot() : System.Byte</span>, <span id="set_OutputSlot(System.Byte) : System.Void">set_OutputSlot(System.Byte) : System.Void</span><br /></span><h3>Field: SemanticIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticIndex() : System.UInt32">get_SemanticIndex() : System.UInt32</span>, <span id="set_SemanticIndex(System.UInt32) : System.Void">set_SemanticIndex(System.UInt32) : System.Void</span><br /></span><h3>Field: SemanticName : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SemanticName() : System.String">get_SemanticName() : System.String</span>, <span id="set_SemanticName(System.String) : System.Void">set_SemanticName(System.String) : System.Void</span><br /></span><h3>Field: StartComponent : System.Byte</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StartComponent() : System.Byte">get_StartComponent() : System.Byte</span>, <span id="set_StartComponent(System.Byte) : System.Void">set_StartComponent(System.Byte) : System.Void</span><br /></span><h3>Field: StreamIndex : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StreamIndex() : System.UInt32">get_StreamIndex() : System.UInt32</span>, <span id="set_StreamIndex(System.UInt32) : System.Void">set_StreamIndex(System.UInt32) : System.Void</span><br /></span><h2>Struct: SubresourceData</h2><h3>Field: SysMem : System.IntPtr</h3>
    Renamed to "SystemMemory"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SystemMemory() : System.IntPtr">get_SystemMemory() : System.IntPtr</span>, <span id="set_SystemMemory(System.IntPtr) : System.Void">set_SystemMemory(System.IntPtr) : System.Void</span><br /></span><h3>Field: SysMemPitch : System.UInt32</h3>
    Renamed to "SystemMemoryPitch"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SystemMemoryPitch() : System.UInt32">get_SystemMemoryPitch() : System.UInt32</span>, <span id="set_SystemMemoryPitch(System.UInt32) : System.Void">set_SystemMemoryPitch(System.UInt32) : System.Void</span><br /></span><h3>Field: SysMemSlicePitch : System.UInt32</h3>
    Renamed to "SystemMemorySlicePitch"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SystemMemorySlicePitch() : System.UInt32">get_SystemMemorySlicePitch() : System.UInt32</span>, <span id="set_SystemMemorySlicePitch(System.UInt32) : System.Void">set_SystemMemorySlicePitch(System.UInt32) : System.Void</span><br /></span><h2>Class: SwitchToRef</h2><span style="color: red">Removed methods:
      <span id="GetUseRef() : System.Boolean">GetUseRef() : System.Boolean</span>, <span id="SetUseRef(System.Boolean) : System.Boolean">SetUseRef(System.Boolean) : System.Boolean</span><br /></span><span style="color: green">Added properties:
      <span id="UseRef : System.Boolean">UseRef : System.Boolean</span><br /></span><h2>Struct: Texture1DArrayDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayDepthStencilView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DArrayRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DArrayShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DArrayUnorderedAccessView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDepthStencilView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DDescription) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DRenderTargetView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture1DUnorderedAccessView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DArrayDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayDepthStencilView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DArrayRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DArrayShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DArrayUnorderedAccessView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DDepthStencilView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDepthStencilView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DDescription) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: SampleDescription : Microsoft.WindowsAPICodePack.DirectX.DXGI.SampleDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription">get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription</span>, <span id="set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void">set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleArrayDepthStencilView</h2>
    Renamed to "Texture2DMultisampleArrayDepthStencilView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayDepthStencilView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleArrayRenderTargetView</h2>
    Renamed to "Texture2DMultisampleArrayRenderTargetView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayRenderTargetView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleArrayShaderResourceView</h2>
    Renamed to "Texture2DMultisampleArrayShaderResourceView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleArrayShaderResourceView) : System.Boolean</span><br /></span><h3>Field: ArraySize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ArraySize() : System.UInt32">get_ArraySize() : System.UInt32</span>, <span id="set_ArraySize(System.UInt32) : System.Void">set_ArraySize(System.UInt32) : System.Void</span><br /></span><h3>Field: FirstArraySlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstArraySlice() : System.UInt32">get_FirstArraySlice() : System.UInt32</span>, <span id="set_FirstArraySlice(System.UInt32) : System.Void">set_FirstArraySlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleDepthStencilView</h2>
    Renamed to "Texture2DMultisampleDepthStencilView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleDepthStencilView) : System.Boolean</span><br /></span><h3>Field: UnusedField : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnusedField() : System.UInt32">get_UnusedField() : System.UInt32</span>, <span id="set_UnusedField(System.UInt32) : System.Void">set_UnusedField(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleRenderTargetView</h2>
    Renamed to "Texture2DMultisampleRenderTargetView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleRenderTargetView) : System.Boolean</span><br /></span><h3>Field: UnusedField : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnusedField() : System.UInt32">get_UnusedField() : System.UInt32</span>, <span id="set_UnusedField(System.UInt32) : System.Void">set_UnusedField(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DMultiSampleShaderResourceView</h2>
    Renamed to "Texture2DMultisampleShaderResourceView"<br /><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DMultisampleShaderResourceView) : System.Boolean</span><br /></span><h3>Field: UnusedField : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnusedField() : System.UInt32">get_UnusedField() : System.UInt32</span>, <span id="set_UnusedField(System.UInt32) : System.Void">set_UnusedField(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DRenderTargetView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture2DUnorderedAccessView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView) : System.Boolean</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture3DDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DDescription) : System.Boolean</span><br /></span><h3>Field: BindFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindFlag</h3>
    Renamed to "BindingOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions">get_BindingOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions</span>, <span id="set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void">set_BindingOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BindingOptions) : System.Void</span><br /></span><h3>Field: CpuAccessFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessFlag</h3>
    Renamed to "CpuAccessOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions">get_CpuAccessOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions</span>, <span id="set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void">set_CpuAccessOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.CpuAccessOptions) : System.Void</span><br /></span><h3>Field: Depth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Depth() : System.UInt32">get_Depth() : System.UInt32</span>, <span id="set_Depth(System.UInt32) : System.Void">set_Depth(System.UInt32) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MiscFlags : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ResourceMiscFlag</h3>
    Renamed to "MiscellaneousResourceOptions"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions">get_MiscellaneousResourceOptions() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions</span>, <span id="set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void">set_MiscellaneousResourceOptions(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.MiscellaneousResourceOptions) : System.Void</span><br /></span><h3>Field: Usage : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage">get_Usage() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage</span>, <span id="set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void">set_Usage(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Usage) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture3DRenderTargetView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DRenderTargetView) : System.Boolean</span><br /></span><h3>Field: FirstWSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstWSlice() : System.UInt32">get_FirstWSlice() : System.UInt32</span>, <span id="set_FirstWSlice(System.UInt32) : System.Void">set_FirstWSlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h3>Field: WSize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_WSize() : System.UInt32">get_WSize() : System.UInt32</span>, <span id="set_WSize(System.UInt32) : System.Void">set_WSize(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture3DShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: Texture3DUnorderedAccessView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView) : System.Boolean</span><br /></span><h3>Field: FirstWSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FirstWSlice() : System.UInt32">get_FirstWSlice() : System.UInt32</span>, <span id="set_FirstWSlice(System.UInt32) : System.Void">set_FirstWSlice(System.UInt32) : System.Void</span><br /></span><h3>Field: MipSlice : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipSlice() : System.UInt32">get_MipSlice() : System.UInt32</span>, <span id="set_MipSlice(System.UInt32) : System.Void">set_MipSlice(System.UInt32) : System.Void</span><br /></span><h3>Field: WSize : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_WSize() : System.UInt32">get_WSize() : System.UInt32</span>, <span id="set_WSize(System.UInt32) : System.Void">set_WSize(System.UInt32) : System.Void</span><br /></span><h2>Struct: TextureCubeArrayShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeArrayShaderResourceView) : System.Boolean</span><br /></span><h3>Field: First2DArrayFace : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_First2DArrayFace() : System.UInt32">get_First2DArrayFace() : System.UInt32</span>, <span id="set_First2DArrayFace(System.UInt32) : System.Void">set_First2DArrayFace(System.UInt32) : System.Void</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h3>Field: NumCubes : System.UInt32</h3>
    Renamed to "CubeCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CubeCount() : System.UInt32">get_CubeCount() : System.UInt32</span>, <span id="set_CubeCount(System.UInt32) : System.Void">set_CubeCount(System.UInt32) : System.Void</span><br /></span><h2>Enum: TexturecubeFace</h2>
    Renamed to "TextureCubeFace"<br /><h2>Struct: TextureCubeShaderResourceView</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.TextureCubeShaderResourceView) : System.Boolean</span><br /></span><h3>Field: MipLevels : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MipLevels() : System.UInt32">get_MipLevels() : System.UInt32</span>, <span id="set_MipLevels(System.UInt32) : System.Void">set_MipLevels(System.UInt32) : System.Void</span><br /></span><h3>Field: MostDetailedMip : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MostDetailedMip() : System.UInt32">get_MostDetailedMip() : System.UInt32</span>, <span id="set_MostDetailedMip(System.UInt32) : System.Void">set_MostDetailedMip(System.UInt32) : System.Void</span><br /></span><h2>Struct: UnorderedAccessViewDescription</h2><h3>Field: Buffer : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView">get_Buffer() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView</span>, <span id="set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView) : System.Void">set_Buffer(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.BufferUnorderedAccessView) : System.Void</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Texture1D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView">get_Texture1D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView</span>, <span id="set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView) : System.Void">set_Texture1D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DUnorderedAccessView) : System.Void</span><br /></span><h3>Field: Texture1DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView">get_Texture1DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView</span>, <span id="set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView) : System.Void">set_Texture1DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture1DArrayUnorderedAccessView) : System.Void</span><br /></span><h3>Field: Texture2D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView">get_Texture2D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView</span>, <span id="set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView) : System.Void">set_Texture2D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DUnorderedAccessView) : System.Void</span><br /></span><h3>Field: Texture2DArray : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView">get_Texture2DArray() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView</span>, <span id="set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView) : System.Void">set_Texture2DArray(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture2DArrayUnorderedAccessView) : System.Void</span><br /></span><h3>Field: Texture3D : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView">get_Texture3D() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView</span>, <span id="set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView) : System.Void">set_Texture3D(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Texture3DUnorderedAccessView) : System.Void</span><br /></span><h3>Field: ViewDimension : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewDimension</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewDimension">get_ViewDimension() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewDimension</span>, <span id="set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewDimension) : System.Void">set_ViewDimension(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.UnorderedAccessViewDimension) : System.Void</span><br /></span><h2>Class: VertexShaderPipelineStage</h2><h3>Method: GetShader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader</h3>
    Renamed to "Shader"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader">get_Shader() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader</span>, <span id="set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader) : System.Void">set_Shader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader) : System.Void</span><br /></span><h3>Method: GetShader(System.UInt32, System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ClassInstance&gt;&amp;) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader</h3>
    Renamed to "GetShaderAndClasses"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader&gt;"<br /><h3>Method: SetShader(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.ShaderAndClasses&lt;Microsoft.WindowsAPICodePack.DirectX.Direct3D11.VertexShader&gt;) : System.Void"<br /><h2>Class: View</h2><h3>Method: GetResource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource</h3>
    Renamed to "Resource"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Resource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource">get_Resource() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DResource</span><br /></span><h2>Struct: Viewport</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.Viewport) : System.Boolean</span><br /></span><h3>Field: Height : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Single">get_Height() : System.Single</span>, <span id="set_Height(System.Single) : System.Void">set_Height(System.Single) : System.Void</span><br /></span><h3>Field: MaxDepth : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaxDepth() : System.Single">get_MaxDepth() : System.Single</span>, <span id="set_MaxDepth(System.Single) : System.Void">set_MaxDepth(System.Single) : System.Void</span><br /></span><h3>Field: MinDepth : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MinDepth() : System.Single">get_MinDepth() : System.Single</span>, <span id="set_MinDepth(System.Single) : System.Void">set_MinDepth(System.Single) : System.Void</span><br /></span><h3>Field: TopLeftX : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TopLeftX() : System.Single">get_TopLeftX() : System.Single</span>, <span id="set_TopLeftX(System.Single) : System.Void">set_TopLeftX(System.Single) : System.Void</span><br /></span><h3>Field: TopLeftY : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TopLeftY() : System.Single">get_TopLeftY() : System.Single</span>, <span id="set_TopLeftY(System.Single) : System.Void">set_TopLeftY(System.Single) : System.Void</span><br /></span><h3>Field: Width : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.Single">get_Width() : System.Single</span>, <span id="set_Width(System.Single) : System.Void">set_Width(System.Single) : System.Void</span><br /></span><h1 id="Microsoft.WindowsAPICodePack.DirectX.DirectWrite">Namespace: Microsoft.WindowsAPICodePack.DirectX.DirectWrite</h1><span style="color: green">Added types:
      <span id="HitTestInfo">HitTestInfo</span>, <span id="TextRangeOf&lt;T&gt;">TextRangeOf&lt;T&gt;</span>, <span id="TrimmingWithSign">TrimmingWithSign</span><br /></span><h2>Struct: ClusterMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics) : System.Boolean</span><br /></span><h3>Field: CanWrapLineAfter : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CanWrapLineAfter() : System.Boolean">get_CanWrapLineAfter() : System.Boolean</span>, <span id="set_CanWrapLineAfter(System.Boolean) : System.Void">set_CanWrapLineAfter(System.Boolean) : System.Void</span><br /></span><h3>Field: IsNewline : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsNewline() : System.Boolean">get_IsNewline() : System.Boolean</span>, <span id="set_IsNewline(System.Boolean) : System.Void">set_IsNewline(System.Boolean) : System.Void</span><br /></span><h3>Field: IsRightToLeft : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsRightToLeft() : System.Boolean">get_IsRightToLeft() : System.Boolean</span>, <span id="set_IsRightToLeft(System.Boolean) : System.Void">set_IsRightToLeft(System.Boolean) : System.Void</span><br /></span><h3>Field: IsSoftHyphen : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsSoftHyphen() : System.Boolean">get_IsSoftHyphen() : System.Boolean</span>, <span id="set_IsSoftHyphen(System.Boolean) : System.Void">set_IsSoftHyphen(System.Boolean) : System.Void</span><br /></span><h3>Field: IsWhitespace : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsWhitespace() : System.Boolean">get_IsWhitespace() : System.Boolean</span>, <span id="set_IsWhitespace(System.Boolean) : System.Void">set_IsWhitespace(System.Boolean) : System.Void</span><br /></span><h3>Field: Length : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Length() : System.UInt16">get_Length() : System.UInt16</span>, <span id="set_Length(System.UInt16) : System.Void">set_Length(System.UInt16) : System.Void</span><br /></span><h3>Field: Width : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.Single">get_Width() : System.Single</span>, <span id="set_Width(System.Single) : System.Void">set_Width(System.Single) : System.Void</span><br /></span><h2>Class: DWriteFactory</h2><h3>Method: CreateTypography() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Typography</h3>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TypographySettingCollection"<br /><h2>Class: FontFace</h2><h3>Method: GetGlyphIndices(System.Char[]) : System.UInt16[]</h3>
    Renamed to "GetGlyphIndexes"<br /><h3>Method: GetGlyphIndices(System.String) : System.UInt16[]</h3>
    Renamed to "GetGlyphIndexes"<br /><h3>Method: GetGlyphIndices(System.UInt32[]) : System.UInt16[]</h3>
    Renamed to "GetGlyphIndexes"<br /><h2>Enum: FontFaceType</h2><h3>Field: Cff</h3>
    Renamed to "CompactFontFormat"<br /><h2>Struct: FontFeature</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature) : System.Boolean</span><br /></span><h3>Field: NameTag : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeatureTag</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_NameTag() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeatureTag">get_NameTag() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeatureTag</span>, <span id="set_NameTag(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeatureTag) : System.Void">set_NameTag(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeatureTag) : System.Void</span><br /></span><h3>Field: Parameter : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Parameter() : System.UInt32">get_Parameter() : System.UInt32</span>, <span id="set_Parameter(System.UInt32) : System.Void">set_Parameter(System.UInt32) : System.Void</span><br /></span><h2>Enum: FontFeatureTag</h2><h3>Field: NlcKanjiForms</h3>
    Renamed to "NLCKanjiForms"<br /><h3>Field: ProportionaWidths</h3>
    Renamed to "ProportionalWidths"<br /><h2>Enum: FontFileType</h2><h3>Field: Cff</h3>
    Renamed to "CompactFontFormat"<br /><h3>Field: DWRITE_FONT_FILE_TYPE_UNKNOWN</h3>
    Renamed to "Unknown"<br /><h3>Field: Type1Pfb</h3>
    Renamed to "Type1PrinterFontBinary"<br /><h3>Field: Type1Pfm</h3>
    Renamed to "Type1PrinterFontMetric"<br /><h2>Struct: FontMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontMetrics) : System.Boolean</span><br /></span><h3>Field: Ascent : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Ascent() : System.UInt16">get_Ascent() : System.UInt16</span>, <span id="set_Ascent(System.UInt16) : System.Void">set_Ascent(System.UInt16) : System.Void</span><br /></span><h3>Field: CapHeight : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CapHeight() : System.UInt16">get_CapHeight() : System.UInt16</span>, <span id="set_CapHeight(System.UInt16) : System.Void">set_CapHeight(System.UInt16) : System.Void</span><br /></span><h3>Field: Descent : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Descent() : System.UInt16">get_Descent() : System.UInt16</span>, <span id="set_Descent(System.UInt16) : System.Void">set_Descent(System.UInt16) : System.Void</span><br /></span><h3>Field: DesignUnitsPerEm : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DesignUnitsPerEm() : System.UInt16">get_DesignUnitsPerEm() : System.UInt16</span>, <span id="set_DesignUnitsPerEm(System.UInt16) : System.Void">set_DesignUnitsPerEm(System.UInt16) : System.Void</span><br /></span><h3>Field: LineGap : System.Int16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LineGap() : System.Int16">get_LineGap() : System.Int16</span>, <span id="set_LineGap(System.Int16) : System.Void">set_LineGap(System.Int16) : System.Void</span><br /></span><h3>Field: StrikethroughPosition : System.Int16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StrikethroughPosition() : System.Int16">get_StrikethroughPosition() : System.Int16</span>, <span id="set_StrikethroughPosition(System.Int16) : System.Void">set_StrikethroughPosition(System.Int16) : System.Void</span><br /></span><h3>Field: StrikethroughThickness : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StrikethroughThickness() : System.UInt16">get_StrikethroughThickness() : System.UInt16</span>, <span id="set_StrikethroughThickness(System.UInt16) : System.Void">set_StrikethroughThickness(System.UInt16) : System.Void</span><br /></span><h3>Field: UnderlinePosition : System.Int16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnderlinePosition() : System.Int16">get_UnderlinePosition() : System.Int16</span>, <span id="set_UnderlinePosition(System.Int16) : System.Void">set_UnderlinePosition(System.Int16) : System.Void</span><br /></span><h3>Field: UnderlineThickness : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_UnderlineThickness() : System.UInt16">get_UnderlineThickness() : System.UInt16</span>, <span id="set_UnderlineThickness(System.UInt16) : System.Void">set_UnderlineThickness(System.UInt16) : System.Void</span><br /></span><h3>Field: XHeight : System.UInt16</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_XHeight() : System.UInt16">get_XHeight() : System.UInt16</span>, <span id="set_XHeight(System.UInt16) : System.Void">set_XHeight(System.UInt16) : System.Void</span><br /></span><h2>Struct: GlyphMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphMetrics) : System.Boolean</span><br /></span><h3>Field: AdvanceHeight : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AdvanceHeight() : System.UInt32">get_AdvanceHeight() : System.UInt32</span>, <span id="set_AdvanceHeight(System.UInt32) : System.Void">set_AdvanceHeight(System.UInt32) : System.Void</span><br /></span><h3>Field: AdvanceWidth : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AdvanceWidth() : System.UInt32">get_AdvanceWidth() : System.UInt32</span>, <span id="set_AdvanceWidth(System.UInt32) : System.Void">set_AdvanceWidth(System.UInt32) : System.Void</span><br /></span><h3>Field: BottomSideBearing : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BottomSideBearing() : System.Int32">get_BottomSideBearing() : System.Int32</span>, <span id="set_BottomSideBearing(System.Int32) : System.Void">set_BottomSideBearing(System.Int32) : System.Void</span><br /></span><h3>Field: LeftSideBearing : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LeftSideBearing() : System.Int32">get_LeftSideBearing() : System.Int32</span>, <span id="set_LeftSideBearing(System.Int32) : System.Void">set_LeftSideBearing(System.Int32) : System.Void</span><br /></span><h3>Field: RightSideBearing : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RightSideBearing() : System.Int32">get_RightSideBearing() : System.Int32</span>, <span id="set_RightSideBearing(System.Int32) : System.Void">set_RightSideBearing(System.Int32) : System.Void</span><br /></span><h3>Field: TopSideBearing : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TopSideBearing() : System.Int32">get_TopSideBearing() : System.Int32</span>, <span id="set_TopSideBearing(System.Int32) : System.Void">set_TopSideBearing(System.Int32) : System.Void</span><br /></span><h3>Field: VerticalOriginY : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_VerticalOriginY() : System.Int32">get_VerticalOriginY() : System.Int32</span>, <span id="set_VerticalOriginY(System.Int32) : System.Void">set_VerticalOriginY(System.Int32) : System.Void</span><br /></span><h2>Struct: GlyphOffset</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset) : System.Boolean</span><br /></span><h3>Field: AdvanceOffset : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AdvanceOffset() : System.Single">get_AdvanceOffset() : System.Single</span>, <span id="set_AdvanceOffset(System.Single) : System.Void">set_AdvanceOffset(System.Single) : System.Void</span><br /></span><h3>Field: AscenderOffset : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AscenderOffset() : System.Single">get_AscenderOffset() : System.Single</span>, <span id="set_AscenderOffset(System.Single) : System.Void">set_AscenderOffset(System.Single) : System.Void</span><br /></span><h2>Struct: GlyphRun</h2><h3>Field: BidiLevel : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BidiLevel() : System.UInt32">get_BidiLevel() : System.UInt32</span>, <span id="set_BidiLevel(System.UInt32) : System.Void">set_BidiLevel(System.UInt32) : System.Void</span><br /></span><h3>Field: FontEmSize : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FontEmSize() : System.Single">get_FontEmSize() : System.Single</span>, <span id="set_FontEmSize(System.Single) : System.Void">set_FontEmSize(System.Single) : System.Void</span><br /></span><h3>Field: FontFace : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFace</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FontFace() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFace">get_FontFace() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFace</span>, <span id="set_FontFace(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFace) : System.Void">set_FontFace(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFace) : System.Void</span><br /></span><h3>Field: GlyphAdvances : System.Single[]</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GlyphAdvances() : System.Collections.Generic.IEnumerable&lt;System.Single&gt;">get_GlyphAdvances() : System.Collections.Generic.IEnumerable&lt;System.Single&gt;</span>, <span id="set_GlyphAdvances(System.Collections.Generic.IEnumerable&lt;System.Single&gt;) : System.Void">set_GlyphAdvances(System.Collections.Generic.IEnumerable&lt;System.Single&gt;) : System.Void</span><br /></span><h3>Field: GlyphIndices : System.UInt16[]</h3>
    Renamed to "GlyphIndexes"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GlyphIndexes() : System.Collections.Generic.IEnumerable&lt;System.UInt16&gt;">get_GlyphIndexes() : System.Collections.Generic.IEnumerable&lt;System.UInt16&gt;</span>, <span id="set_GlyphIndexes(System.Collections.Generic.IEnumerable&lt;System.UInt16&gt;) : System.Void">set_GlyphIndexes(System.Collections.Generic.IEnumerable&lt;System.UInt16&gt;) : System.Void</span><br /></span><h3>Field: GlyphOffsets : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset[]</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GlyphOffsets() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset&gt;">get_GlyphOffsets() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset&gt;</span>, <span id="set_GlyphOffsets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset&gt;) : System.Void">set_GlyphOffsets(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.GlyphOffset&gt;) : System.Void</span><br /></span><h3>Field: IsSideways : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsSideways() : System.Boolean">get_IsSideways() : System.Boolean</span>, <span id="set_IsSideways(System.Boolean) : System.Void">set_IsSideways(System.Boolean) : System.Void</span><br /></span><h2>Struct: HitTestMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics) : System.Boolean</span><br /></span><h3>Field: BidiLevel : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BidiLevel() : System.UInt32">get_BidiLevel() : System.UInt32</span>, <span id="set_BidiLevel(System.UInt32) : System.Void">set_BidiLevel(System.UInt32) : System.Void</span><br /></span><h3>Field: Height : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Single">get_Height() : System.Single</span>, <span id="set_Height(System.Single) : System.Void">set_Height(System.Single) : System.Void</span><br /></span><h3>Field: IsText : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsText() : System.Boolean">get_IsText() : System.Boolean</span>, <span id="set_IsText(System.Boolean) : System.Void">set_IsText(System.Boolean) : System.Void</span><br /></span><h3>Field: IsTrimmed : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsTrimmed() : System.Boolean">get_IsTrimmed() : System.Boolean</span>, <span id="set_IsTrimmed(System.Boolean) : System.Void">set_IsTrimmed(System.Boolean) : System.Void</span><br /></span><h3>Field: Left : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.Single">get_Left() : System.Single</span>, <span id="set_Left(System.Single) : System.Void">set_Left(System.Single) : System.Void</span><br /></span><h3>Field: Length : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Length() : System.UInt32">get_Length() : System.UInt32</span>, <span id="set_Length(System.UInt32) : System.Void">set_Length(System.UInt32) : System.Void</span><br /></span><h3>Field: TextPosition : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TextPosition() : System.UInt32">get_TextPosition() : System.UInt32</span>, <span id="set_TextPosition(System.UInt32) : System.Void">set_TextPosition(System.UInt32) : System.Void</span><br /></span><h3>Field: Top : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.Single">get_Top() : System.Single</span>, <span id="set_Top(System.Single) : System.Void">set_Top(System.Single) : System.Void</span><br /></span><h3>Field: Width : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.Single">get_Width() : System.Single</span>, <span id="set_Width(System.Single) : System.Void">set_Width(System.Single) : System.Void</span><br /></span><h2>Struct: InlineObjectMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObjectMetrics) : System.Boolean</span><br /></span><h3>Field: Baseline : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Baseline() : System.Single">get_Baseline() : System.Single</span>, <span id="set_Baseline(System.Single) : System.Void">set_Baseline(System.Single) : System.Void</span><br /></span><h3>Field: Height : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Single">get_Height() : System.Single</span>, <span id="set_Height(System.Single) : System.Void">set_Height(System.Single) : System.Void</span><br /></span><h3>Field: SupportsSideways : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SupportsSideways() : System.Boolean">get_SupportsSideways() : System.Boolean</span>, <span id="set_SupportsSideways(System.Boolean) : System.Void">set_SupportsSideways(System.Boolean) : System.Void</span><br /></span><h3>Field: Width : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.Single">get_Width() : System.Single</span>, <span id="set_Width(System.Single) : System.Void">set_Width(System.Single) : System.Void</span><br /></span><h2>Struct: LineMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics) : System.Boolean</span><br /></span><h3>Field: Baseline : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Baseline() : System.Single">get_Baseline() : System.Single</span>, <span id="set_Baseline(System.Single) : System.Void">set_Baseline(System.Single) : System.Void</span><br /></span><h3>Field: Height : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Single">get_Height() : System.Single</span>, <span id="set_Height(System.Single) : System.Void">set_Height(System.Single) : System.Void</span><br /></span><h3>Field: IsTrimmed : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsTrimmed() : System.Boolean">get_IsTrimmed() : System.Boolean</span>, <span id="set_IsTrimmed(System.Boolean) : System.Void">set_IsTrimmed(System.Boolean) : System.Void</span><br /></span><h3>Field: Length : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Length() : System.UInt32">get_Length() : System.UInt32</span>, <span id="set_Length(System.UInt32) : System.Void">set_Length(System.UInt32) : System.Void</span><br /></span><h3>Field: NewlineLength : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_NewlineLength() : System.UInt32">get_NewlineLength() : System.UInt32</span>, <span id="set_NewlineLength(System.UInt32) : System.Void">set_NewlineLength(System.UInt32) : System.Void</span><br /></span><h3>Field: TrailingWhitespaceLength : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_TrailingWhitespaceLength() : System.UInt32">get_TrailingWhitespaceLength() : System.UInt32</span>, <span id="set_TrailingWhitespaceLength(System.UInt32) : System.Void">set_TrailingWhitespaceLength(System.UInt32) : System.Void</span><br /></span><h2>Struct: LineSpacing</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacing) : System.Boolean</span><br /></span><h3>Field: Baseline : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Baseline() : System.Single">get_Baseline() : System.Single</span>, <span id="set_Baseline(System.Single) : System.Void">set_Baseline(System.Single) : System.Void</span><br /></span><h3>Field: Height : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Single">get_Height() : System.Single</span>, <span id="set_Height(System.Single) : System.Void">set_Height(System.Single) : System.Void</span><br /></span><h3>Field: LineSpacingMethod : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacingMethod</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LineSpacingMethod() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacingMethod">get_LineSpacingMethod() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacingMethod</span>, <span id="set_LineSpacingMethod(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacingMethod) : System.Void">set_LineSpacingMethod(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineSpacingMethod) : System.Void</span><br /></span><h2>Struct: OverhangMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.OverhangMetrics) : System.Boolean</span><br /></span><h3>Field: Bottom : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bottom() : System.Single">get_Bottom() : System.Single</span>, <span id="set_Bottom(System.Single) : System.Void">set_Bottom(System.Single) : System.Void</span><br /></span><h3>Field: Left : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.Single">get_Left() : System.Single</span>, <span id="set_Left(System.Single) : System.Void">set_Left(System.Single) : System.Void</span><br /></span><h3>Field: Right : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Right() : System.Single">get_Right() : System.Single</span>, <span id="set_Right(System.Single) : System.Void">set_Right(System.Single) : System.Void</span><br /></span><h3>Field: Top : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.Single">get_Top() : System.Single</span>, <span id="set_Top(System.Single) : System.Void">set_Top(System.Single) : System.Void</span><br /></span><h2>Enum: RenderingMode</h2><h3>Field: CleartypeGdiClassic</h3>
    Renamed to "ClearTypeGdiClassic"<br /><h3>Field: CleartypeGdiNatural</h3>
    Renamed to "ClearTypeGdiNatural"<br /><h3>Field: CleartypeNatural</h3>
    Renamed to "ClearTypeNatural"<br /><h3>Field: CleartypeNaturalSymmetric</h3>
    Renamed to "ClearTypeNaturalSymmetric"<br /><h2>Class: TextFormat</h2><span style="color: red">Removed methods:
      <span id="GetTrimming(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObject&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming">GetTrimming(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObject&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming</span>, <span id="SetTrimming(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ICustomInlineObject) : System.Void">SetTrimming(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ICustomInlineObject) : System.Void</span>, <span id="SetTrimming(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObject) : System.Void">SetTrimming(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObject) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="TrimmingWithSign : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TrimmingWithSign">TrimmingWithSign : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TrimmingWithSign</span><br /></span><h2>Class: TextLayout</h2><span style="color: red">Removed methods:
      <span id="SetInlineObject(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObject, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Void">SetInlineObject(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.InlineObject, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Void</span><br /></span><h3>Method: GetClusterMetrics() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics[]</h3>
    Renamed to "ClusterMetrics"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ClusterMetrics() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics&gt;">get_ClusterMetrics() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.ClusterMetrics&gt;</span><br /></span><h3>Method: GetCultureInfo(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : System.Globalization.CultureInfo</h3>
    Renamed to "GetCultureInfoForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;System.Globalization.CultureInfo&gt;"<br /><h3>Method: GetFontFamilyName(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : System.String</h3>
    Renamed to "GetFontFamilyNameForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;System.String&gt;"<br /><h3>Method: GetFontSize(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : System.Single</h3>
    Renamed to "GetFontSizeForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;System.Single&gt;"<br /><h3>Method: GetFontStretch(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontStretch</h3>
    Renamed to "GetFontStretchForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontStretch&gt;"<br /><h3>Method: GetFontStyle(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontStyle</h3>
    Renamed to "GetFontStyleForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontStyle&gt;"<br /><h3>Method: GetFontWeight(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontWeight</h3>
    Renamed to "GetFontWeightForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontWeight&gt;"<br /><h3>Method: GetLineMetrics() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics[]</h3>
    Renamed to "LineMetrics"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LineMetrics() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics&gt;">get_LineMetrics() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.LineMetrics&gt;</span><br /></span><h3>Method: GetStrikethrough(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : System.Boolean</h3>
    Renamed to "GetStrikethroughForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;System.Boolean&gt;"<br /><h3>Method: GetTypography(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Typography</h3>
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TypographySettingCollection"<br /><h3>Method: GetTypography(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Typography</h3>
    Renamed to "GetTypographyForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TypographySettingCollection&gt;"<br /><h3>Method: GetUnderline(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange&amp;) : System.Boolean</h3>
    Renamed to "GetUnderlineForRange"<br />
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRangeOf&lt;System.Boolean&gt;"<br /><h3>Method: HitTestPoint(System.Single, System.Single, System.Boolean&amp;, System.Boolean&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.Point2F) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestInfo"<br /><h3>Method: HitTestTextPosition(System.UInt32, System.Boolean, System.Single&amp;, System.Single&amp;) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestMetrics</h3>
    Signature changed to "(System.UInt32, System.Boolean) : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.HitTestInfo"<br /><h3>Method: SetTypography(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Typography, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TypographySettingCollection, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Void"<br /><h2>Struct: TextMetrics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextMetrics) : System.Boolean</span><br /></span><h3>Field: Height : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Single">get_Height() : System.Single</span>, <span id="set_Height(System.Single) : System.Void">set_Height(System.Single) : System.Void</span><br /></span><h3>Field: LayoutHeight : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LayoutHeight() : System.Single">get_LayoutHeight() : System.Single</span>, <span id="set_LayoutHeight(System.Single) : System.Void">set_LayoutHeight(System.Single) : System.Void</span><br /></span><h3>Field: LayoutWidth : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LayoutWidth() : System.Single">get_LayoutWidth() : System.Single</span>, <span id="set_LayoutWidth(System.Single) : System.Void">set_LayoutWidth(System.Single) : System.Void</span><br /></span><h3>Field: Left : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Left() : System.Single">get_Left() : System.Single</span>, <span id="set_Left(System.Single) : System.Void">set_Left(System.Single) : System.Void</span><br /></span><h3>Field: LineCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LineCount() : System.UInt32">get_LineCount() : System.UInt32</span>, <span id="set_LineCount(System.UInt32) : System.Void">set_LineCount(System.UInt32) : System.Void</span><br /></span><h3>Field: MaxBidiReorderingDepth : System.UInt32</h3>
    Renamed to "MaxBidirectionalReorderingDepth"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaxBidirectionalReorderingDepth() : System.UInt32">get_MaxBidirectionalReorderingDepth() : System.UInt32</span>, <span id="set_MaxBidirectionalReorderingDepth(System.UInt32) : System.Void">set_MaxBidirectionalReorderingDepth(System.UInt32) : System.Void</span><br /></span><h3>Field: Top : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Top() : System.Single">get_Top() : System.Single</span>, <span id="set_Top(System.Single) : System.Void">set_Top(System.Single) : System.Void</span><br /></span><h3>Field: Width : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.Single">get_Width() : System.Single</span>, <span id="set_Width(System.Single) : System.Void">set_Width(System.Single) : System.Void</span><br /></span><h3>Field: WidthIncludingTrailingWhitespace : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_WidthIncludingTrailingWhitespace() : System.Single">get_WidthIncludingTrailingWhitespace() : System.Single</span>, <span id="set_WidthIncludingTrailingWhitespace(System.Single) : System.Void">set_WidthIncludingTrailingWhitespace(System.Single) : System.Void</span><br /></span><h2>Struct: TextRange</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TextRange) : System.Boolean</span><br /></span><h3>Field: Length : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Length() : System.UInt32">get_Length() : System.UInt32</span>, <span id="set_Length(System.UInt32) : System.Void">set_Length(System.UInt32) : System.Void</span><br /></span><h3>Field: StartPosition : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_StartPosition() : System.UInt32">get_StartPosition() : System.UInt32</span>, <span id="set_StartPosition(System.UInt32) : System.Void">set_StartPosition(System.UInt32) : System.Void</span><br /></span><h2>Struct: Trimming</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming, Microsoft.WindowsAPICodePack.DirectX.DirectWrite.Trimming) : System.Boolean</span><br /></span><h3>Field: Delimiter : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Delimiter() : System.UInt32">get_Delimiter() : System.UInt32</span>, <span id="set_Delimiter(System.UInt32) : System.Void">set_Delimiter(System.UInt32) : System.Void</span><br /></span><h3>Field: DelimiterCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DelimiterCount() : System.UInt32">get_DelimiterCount() : System.UInt32</span>, <span id="set_DelimiterCount(System.UInt32) : System.Void">set_DelimiterCount(System.UInt32) : System.Void</span><br /></span><h3>Field: Granularity : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TrimmingGranularity</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Granularity() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TrimmingGranularity">get_Granularity() : Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TrimmingGranularity</span>, <span id="set_Granularity(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TrimmingGranularity) : System.Void">set_Granularity(Microsoft.WindowsAPICodePack.DirectX.DirectWrite.TrimmingGranularity) : System.Void</span><br /></span><h2>Class: Typography</h2>
    Renamed to "TypographySettingCollection"<br /><h3>Method: GetGenericEnumerator() : System.Collections.Generic.IEnumerator&lt;Microsoft.WindowsAPICodePack.DirectX.DirectWrite.FontFeature&gt;</h3>Accessibility changed to "public"<br /><h1 id="Microsoft.WindowsAPICodePack.DirectX.DXGI">Namespace: Microsoft.WindowsAPICodePack.DirectX.DXGI</h1>
    Renamed to "Microsoft.WindowsAPICodePack.DirectX.Graphics"<br /><span style="color: green">Added types:
      <span id="AdapterDriverVersion">AdapterDriverVersion</span><br /></span><h2>Class: Adapter</h2><span style="color: red">Removed methods:
      <span id="CheckDeviceSupport(Microsoft.WindowsAPICodePack.DirectX.Direct3D.DeviceType, System.Int32&amp;, System.Int32&amp;) : System.Boolean">CheckDeviceSupport(Microsoft.WindowsAPICodePack.DirectX.Direct3D.DeviceType, System.Int32&amp;, System.Int32&amp;) : System.Boolean</span><br /></span><h3>Method: CheckDeviceSupport(Microsoft.WindowsAPICodePack.DirectX.Direct3D.DeviceType) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D.DeviceType) : System.Nullable&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDriverVersion&gt;"<br /><h3>Property: Description : Microsoft.WindowsAPICodePack.DirectX.DXGI.AdapterDescription</h3><h4>Method: get_Description() : Microsoft.WindowsAPICodePack.DirectX.DXGI.AdapterDescription</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription"<br /><h3>Method: GetOutput(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.Output</h3>
    Signature changed to "(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.Output"<br /><h3>Method: GetOutputs() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.DXGI.Output&gt;</h3>
    Renamed to "Outputs"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Outputs() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.Output&gt;">get_Outputs() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.Output&gt;</span><br /></span><h2>Class: Adapter1</h2><h3>Property: Description1 : Microsoft.WindowsAPICodePack.DirectX.DXGI.AdapterDescription1</h3><h4>Method: get_Description1() : Microsoft.WindowsAPICodePack.DirectX.DXGI.AdapterDescription1</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1"<br /><h2>Struct: AdapterDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription) : System.Boolean</span><br /></span><h3>Field: AdapterLuid : Microsoft.WindowsAPICodePack.DirectX.DXGI.Luid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AdapterLuid() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid">get_AdapterLuid() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid</span>, <span id="set_AdapterLuid(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Void">set_AdapterLuid(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Void</span><br /></span><h3>Field: DedicatedSystemMemory : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DedicatedSystemMemory() : System.UInt32">get_DedicatedSystemMemory() : System.UInt32</span>, <span id="set_DedicatedSystemMemory(System.UInt32) : System.Void">set_DedicatedSystemMemory(System.UInt32) : System.Void</span><br /></span><h3>Field: DedicatedVideoMemory : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DedicatedVideoMemory() : System.UInt32">get_DedicatedVideoMemory() : System.UInt32</span>, <span id="set_DedicatedVideoMemory(System.UInt32) : System.Void">set_DedicatedVideoMemory(System.UInt32) : System.Void</span><br /></span><h3>Field: Description : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Description() : System.String">get_Description() : System.String</span>, <span id="set_Description(System.String) : System.Void">set_Description(System.String) : System.Void</span><br /></span><h3>Field: DeviceId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DeviceId() : System.UInt32">get_DeviceId() : System.UInt32</span>, <span id="set_DeviceId(System.UInt32) : System.Void">set_DeviceId(System.UInt32) : System.Void</span><br /></span><h3>Field: Revision : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Revision() : System.UInt32">get_Revision() : System.UInt32</span>, <span id="set_Revision(System.UInt32) : System.Void">set_Revision(System.UInt32) : System.Void</span><br /></span><h3>Field: SharedSystemMemory : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SharedSystemMemory() : System.UInt32">get_SharedSystemMemory() : System.UInt32</span>, <span id="set_SharedSystemMemory(System.UInt32) : System.Void">set_SharedSystemMemory(System.UInt32) : System.Void</span><br /></span><h3>Field: SubSysId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SubSysId() : System.UInt32">get_SubSysId() : System.UInt32</span>, <span id="set_SubSysId(System.UInt32) : System.Void">set_SubSysId(System.UInt32) : System.Void</span><br /></span><h3>Field: VendorId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_VendorId() : System.UInt32">get_VendorId() : System.UInt32</span>, <span id="set_VendorId(System.UInt32) : System.Void">set_VendorId(System.UInt32) : System.Void</span><br /></span><h2>Struct: AdapterDescription1</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1, Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterDescription1) : System.Boolean</span><br /></span><h3>Field: AdapterLuid : Microsoft.WindowsAPICodePack.DirectX.DXGI.Luid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AdapterLuid() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid">get_AdapterLuid() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid</span>, <span id="set_AdapterLuid(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Void">set_AdapterLuid(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Void</span><br /></span><h3>Field: DedicatedSystemMemory : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DedicatedSystemMemory() : System.UInt32">get_DedicatedSystemMemory() : System.UInt32</span>, <span id="set_DedicatedSystemMemory(System.UInt32) : System.Void">set_DedicatedSystemMemory(System.UInt32) : System.Void</span><br /></span><h3>Field: DedicatedVideoMemory : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DedicatedVideoMemory() : System.UInt32">get_DedicatedVideoMemory() : System.UInt32</span>, <span id="set_DedicatedVideoMemory(System.UInt32) : System.Void">set_DedicatedVideoMemory(System.UInt32) : System.Void</span><br /></span><h3>Field: Description : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Description() : System.String">get_Description() : System.String</span>, <span id="set_Description(System.String) : System.Void">set_Description(System.String) : System.Void</span><br /></span><h3>Field: DeviceId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DeviceId() : System.UInt32">get_DeviceId() : System.UInt32</span>, <span id="set_DeviceId(System.UInt32) : System.Void">set_DeviceId(System.UInt32) : System.Void</span><br /></span><h3>Field: Flags : Microsoft.WindowsAPICodePack.DirectX.DXGI.AdapterFlag</h3>
    Renamed to "Options"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Options() : Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterOptions">get_Options() : Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterOptions</span>, <span id="set_Options(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterOptions) : System.Void">set_Options(Microsoft.WindowsAPICodePack.DirectX.Graphics.AdapterOptions) : System.Void</span><br /></span><h3>Field: Revision : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Revision() : System.UInt32">get_Revision() : System.UInt32</span>, <span id="set_Revision(System.UInt32) : System.Void">set_Revision(System.UInt32) : System.Void</span><br /></span><h3>Field: SharedSystemMemory : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SharedSystemMemory() : System.UInt32">get_SharedSystemMemory() : System.UInt32</span>, <span id="set_SharedSystemMemory(System.UInt32) : System.Void">set_SharedSystemMemory(System.UInt32) : System.Void</span><br /></span><h3>Field: SubSysId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SubSysId() : System.UInt32">get_SubSysId() : System.UInt32</span>, <span id="set_SubSysId(System.UInt32) : System.Void">set_SubSysId(System.UInt32) : System.Void</span><br /></span><h3>Field: VendorId : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_VendorId() : System.UInt32">get_VendorId() : System.UInt32</span>, <span id="set_VendorId(System.UInt32) : System.Void">set_VendorId(System.UInt32) : System.Void</span><br /></span><h2>Enum: AdapterFlag</h2>
    Renamed to "AdapterOptions"<br /><h2>Struct: ColorRgb</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Method: .ctor(System.Single, System.Single, System.Single) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb</h3>
    Signature changed to "(System.Single, System.Single, System.Single) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb"<br /><h3>Field: Blue : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Blue() : System.Single">get_Blue() : System.Single</span>, <span id="set_Blue(System.Single) : System.Void">set_Blue(System.Single) : System.Void</span><br /></span><h3>Field: Green : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Green() : System.Single">get_Green() : System.Single</span>, <span id="set_Green(System.Single) : System.Void">set_Green(System.Single) : System.Void</span><br /></span><h3>Method: op_Equality(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb, Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb) : System.Boolean"<br /><h3>Method: op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb, Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb) : System.Boolean"<br /><h3>Field: Red : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Red() : System.Single">get_Red() : System.Single</span>, <span id="set_Red(System.Single) : System.Void">set_Red(System.Single) : System.Void</span><br /></span><h2>Struct: ColorRgba</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span><br /></span><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.Colors) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba"<br /><h3>Method: .ctor(Microsoft.WindowsAPICodePack.DirectX.Colors, System.Single) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct2D1.ColorF, System.Single) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba"<br /><h3>Method: .ctor(System.Single, System.Single, System.Single, System.Single) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba</h3>
    Signature changed to "(System.Single, System.Single, System.Single, System.Single) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba"<br /><h3>Method: .ctor(System.Single[]) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba</h3>
    Signature changed to "(System.Single[]) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba"<br /><h3>Field: Alpha : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Alpha() : System.Single">get_Alpha() : System.Single</span>, <span id="set_Alpha(System.Single) : System.Void">set_Alpha(System.Single) : System.Void</span><br /></span><h3>Field: Blue : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Blue() : System.Single">get_Blue() : System.Single</span>, <span id="set_Blue(System.Single) : System.Void">set_Blue(System.Single) : System.Void</span><br /></span><h3>Field: Green : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Green() : System.Single">get_Green() : System.Single</span>, <span id="set_Green(System.Single) : System.Void">set_Green(System.Single) : System.Void</span><br /></span><h3>Method: op_Equality(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba, Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Boolean"<br /><h3>Method: op_Inequality(Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba, Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgba) : System.Boolean</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba, Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgba) : System.Boolean"<br /><h3>Field: Red : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Red() : System.Single">get_Red() : System.Single</span>, <span id="set_Red(System.Single) : System.Void">set_Red(System.Single) : System.Void</span><br /></span><h2>Class: DeviceSubObject</h2><h3>Method: GetDirect3D10Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</h3>
    Renamed to "AsDirect3D10Device"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsDirect3D10Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice">get_AsDirect3D10Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice</span><br /></span><h3>Method: GetDirect3D10Device1() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1</h3>
    Renamed to "AsDirect3D10Device1"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsDirect3D10Device1() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1">get_AsDirect3D10Device1() : Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice1</span><br /></span><h3>Method: GetDirect3D11Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice</h3>
    Renamed to "AsDirect3D11Device"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsDirect3D11Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice">get_AsDirect3D11Device() : Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice</span><br /></span><h3>Method: GetDXGIDevice() : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIDevice</h3>
    Renamed to "AsGraphicsDevice"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AsGraphicsDevice() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device">get_AsGraphicsDevice() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Device</span><br /></span><h2>Class: DXGIDevice</h2>
    Renamed to "Device"<br /><h3>Method: GetAdapter() : Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter</h3>
    Renamed to "Adapter"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Adapter() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter">get_Adapter() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter</span><br /></span><h3>Property: GPUThreadPriority : System.Int32</h3>
    Renamed to "GpuThreadPriority"<br /><h4>Method: get_GPUThreadPriority() : System.Int32</h4>
    Renamed to "get_GpuThreadPriority"<br /><h4>Method: set_GPUThreadPriority(System.Int32) : System.Void</h4>
    Renamed to "set_GpuThreadPriority"<br /><h3>Method: QueryResourceResidency(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIResource&gt;) : Microsoft.WindowsAPICodePack.DirectX.DXGI.Residency[]</h3>
    Signature changed to "(System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.Resource&gt;) : Microsoft.WindowsAPICodePack.DirectX.Graphics.Residency[]"<br /><h2>Class: DXGIDevice1</h2>
    Renamed to "Device1"<br /><h2>Class: DXGIException</h2>
    Renamed to "GraphicsException"<br /><span style="color: green">Added methods:
      <span id=".ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException">.ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException</span>, <span id=".ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException">.ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException</span>, <span id=".ctor(System.String, System.Exception, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException">.ctor(System.String, System.Exception, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException</span>, <span id=".ctor(System.String, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException">.ctor(System.String, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException</span><br /></span><h3>Method: .ctor() : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIException</h3>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException"<br /><h3>Method: .ctor(System.Int32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIException</h3>
    Signature changed to "(System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException"<br /><h3>Method: .ctor(System.String, System.Exception, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIException</h3>Accessibility changed to "not public"<br />
    Signature changed to "(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException"<br /><h3>Method: .ctor(System.String, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIException</h3>Accessibility changed to "not public"<br />
    Signature changed to "(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.GraphicsException"<br /><h2>Class: DXGIFactory</h2>
    Renamed to "Factory"<br /><span style="color: red">Removed methods:
      <span id="GetAdapter(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter">GetAdapter(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter</span><br /></span><h3>Method: CreateFactory() : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIFactory</h3>
    Renamed to "Create"<br />
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Factory"<br /><h3>Method: CreateSwapChain(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainDescription) : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice, Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainDescription) : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain"<br /><h3>Method: CreateSwapChain(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainDescription) : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChain</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice, Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainDescription) : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChain"<br /><h3>Method: GetAdapters() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter&gt;</h3>
    Renamed to "Adapters"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Adapters() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter&gt;">get_Adapters() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter&gt;</span><br /></span><h3>Method: GetWindowAssociation() : System.IntPtr</h3>
    Renamed to "WindowAssociation"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_WindowAssociation() : System.IntPtr">get_WindowAssociation() : System.IntPtr</span><br /></span><h3>Method: MakeWindowAssociation(System.IntPtr, Microsoft.WindowsAPICodePack.DirectX.DXGI.MakeWindowAssociationFlags) : System.Void</h3>
    Signature changed to "(System.IntPtr, Microsoft.WindowsAPICodePack.DirectX.Graphics.MakeWindowAssociationOptions) : System.Void"<br /><h2>Class: DXGIFactory1</h2>
    Renamed to "Factory1"<br /><span style="color: red">Removed methods:
      <span id="GetAdapter1(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter1">GetAdapter1(System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter1</span><br /></span><h3>Method: CreateFactory1() : Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIFactory1</h3>
    Renamed to "Create"<br />
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Factory1"<br /><h3>Method: GetAdapters1() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.DXGI.Adapter1&gt;</h3>
    Renamed to "Adapters"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Adapters() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter1&gt;">get_Adapters() : System.Collections.ObjectModel.ReadOnlyCollection&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.Adapter1&gt;</span><br /></span><h2>Class: DXGIObject</h2>
    Renamed to "GraphicsObject"<br /><h2>Class: DXGIResource</h2>
    Renamed to "Resource"<br /><h3>Property: EvictionPriority : Microsoft.WindowsAPICodePack.DirectX.DXGI.ResourcePriority</h3><h4>Method: get_EvictionPriority() : Microsoft.WindowsAPICodePack.DirectX.DXGI.ResourcePriority</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ResourcePriority"<br /><h4>Method: set_EvictionPriority(Microsoft.WindowsAPICodePack.DirectX.DXGI.ResourcePriority) : System.Void</h4>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ResourcePriority) : System.Void"<br /><h3>Property: UsageFlags : Microsoft.WindowsAPICodePack.DirectX.DXGI.UsageOption</h3>
    Renamed to "UsageOptions"<br /><span style="color: red">Removed methods:
      <span id="get_UsageFlags() : Microsoft.WindowsAPICodePack.DirectX.DXGI.UsageOption">get_UsageFlags() : Microsoft.WindowsAPICodePack.DirectX.DXGI.UsageOption</span><br /></span><span style="color: green">Added methods:
      <span id="get_UsageOptions() : Microsoft.WindowsAPICodePack.DirectX.Graphics.UsageOptions">get_UsageOptions() : Microsoft.WindowsAPICodePack.DirectX.Graphics.UsageOptions</span><br /></span><h2>Enum: EnumModes</h2>
    Renamed to "NonDefaultModes"<br /><h3>Field: Default</h3>
    Renamed to "None"<br /><h2>Enum: Format</h2><h3>Field: A8_UNORM</h3>
    Renamed to "A8UNorm"<br /><h3>Field: B5G5R5A1_UNORM</h3>
    Renamed to "B5G5R5A1UNorm"<br /><h3>Field: B5G6R5_UNORM</h3>
    Renamed to "B5G6R5UNorm"<br /><h3>Field: B8G8R8A8_TYPELESS</h3>
    Renamed to "B8G8R8A8Typeless"<br /><h3>Field: B8G8R8A8_UNORM</h3>
    Renamed to "B8G8R8A8UNorm"<br /><h3>Field: B8G8R8A8_UNORM_SRGB</h3>
    Renamed to "B8G8R8A8UNormSrgb"<br /><h3>Field: B8G8R8X8_TYPELESS</h3>
    Renamed to "B8G8R8X8Typeless"<br /><h3>Field: B8G8R8X8_UNORM</h3>
    Renamed to "B8G8R8X8UNorm"<br /><h3>Field: B8G8R8X8_UNORM_SRGB</h3>
    Renamed to "B8G8R8X8UNormSrgb"<br /><h3>Field: BC1_TYPELESS</h3>
    Renamed to "BC1Typeless"<br /><h3>Field: BC1_UNORM</h3>
    Renamed to "BC1UNorm"<br /><h3>Field: BC1_UNORM_SRGB</h3>
    Renamed to "BC1UNormSrgb"<br /><h3>Field: BC2_TYPELESS</h3>
    Renamed to "BC2Typeless"<br /><h3>Field: BC2_UNORM</h3>
    Renamed to "BC2UNorm"<br /><h3>Field: BC2_UNORM_SRGB</h3>
    Renamed to "BC2UNormSrgb"<br /><h3>Field: BC3_TYPELESS</h3>
    Renamed to "BC3Typeless"<br /><h3>Field: BC3_UNORM</h3>
    Renamed to "BC3UNorm"<br /><h3>Field: BC3_UNORM_SRGB</h3>
    Renamed to "BC3UNormSrgb"<br /><h3>Field: BC4_SNORM</h3>
    Renamed to "BC4SNorm"<br /><h3>Field: BC4_TYPELESS</h3>
    Renamed to "BC4Typeless"<br /><h3>Field: BC4_UNORM</h3>
    Renamed to "BC4UNorm"<br /><h3>Field: BC5_SNORM</h3>
    Renamed to "BC5SNorm"<br /><h3>Field: BC5_TYPELESS</h3>
    Renamed to "BC5Typeless"<br /><h3>Field: BC5_UNORM</h3>
    Renamed to "BC5UNorm"<br /><h3>Field: BC6H_SF16</h3>
    Renamed to "BlockCompression6HSignedFloat16"<br /><h3>Field: BC6H_TYPELESS</h3>
    Renamed to "BlockCompression6HTypeless"<br /><h3>Field: BC6H_UF16</h3>
    Renamed to "BlockCompression6HUnsignedFloat16"<br /><h3>Field: BC7_TYPELESS</h3>
    Renamed to "BlockCompression7Typeless"<br /><h3>Field: BC7_UNORM</h3>
    Renamed to "BlockCompression7UNorm"<br /><h3>Field: BC7_UNORM_SRGB</h3>
    Renamed to "BlockCompression7UNormSrgb"<br /><h3>Field: D16_UNORM</h3>
    Renamed to "D16UNorm"<br /><h3>Field: D24_UNORM_S8_UINT</h3>
    Renamed to "D24UNormS8UInt"<br /><h3>Field: D32_FLOAT</h3>
    Renamed to "D32Float"<br /><h3>Field: D32_FLOAT_S8X24_UINT</h3>
    Renamed to "D32FloatS8X24UInt"<br /><h3>Field: G8R8_G8B8_UNORM</h3>
    Renamed to "G8R8G8B8UNorm"<br /><h3>Field: R1_UNORM</h3>
    Renamed to "R1UNorm"<br /><h3>Field: R10G10B10_XR_BIAS_A2_UNORM</h3>
    Renamed to "R10G10B10XRBiasA2UNorm"<br /><h3>Field: R10G10B10A2_TYPELESS</h3>
    Renamed to "R10G10B10A2Typeless"<br /><h3>Field: R10G10B10A2_UINT</h3>
    Renamed to "R10G10B10A2UInt"<br /><h3>Field: R10G10B10A2_UNORM</h3>
    Renamed to "R10G10B10A2UNorm"<br /><h3>Field: R11G11B10_FLOAT</h3>
    Renamed to "R11G11B10Float"<br /><h3>Field: R16_FLOAT</h3>
    Renamed to "R16Float"<br /><h3>Field: R16_SINT</h3>
    Renamed to "R16SInt"<br /><h3>Field: R16_SNORM</h3>
    Renamed to "R16SNorm"<br /><h3>Field: R16_TYPELESS</h3>
    Renamed to "R16Typeless"<br /><h3>Field: R16_UINT</h3>
    Renamed to "R16UInt"<br /><h3>Field: R16_UNORM</h3>
    Renamed to "R16UNorm"<br /><h3>Field: R16G16_FLOAT</h3>
    Renamed to "R16G16Float"<br /><h3>Field: R16G16_SINT</h3>
    Renamed to "R16G16SInt"<br /><h3>Field: R16G16_SNORM</h3>
    Renamed to "R16G16SNorm"<br /><h3>Field: R16G16_TYPELESS</h3>
    Renamed to "R16G16Typeless"<br /><h3>Field: R16G16_UINT</h3>
    Renamed to "R16G16UInt"<br /><h3>Field: R16G16_UNORM</h3>
    Renamed to "R16G16UNorm"<br /><h3>Field: R16G16B16A16_FLOAT</h3>
    Renamed to "R16G16B16A16Float"<br /><h3>Field: R16G16B16A16_SINT</h3>
    Renamed to "R16G16B16A16SInt"<br /><h3>Field: R16G16B16A16_SNORM</h3>
    Renamed to "R16G16B16A16SNorm"<br /><h3>Field: R16G16B16A16_TYPELESS</h3>
    Renamed to "R16G16B16A16Typeless"<br /><h3>Field: R16G16B16A16_UINT</h3>
    Renamed to "R16G16B16A16UInt"<br /><h3>Field: R16G16B16A16_UNORM</h3>
    Renamed to "R16G16B16A16UNorm"<br /><h3>Field: R24_UNORM_X8_TYPELESS</h3>
    Renamed to "R24UNormX8Typeless"<br /><h3>Field: R24G8_TYPELESS</h3>
    Renamed to "R24G8Typeless"<br /><h3>Field: R32_FLOAT</h3>
    Renamed to "R32Float"<br /><h3>Field: R32_FLOAT_X8X24_TYPELESS</h3>
    Renamed to "R32FloatX8X24Typeless"<br /><h3>Field: R32_SINT</h3>
    Renamed to "R32SInt"<br /><h3>Field: R32_TYPELESS</h3>
    Renamed to "R32Typeless"<br /><h3>Field: R32_UINT</h3>
    Renamed to "R32UInt"<br /><h3>Field: R32G32_FLOAT</h3>
    Renamed to "R32G32Float"<br /><h3>Field: R32G32_SINT</h3>
    Renamed to "R32G32SInt"<br /><h3>Field: R32G32_TYPELESS</h3>
    Renamed to "R32G32Typeless"<br /><h3>Field: R32G32_UINT</h3>
    Renamed to "R32G32UInt"<br /><h3>Field: R32G32B32_FLOAT</h3>
    Renamed to "R32G32B32Float"<br /><h3>Field: R32G32B32_SINT</h3>
    Renamed to "R32G32B32SInt"<br /><h3>Field: R32G32B32_TYPELESS</h3>
    Renamed to "R32G32B32Typeless"<br /><h3>Field: R32G32B32_UINT</h3>
    Renamed to "R32G32B32UInt"<br /><h3>Field: R32G32B32A32_FLOAT</h3>
    Renamed to "R32G32B32A32Float"<br /><h3>Field: R32G32B32A32_SINT</h3>
    Renamed to "R32G32B32A32SInt"<br /><h3>Field: R32G32B32A32_TYPELESS</h3>
    Renamed to "R32G32B32A32Typeless"<br /><h3>Field: R32G32B32A32_UINT</h3>
    Renamed to "R32G32B32A32UInt"<br /><h3>Field: R32G8X24_TYPELESS</h3>
    Renamed to "R32G8X24Typeless"<br /><h3>Field: R8_SINT</h3>
    Renamed to "R8SInt"<br /><h3>Field: R8_SNORM</h3>
    Renamed to "R8SNorm"<br /><h3>Field: R8_TYPELESS</h3>
    Renamed to "R8Typeless"<br /><h3>Field: R8_UINT</h3>
    Renamed to "R8UInt"<br /><h3>Field: R8_UNORM</h3>
    Renamed to "R8UNorm"<br /><h3>Field: R8G8_B8G8_UNORM</h3>
    Renamed to "R8G8B8G8UNorm"<br /><h3>Field: R8G8_SINT</h3>
    Renamed to "R8G8SInt"<br /><h3>Field: R8G8_SNORM</h3>
    Renamed to "R8G8SNorm"<br /><h3>Field: R8G8_TYPELESS</h3>
    Renamed to "R8G8Typeless"<br /><h3>Field: R8G8_UINT</h3>
    Renamed to "R8G8UInt"<br /><h3>Field: R8G8_UNORM</h3>
    Renamed to "R8G8UNorm"<br /><h3>Field: R8G8B8A8_SINT</h3>
    Renamed to "R8G8B8A8SInt"<br /><h3>Field: R8G8B8A8_SNORM</h3>
    Renamed to "R8G8B8A8SNorm"<br /><h3>Field: R8G8B8A8_TYPELESS</h3>
    Renamed to "R8G8B8A8Typeless"<br /><h3>Field: R8G8B8A8_UINT</h3>
    Renamed to "R8G8B8A8UInt"<br /><h3>Field: R8G8B8A8_UNORM</h3>
    Renamed to "R8G8B8A8UNorm"<br /><h3>Field: R8G8B8A8_UNORM_SRGB</h3>
    Renamed to "R8G8B8A8UNormSrgb"<br /><h3>Field: R9G9B9E5_SHAREDEXP</h3>
    Renamed to "R9G9B9E5SharedExp"<br /><h3>Field: X24_TYPELESS_G8_UINT</h3>
    Renamed to "X24TypelessG8UInt"<br /><h3>Field: X32_TYPELESS_G8X24_UINT</h3>
    Renamed to "X32TypelessG8X24UInt"<br /><h2>Struct: FrameStatistics</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics, Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics, Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics, Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics, Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics) : System.Boolean</span><br /></span><h3>Field: PresentCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PresentCount() : System.UInt32">get_PresentCount() : System.UInt32</span>, <span id="set_PresentCount(System.UInt32) : System.Void">set_PresentCount(System.UInt32) : System.Void</span><br /></span><h3>Field: PresentRefreshCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PresentRefreshCount() : System.UInt32">get_PresentRefreshCount() : System.UInt32</span>, <span id="set_PresentRefreshCount(System.UInt32) : System.Void">set_PresentRefreshCount(System.UInt32) : System.Void</span><br /></span><h3>Field: SyncGPUTime : System.Int64</h3>
    Renamed to "SyncGpuTime"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SyncGpuTime() : System.Int64">get_SyncGpuTime() : System.Int64</span>, <span id="set_SyncGpuTime(System.Int64) : System.Void">set_SyncGpuTime(System.Int64) : System.Void</span><br /></span><h3>Field: SyncQueryPerformanceCounterTime : System.Int64</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SyncQueryPerformanceCounterTime() : System.Int64">get_SyncQueryPerformanceCounterTime() : System.Int64</span>, <span id="set_SyncQueryPerformanceCounterTime(System.Int64) : System.Void">set_SyncQueryPerformanceCounterTime(System.Int64) : System.Void</span><br /></span><h3>Field: SyncRefreshCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SyncRefreshCount() : System.UInt32">get_SyncRefreshCount() : System.UInt32</span>, <span id="set_SyncRefreshCount(System.UInt32) : System.Void">set_SyncRefreshCount(System.UInt32) : System.Void</span><br /></span><h2>Struct: GammaControl</h2><h3>Property: GammaCurve : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb[]</h3><h4>Method: get_GammaCurve() : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb[]</h4>
    Signature changed to "() : System.Collections.Generic.IEnumerable&lt;Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb&gt;"<br /><h3>Field: Offset : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Offset() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb">get_Offset() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb</span>, <span id="set_Offset(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb) : System.Void">set_Offset(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb) : System.Void</span><br /></span><h3>Field: Scale : Microsoft.WindowsAPICodePack.DirectX.DXGI.ColorRgb</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Scale() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb">get_Scale() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb</span>, <span id="set_Scale(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb) : System.Void">set_Scale(Microsoft.WindowsAPICodePack.DirectX.Graphics.ColorRgb) : System.Void</span><br /></span><h2>Struct: GammaControlCapabilities</h2><h3>Property: ControlPointPositions : System.Single[]</h3><h4>Method: get_ControlPointPositions() : System.Single[]</h4>
    Signature changed to "() : System.Collections.Generic.IEnumerable&lt;System.Single&gt;"<br /><h3>Field: MaxConvertedValue : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MaxConvertedValue() : System.Single">get_MaxConvertedValue() : System.Single</span>, <span id="set_MaxConvertedValue(System.Single) : System.Void">set_MaxConvertedValue(System.Single) : System.Void</span><br /></span><h3>Field: MinConvertedValue : System.Single</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MinConvertedValue() : System.Single">get_MinConvertedValue() : System.Single</span>, <span id="set_MinConvertedValue(System.Single) : System.Void">set_MinConvertedValue(System.Single) : System.Void</span><br /></span><h3>Field: NumGammaControlPoints : System.UInt32</h3>
    Renamed to "GammaControlPointCount"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GammaControlPointCount() : System.UInt32">get_GammaControlPointCount() : System.UInt32</span>, <span id="set_GammaControlPointCount(System.UInt32) : System.Void">set_GammaControlPointCount(System.UInt32) : System.Void</span><br /></span><h3>Field: ScaleAndOffsetSupported : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ScaleAndOffsetSupported() : System.Boolean">get_ScaleAndOffsetSupported() : System.Boolean</span>, <span id="set_ScaleAndOffsetSupported(System.Boolean) : System.Void">set_ScaleAndOffsetSupported(System.Boolean) : System.Void</span><br /></span><h2>Class: KeyedMutex</h2><span style="color: green">Added methods:
      <span id="FromResource(Microsoft.WindowsAPICodePack.DirectX.DirectUnknown) : Microsoft.WindowsAPICodePack.DirectX.Graphics.KeyedMutex">FromResource(Microsoft.WindowsAPICodePack.DirectX.DirectUnknown) : Microsoft.WindowsAPICodePack.DirectX.Graphics.KeyedMutex</span><br /></span><h2>Struct: Luid</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid, Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid, Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid, Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid, Microsoft.WindowsAPICodePack.DirectX.Graphics.Luid) : System.Boolean</span><br /></span><h3>Field: HighPart : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_HighPart() : System.Int32">get_HighPart() : System.Int32</span>, <span id="set_HighPart(System.Int32) : System.Void">set_HighPart(System.Int32) : System.Void</span><br /></span><h3>Field: LowPart : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_LowPart() : System.Int32">get_LowPart() : System.Int32</span>, <span id="set_LowPart(System.Int32) : System.Void">set_LowPart(System.Int32) : System.Void</span><br /></span><h2>Enum: MakeWindowAssociationFlags</h2>
    Renamed to "MakeWindowAssociationOptions"<br /><h2>Enum: MapOption</h2>
    Renamed to "MapOptions"<br /><h3>Field: Unspecified</h3>
    Renamed to "None"<br /><h2>Struct: MappedRect</h2><h3>Field: Bits : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bits() : System.IntPtr">get_Bits() : System.IntPtr</span>, <span id="set_Bits(System.IntPtr) : System.Void">set_Bits(System.IntPtr) : System.Void</span><br /></span><h3>Field: Pitch : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Pitch() : System.Int32">get_Pitch() : System.Int32</span>, <span id="set_Pitch(System.Int32) : System.Void">set_Pitch(System.Int32) : System.Void</span><br /></span><h2>Struct: ModeDescription</h2><span style="color: green">Added methods:
      <span id=".ctor(System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription">.ctor(System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription</span>, <span id=".ctor(System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScanlineOrder, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScaling) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription">.ctor(System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScanlineOrder, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScaling) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription</span>, <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : System.Boolean</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: RefreshRate : Microsoft.WindowsAPICodePack.DirectX.DXGI.Rational</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RefreshRate() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational">get_RefreshRate() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational</span>, <span id="set_RefreshRate(Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : System.Void">set_RefreshRate(Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : System.Void</span><br /></span><h3>Field: Scaling : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeScaling</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Scaling() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScaling">get_Scaling() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScaling</span>, <span id="set_Scaling(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScaling) : System.Void">set_Scaling(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScaling) : System.Void</span><br /></span><h3>Field: ScanlineOrdering : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeScanlineOrder</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ScanlineOrdering() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScanlineOrder">get_ScanlineOrdering() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScanlineOrder</span>, <span id="set_ScanlineOrdering(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScanlineOrder) : System.Void">set_ScanlineOrdering(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeScanlineOrder) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Struct: MonitorInfo</h2><h3>Field: IsPrimaryMonitor : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_IsPrimaryMonitor() : System.Boolean">get_IsPrimaryMonitor() : System.Boolean</span>, <span id="set_IsPrimaryMonitor(System.Boolean) : System.Void">set_IsPrimaryMonitor(System.Boolean) : System.Void</span><br /></span><h3>Field: MonitorCoordinates : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MonitorCoordinates() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect">get_MonitorCoordinates() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect</span>, <span id="set_MonitorCoordinates(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Void">set_MonitorCoordinates(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Void</span><br /></span><h3>Field: MonitorHandle : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_MonitorHandle() : System.IntPtr">get_MonitorHandle() : System.IntPtr</span>, <span id="set_MonitorHandle(System.IntPtr) : System.Void">set_MonitorHandle(System.IntPtr) : System.Void</span><br /></span><h3>Field: WorkCoordinates : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_WorkCoordinates() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect">get_WorkCoordinates() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect</span>, <span id="set_WorkCoordinates(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Void">set_WorkCoordinates(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Void</span><br /></span><h2>Class: Output</h2><span style="color: red">Removed methods:
      <span id="GetGammaControl() : Microsoft.WindowsAPICodePack.DirectX.DXGI.GammaControl">GetGammaControl() : Microsoft.WindowsAPICodePack.DirectX.DXGI.GammaControl</span>, <span id="SetGammaControl(Microsoft.WindowsAPICodePack.DirectX.DXGI.GammaControl) : System.Void">SetGammaControl(Microsoft.WindowsAPICodePack.DirectX.DXGI.GammaControl) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="GammaControl : Microsoft.WindowsAPICodePack.DirectX.Graphics.GammaControl">GammaControl : Microsoft.WindowsAPICodePack.DirectX.Graphics.GammaControl</span><br /></span><h3>Property: Description : Microsoft.WindowsAPICodePack.DirectX.DXGI.OutputDescription</h3><h4>Method: get_Description() : Microsoft.WindowsAPICodePack.DirectX.DXGI.OutputDescription</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.OutputDescription"<br /><h3>Method: FindClosestMatchingMode(Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription"<br /><h3>Method: FindClosestMatchingMode(Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D10.D3DDevice) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription"<br /><h3>Method: FindClosestMatchingMode(Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription, Microsoft.WindowsAPICodePack.DirectX.Direct3D11.D3DDevice) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription"<br /><h3>Method: GetDisplayModeList(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.DXGI.EnumModes) : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription[]</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.NonDefaultModes) : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription[]"<br /><h3>Method: GetDisplaySurfaceData(Microsoft.WindowsAPICodePack.DirectX.DXGI.Surface) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface) : System.Void"<br /><h3>Method: GetGammaControlCapabilities() : Microsoft.WindowsAPICodePack.DirectX.DXGI.GammaControlCapabilities</h3>
    Renamed to "GammaControlCapabilities"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GammaControlCapabilities() : Microsoft.WindowsAPICodePack.DirectX.Graphics.GammaControlCapabilities">get_GammaControlCapabilities() : Microsoft.WindowsAPICodePack.DirectX.Graphics.GammaControlCapabilities</span><br /></span><h3>Method: GetNumberOfDisplayModes(Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.DXGI.EnumModes) : System.UInt32</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.NonDefaultModes) : System.UInt32"<br /><h3>Method: GetRenderedFrameStatistics() : Microsoft.WindowsAPICodePack.DirectX.DXGI.FrameStatistics</h3>
    Renamed to "RenderedFrameStatistics"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RenderedFrameStatistics() : Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics">get_RenderedFrameStatistics() : Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics</span><br /></span><h3>Method: SetDisplaySurface(Microsoft.WindowsAPICodePack.DirectX.DXGI.Surface) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Surface) : System.Void"<br /><h3>Method: TakeOwnership(Microsoft.WindowsAPICodePack.DirectX.DXGI.DXGIDevice, System.Boolean) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.Device, System.Boolean) : System.Void"<br /><h2>Struct: OutputDescription</h2><h3>Field: AttachedToDesktop : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_AttachedToDesktop() : System.Boolean">get_AttachedToDesktop() : System.Boolean</span>, <span id="set_AttachedToDesktop(System.Boolean) : System.Void">set_AttachedToDesktop(System.Boolean) : System.Void</span><br /></span><h3>Field: DesktopCoordinates : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DesktopCoordinates() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect">get_DesktopCoordinates() : Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect</span>, <span id="set_DesktopCoordinates(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Void">set_DesktopCoordinates(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Void</span><br /></span><h3>Field: DeviceName : System.String</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DeviceName() : System.String">get_DeviceName() : System.String</span>, <span id="set_DeviceName(System.String) : System.Void">set_DeviceName(System.String) : System.Void</span><br /></span><h3>Field: Monitor : Microsoft.WindowsAPICodePack.DirectX.DXGI.MonitorInfo</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Monitor() : Microsoft.WindowsAPICodePack.DirectX.Graphics.MonitorInfo">get_Monitor() : Microsoft.WindowsAPICodePack.DirectX.Graphics.MonitorInfo</span>, <span id="set_Monitor(Microsoft.WindowsAPICodePack.DirectX.Graphics.MonitorInfo) : System.Void">set_Monitor(Microsoft.WindowsAPICodePack.DirectX.Graphics.MonitorInfo) : System.Void</span><br /></span><h3>Field: Rotation : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeRotation</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rotation() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeRotation">get_Rotation() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeRotation</span>, <span id="set_Rotation(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeRotation) : System.Void">set_Rotation(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeRotation) : System.Void</span><br /></span><h2>Enum: PresentFlag</h2>
    Renamed to "PresentOptions"<br /><h3>Field: Default</h3>
    Renamed to "None"<br /><h2>Struct: Rational</h2><span style="color: green">Added methods:
      <span id=".ctor(System.UInt32, System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational">.ctor(System.UInt32, System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational</span>, <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational, Microsoft.WindowsAPICodePack.DirectX.Graphics.Rational) : System.Boolean</span><br /></span><h3>Field: Denominator : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Denominator() : System.UInt32">get_Denominator() : System.UInt32</span>, <span id="set_Denominator(System.UInt32) : System.Void">set_Denominator(System.UInt32) : System.Void</span><br /></span><h3>Field: Numerator : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Numerator() : System.UInt32">get_Numerator() : System.UInt32</span>, <span id="set_Numerator(System.UInt32) : System.Void">set_Numerator(System.UInt32) : System.Void</span><br /></span><h2>Struct: SampleDescription</h2><span style="color: green">Added methods:
      <span id=".ctor(System.UInt32, System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription">.ctor(System.UInt32, System.UInt32) : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription</span>, <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Boolean</span><br /></span><h3>Field: Count : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Count() : System.UInt32">get_Count() : System.UInt32</span>, <span id="set_Count(System.UInt32) : System.Void">set_Count(System.UInt32) : System.Void</span><br /></span><h3>Field: Quality : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Quality() : System.UInt32">get_Quality() : System.UInt32</span>, <span id="set_Quality(System.UInt32) : System.Void">set_Quality(System.UInt32) : System.Void</span><br /></span><h2>Struct: SharedResource</h2><h3>Field: Handle : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Handle() : System.IntPtr">get_Handle() : System.IntPtr</span>, <span id="set_Handle(System.IntPtr) : System.Void">set_Handle(System.IntPtr) : System.Void</span><br /></span><h2>Class: Surface</h2><h3>Property: Description : Microsoft.WindowsAPICodePack.DirectX.DXGI.SurfaceDescription</h3><h4>Method: get_Description() : Microsoft.WindowsAPICodePack.DirectX.DXGI.SurfaceDescription</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription"<br /><h3>Method: Map(Microsoft.WindowsAPICodePack.DirectX.DXGI.MapOption) : Microsoft.WindowsAPICodePack.DirectX.DXGI.MappedRect</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.MapOptions) : Microsoft.WindowsAPICodePack.DirectX.Graphics.MappedRect"<br /><h2>Class: Surface1</h2><h3>Method: ReleaseDC(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3dRect) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Direct3D.D3DRect) : System.Void"<br /><h2>Struct: SurfaceDescription</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription, Microsoft.WindowsAPICodePack.DirectX.Graphics.SurfaceDescription) : System.Boolean</span><br /></span><h3>Field: Format : Microsoft.WindowsAPICodePack.DirectX.DXGI.Format</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format">get_Format() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Format</span>, <span id="set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void">set_Format(Microsoft.WindowsAPICodePack.DirectX.Graphics.Format) : System.Void</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: SampleDescription : Microsoft.WindowsAPICodePack.DirectX.DXGI.SampleDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription">get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription</span>, <span id="set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void">set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Class: SwapChain</h2><h3>Property: Description : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainDescription</h3><h4>Method: get_Description() : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainDescription</h4>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainDescription"<br /><h3>Method: GetContainingOutput() : Microsoft.WindowsAPICodePack.DirectX.DXGI.Output</h3>
    Renamed to "ContainingOutput"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ContainingOutput() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Output">get_ContainingOutput() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Output</span><br /></span><h3>Method: GetFrameStatistics() : Microsoft.WindowsAPICodePack.DirectX.DXGI.FrameStatistics</h3>
    Renamed to "FrameStatistics"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FrameStatistics() : Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics">get_FrameStatistics() : Microsoft.WindowsAPICodePack.DirectX.Graphics.FrameStatistics</span><br /></span><h3>Method: GetFullScreenState(Microsoft.WindowsAPICodePack.DirectX.DXGI.Output&amp;) : System.Boolean</h3>
    Renamed to "FullScreenOutput"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FullScreenOutput() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Output">get_FullScreenOutput() : Microsoft.WindowsAPICodePack.DirectX.Graphics.Output</span><br /></span><h3>Method: Present(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DXGI.PresentFlag) : System.Void</h3>
    Signature changed to "(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.PresentOptions) : System.Void"<br /><h3>Method: ResizeBuffers(System.UInt32, System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainFlag) : System.Void</h3>
    Signature changed to "(System.UInt32, System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainOptions) : System.Void"<br /><h3>Method: ResizeTarget(Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription) : System.Void</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : System.Void"<br /><h3>Method: SetFullScreenState(System.Boolean, Microsoft.WindowsAPICodePack.DirectX.DXGI.Output) : System.Void</h3>
    Signature changed to "(System.Boolean, Microsoft.WindowsAPICodePack.DirectX.Graphics.Output) : System.Void"<br /><h3>Method: TryPresent(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DXGI.PresentFlag, Microsoft.WindowsAPICodePack.DirectX.ErrorCode&amp;) : System.Boolean</h3>
    Signature changed to "(System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.PresentOptions, Microsoft.WindowsAPICodePack.DirectX.ErrorCode&amp;) : System.Boolean"<br /><h3>Method: TryResizeBuffers(System.UInt32, System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.DXGI.Format, Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainFlag, Microsoft.WindowsAPICodePack.DirectX.ErrorCode&amp;) : System.Boolean</h3>
    Signature changed to "(System.UInt32, System.UInt32, System.UInt32, Microsoft.WindowsAPICodePack.DirectX.Graphics.Format, Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainOptions, Microsoft.WindowsAPICodePack.DirectX.ErrorCode&amp;) : System.Boolean"<br /><h2>Struct: SwapChainDescription</h2><h3>Field: BufferCount : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BufferCount() : System.UInt32">get_BufferCount() : System.UInt32</span>, <span id="set_BufferCount(System.UInt32) : System.Void">set_BufferCount(System.UInt32) : System.Void</span><br /></span><h3>Field: BufferDescription : Microsoft.WindowsAPICodePack.DirectX.DXGI.ModeDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BufferDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription">get_BufferDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription</span>, <span id="set_BufferDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : System.Void">set_BufferDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.ModeDescription) : System.Void</span><br /></span><h3>Field: BufferUsage : Microsoft.WindowsAPICodePack.DirectX.DXGI.UsageOption</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BufferUsage() : Microsoft.WindowsAPICodePack.DirectX.Graphics.UsageOptions">get_BufferUsage() : Microsoft.WindowsAPICodePack.DirectX.Graphics.UsageOptions</span>, <span id="set_BufferUsage(Microsoft.WindowsAPICodePack.DirectX.Graphics.UsageOptions) : System.Void">set_BufferUsage(Microsoft.WindowsAPICodePack.DirectX.Graphics.UsageOptions) : System.Void</span><br /></span><h3>Field: Flags : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapChainFlag</h3>
    Renamed to "Options"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Options() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainOptions">get_Options() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainOptions</span>, <span id="set_Options(Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainOptions) : System.Void">set_Options(Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapChainOptions) : System.Void</span><br /></span><h3>Field: OutputWindowHandle : System.IntPtr</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_OutputWindowHandle() : System.IntPtr">get_OutputWindowHandle() : System.IntPtr</span>, <span id="set_OutputWindowHandle(System.IntPtr) : System.Void">set_OutputWindowHandle(System.IntPtr) : System.Void</span><br /></span><h3>Field: SampleDescription : Microsoft.WindowsAPICodePack.DirectX.DXGI.SampleDescription</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription">get_SampleDescription() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription</span>, <span id="set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void">set_SampleDescription(Microsoft.WindowsAPICodePack.DirectX.Graphics.SampleDescription) : System.Void</span><br /></span><h3>Field: SwapEffect : Microsoft.WindowsAPICodePack.DirectX.DXGI.SwapEffect</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SwapEffect() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapEffect">get_SwapEffect() : Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapEffect</span>, <span id="set_SwapEffect(Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapEffect) : System.Void">set_SwapEffect(Microsoft.WindowsAPICodePack.DirectX.Graphics.SwapEffect) : System.Void</span><br /></span><h3>Field: Windowed : System.Boolean</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Windowed() : System.Boolean">get_Windowed() : System.Boolean</span>, <span id="set_Windowed(System.Boolean) : System.Void">set_Windowed(System.Boolean) : System.Void</span><br /></span><h2>Enum: SwapChainFlag</h2>
    Renamed to "SwapChainOptions"<br /><h2>Enum: UsageOption</h2>
    Renamed to "UsageOptions"<br /><h3>Field: Unspecified</h3>
    Renamed to "None"<br /><h1 id="Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent">Namespace: Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent</h1><h2>Enum: BitmapLockFlags</h2>
    Renamed to "BitmapLockOptions"<br /><h2>Struct: BitmapRectangle</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle) : System.Boolean</span><br /></span><h3>Field: Height : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.Int32">get_Height() : System.Int32</span>, <span id="set_Height(System.Int32) : System.Void">set_Height(System.Int32) : System.Void</span><br /></span><h3>Field: Width : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.Int32">get_Width() : System.Int32</span>, <span id="set_Width(System.Int32) : System.Void">set_Width(System.Int32) : System.Void</span><br /></span><h3>Field: X : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_X() : System.Int32">get_X() : System.Int32</span>, <span id="set_X(System.Int32) : System.Void">set_X(System.Int32) : System.Void</span><br /></span><h3>Field: Y : System.Int32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Y() : System.Int32">get_Y() : System.Int32</span>, <span id="set_Y(System.Int32) : System.Void">set_Y(System.Int32) : System.Void</span><br /></span><h2>Struct: BitmapResolution</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution) : System.Boolean</span><br /></span><h3>Field: DpiX : System.Double</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DpiX() : System.Double">get_DpiX() : System.Double</span>, <span id="set_DpiX(System.Double) : System.Void">set_DpiX(System.Double) : System.Void</span><br /></span><h3>Field: DpiY : System.Double</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DpiY() : System.Double">get_DpiY() : System.Double</span>, <span id="set_DpiY(System.Double) : System.Void">set_DpiY(System.Double) : System.Void</span><br /></span><h2>Struct: BitmapSize</h2><span style="color: green">Added methods:
      <span id="Equals(System.Object) : System.Boolean">Equals(System.Object) : System.Boolean</span>, <span id="GetHashCode() : System.Int32">GetHashCode() : System.Int32</span>, <span id="op_Equality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize) : System.Boolean">op_Equality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize) : System.Boolean</span>, <span id="op_Inequality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize) : System.Boolean">op_Inequality(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapSize) : System.Boolean</span><br /></span><h3>Field: Height : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Height() : System.UInt32">get_Height() : System.UInt32</span>, <span id="set_Height(System.UInt32) : System.Void">set_Height(System.UInt32) : System.Void</span><br /></span><h3>Field: Width : System.UInt32</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Width() : System.UInt32">get_Width() : System.UInt32</span>, <span id="set_Width(System.UInt32) : System.Void">set_Width(System.UInt32) : System.Void</span><br /></span><h2>Class: ContainerFormats</h2><h3>Method: .ctor() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ContainerFormats</h3>Accessibility changed to "not public"<br /><h3>Field: Bmp : System.Guid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bmp() : System.Guid">get_Bmp() : System.Guid</span><br /></span><h3>Field: Gif : System.Guid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Gif() : System.Guid">get_Gif() : System.Guid</span><br /></span><h3>Field: Ico : System.Guid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Ico() : System.Guid">get_Ico() : System.Guid</span><br /></span><h3>Field: Jpeg : System.Guid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Jpeg() : System.Guid">get_Jpeg() : System.Guid</span><br /></span><h3>Field: Png : System.Guid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Png() : System.Guid">get_Png() : System.Guid</span><br /></span><h3>Field: Tiff : System.Guid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Tiff() : System.Guid">get_Tiff() : System.Guid</span><br /></span><h3>Field: Wmp : System.Guid</h3>
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Wmp() : System.Guid">get_Wmp() : System.Guid</span><br /></span><h2>Enum: DecodeMetadataCacheOptions</h2>
    Renamed to "DecodeMetadataCacheOption"<br /><h2>Class: ImagingFactory</h2><span style="color: green">Added methods:
      <span id="Create() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingFactory">Create() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingFactory</span><br /></span><h3>Method: .ctor() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingFactory</h3>Accessibility changed to "not public"<br />
    Signature changed to "(IWICImagingFactory*) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingFactory"<br /><h3>Method: CreateDecoderFromFilename(System.String, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.DesiredAccess, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.DecodeMetadataCacheOptions) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapDecoder</h3>
    Renamed to "CreateDecoderFromFileName"<br />
    Signature changed to "(System.String, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.DesiredAccess, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.DecodeMetadataCacheOption) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapDecoder"<br /><h3>Method: CreateDecoderFromStream(System.IO.Stream, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.DecodeMetadataCacheOptions) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapDecoder</h3>
    Signature changed to "(System.IO.Stream, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.DecodeMetadataCacheOption) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapDecoder"<br /><h3>Method: CreateFormatConverter() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICFormatConverter</h3>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.FormatConverter"<br /><h3>Method: CreateWICBitmap(System.UInt32, System.UInt32, System.Guid, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapCreateCacheOption) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICBitmap</h3>
    Renamed to "CreateImagingBitmap"<br />
    Signature changed to "(System.UInt32, System.UInt32, System.Guid, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapCreateCacheOption) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingBitmap"<br /><h2>Class: PixelFormats</h2><h3>Method: .ctor() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.PixelFormats</h3>Accessibility changed to "not public"<br /><h3>Field: DontCare : System.Guid</h3>
    Renamed to "DoNotCare"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_DoNotCare() : System.Guid">get_DoNotCare() : System.Guid</span><br /></span><h3>Field: Pf112bpp6ChannelsAlpha : System.Guid</h3>
    Renamed to "SixChannelAlpha112Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SixChannelAlpha112Bpp() : System.Guid">get_SixChannelAlpha112Bpp() : System.Guid</span><br /></span><h3>Field: Pf112bpp7Channels : System.Guid</h3>
    Renamed to "SevenChannel112Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SevenChannel112Bpp() : System.Guid">get_SevenChannel112Bpp() : System.Guid</span><br /></span><h3>Field: Pf128bpp7ChannelsAlpha : System.Guid</h3>
    Renamed to "SevenChannelAlpha128Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SevenChannelAlpha128Bpp() : System.Guid">get_SevenChannelAlpha128Bpp() : System.Guid</span><br /></span><h3>Field: Pf128bpp8Channels : System.Guid</h3>
    Renamed to "EightChannel128Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EightChannel128Bpp() : System.Guid">get_EightChannel128Bpp() : System.Guid</span><br /></span><h3>Field: Pf128bppPRGBAFloat : System.Guid</h3>
    Renamed to "PrgbaFloat128Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_PrgbaFloat128Bpp() : System.Guid">get_PrgbaFloat128Bpp() : System.Guid</span><br /></span><h3>Field: Pf128bppRGBAFixedPoint : System.Guid</h3>
    Renamed to "RgbaFixedPoint128Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbaFixedPoint128Bpp() : System.Guid">get_RgbaFixedPoint128Bpp() : System.Guid</span><br /></span><h3>Field: Pf128bppRGBAFloat : System.Guid</h3>
    Renamed to "RgbaFloat128Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbaFloat128Bpp() : System.Guid">get_RgbaFloat128Bpp() : System.Guid</span><br /></span><h3>Field: Pf128bppRGBFixedPoint : System.Guid</h3>
    Renamed to "RgbFixedPoint128Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbFixedPoint128Bpp() : System.Guid">get_RgbFixedPoint128Bpp() : System.Guid</span><br /></span><h3>Field: Pf128bppRGBFloat : System.Guid</h3>
    Renamed to "RgbFloat128Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbFloat128Bpp() : System.Guid">get_RgbFloat128Bpp() : System.Guid</span><br /></span><h3>Field: Pf144bpp8ChannelsAlpha : System.Guid</h3>
    Renamed to "EightChannelAlpha144Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EightChannelAlpha144Bpp() : System.Guid">get_EightChannelAlpha144Bpp() : System.Guid</span><br /></span><h3>Field: Pf16bppBGR555 : System.Guid</h3>
    Renamed to "Bgr55516Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bgr55516Bpp() : System.Guid">get_Bgr55516Bpp() : System.Guid</span><br /></span><h3>Field: Pf16bppBGR565 : System.Guid</h3>
    Renamed to "Bgr56516Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bgr56516Bpp() : System.Guid">get_Bgr56516Bpp() : System.Guid</span><br /></span><h3>Field: Pf16bppGray : System.Guid</h3>
    Renamed to "Gray16Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Gray16Bpp() : System.Guid">get_Gray16Bpp() : System.Guid</span><br /></span><h3>Field: Pf16bppGrayFixedPoint : System.Guid</h3>
    Renamed to "GrayFixedPoint16Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GrayFixedPoint16Bpp() : System.Guid">get_GrayFixedPoint16Bpp() : System.Guid</span><br /></span><h3>Field: Pf16bppGrayHalf : System.Guid</h3>
    Renamed to "GrayHalf16Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GrayHalf16Bpp() : System.Guid">get_GrayHalf16Bpp() : System.Guid</span><br /></span><h3>Field: Pf1bppIndexed : System.Guid</h3>
    Renamed to "Indexed1Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Indexed1Bpp() : System.Guid">get_Indexed1Bpp() : System.Guid</span><br /></span><h3>Field: Pf24bpp3Channels : System.Guid</h3>
    Renamed to "ThreeChannel24Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ThreeChannel24Bpp() : System.Guid">get_ThreeChannel24Bpp() : System.Guid</span><br /></span><h3>Field: Pf24bppBGR : System.Guid</h3>
    Renamed to "Bgr24Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bgr24Bpp() : System.Guid">get_Bgr24Bpp() : System.Guid</span><br /></span><h3>Field: Pf24bppRGB : System.Guid</h3>
    Renamed to "Rgb24Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rgb24Bpp() : System.Guid">get_Rgb24Bpp() : System.Guid</span><br /></span><h3>Field: Pf2bppGray : System.Guid</h3>
    Renamed to "Gray2Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Gray2Bpp() : System.Guid">get_Gray2Bpp() : System.Guid</span><br /></span><h3>Field: Pf2bppIndexed : System.Guid</h3>
    Renamed to "Indexed2Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Indexed2Bpp() : System.Guid">get_Indexed2Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bpp3ChannelsAlpha : System.Guid</h3>
    Renamed to "ThreeChannelAlpha32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ThreeChannelAlpha32Bpp() : System.Guid">get_ThreeChannelAlpha32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bpp4Channels : System.Guid</h3>
    Renamed to "FourChannel32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FourChannel32Bpp() : System.Guid">get_FourChannel32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppBGR : System.Guid</h3>
    Renamed to "Bgr32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bgr32Bpp() : System.Guid">get_Bgr32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppBGR101010 : System.Guid</h3>
    Renamed to "Bgr10101032Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bgr10101032Bpp() : System.Guid">get_Bgr10101032Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppBGRA : System.Guid</h3>
    Renamed to "Bgra32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Bgra32Bpp() : System.Guid">get_Bgra32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppCMYK : System.Guid</h3>
    Renamed to "Cmyk32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Cmyk32Bpp() : System.Guid">get_Cmyk32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppGrayFixedPoint : System.Guid</h3>
    Renamed to "GrayFixedPoint32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GrayFixedPoint32Bpp() : System.Guid">get_GrayFixedPoint32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppGrayFloat : System.Guid</h3>
    Renamed to "GrayFloat32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_GrayFloat32Bpp() : System.Guid">get_GrayFloat32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppPBGRA : System.Guid</h3>
    Renamed to "Pbgra32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Pbgra32Bpp() : System.Guid">get_Pbgra32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppPRGBA : System.Guid</h3>
    Renamed to "Prgba32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Prgba32Bpp() : System.Guid">get_Prgba32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppRGBA : System.Guid</h3>
    Renamed to "Rgba32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rgba32Bpp() : System.Guid">get_Rgba32Bpp() : System.Guid</span><br /></span><h3>Field: Pf32bppRGBE : System.Guid</h3>
    Renamed to "Rgbe32Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rgbe32Bpp() : System.Guid">get_Rgbe32Bpp() : System.Guid</span><br /></span><h3>Field: Pf40bpp4ChannelsAlpha : System.Guid</h3>
    Renamed to "FourChannelAlpha40Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FourChannelAlpha40Bpp() : System.Guid">get_FourChannelAlpha40Bpp() : System.Guid</span><br /></span><h3>Field: Pf40bpp5Channels : System.Guid</h3>
    Renamed to "FiveChannel40Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FiveChannel40Bpp() : System.Guid">get_FiveChannel40Bpp() : System.Guid</span><br /></span><h3>Field: Pf40bppCMYKAlpha : System.Guid</h3>
    Renamed to "CmykAlpha40Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CmykAlpha40Bpp() : System.Guid">get_CmykAlpha40Bpp() : System.Guid</span><br /></span><h3>Field: Pf48bpp3Channels : System.Guid</h3>
    Renamed to "ThreeChannel48Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ThreeChannel48Bpp() : System.Guid">get_ThreeChannel48Bpp() : System.Guid</span><br /></span><h3>Field: Pf48bpp5ChannelsAlpha : System.Guid</h3>
    Renamed to "FiveChannelAlpha48Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FiveChannelAlpha48Bpp() : System.Guid">get_FiveChannelAlpha48Bpp() : System.Guid</span><br /></span><h3>Field: Pf48bpp6Channels : System.Guid</h3>
    Renamed to "SixChannel48Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SixChannel48Bpp() : System.Guid">get_SixChannel48Bpp() : System.Guid</span><br /></span><h3>Field: Pf48bppRGB : System.Guid</h3>
    Renamed to "Rgb48Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rgb48Bpp() : System.Guid">get_Rgb48Bpp() : System.Guid</span><br /></span><h3>Field: Pf48bppRGBFixedPoint : System.Guid</h3>
    Renamed to "RgbFixedPoint48Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbFixedPoint48Bpp() : System.Guid">get_RgbFixedPoint48Bpp() : System.Guid</span><br /></span><h3>Field: Pf48bppRGBHalf : System.Guid</h3>
    Renamed to "RgbHalf48Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbHalf48Bpp() : System.Guid">get_RgbHalf48Bpp() : System.Guid</span><br /></span><h3>Field: Pf4bppGray : System.Guid</h3>
    Renamed to "Gray4Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Gray4Bpp() : System.Guid">get_Gray4Bpp() : System.Guid</span><br /></span><h3>Field: Pf4bppIndexed : System.Guid</h3>
    Renamed to "Indexed4Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Indexed4Bpp() : System.Guid">get_Indexed4Bpp() : System.Guid</span><br /></span><h3>Field: Pf56bpp6ChannelsAlpha : System.Guid</h3>
    Renamed to "SixChannelAlpha56Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SixChannelAlpha56Bpp() : System.Guid">get_SixChannelAlpha56Bpp() : System.Guid</span><br /></span><h3>Field: Pf56bpp7Channels : System.Guid</h3>
    Renamed to "SevenChannel56Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SevenChannel56Bpp() : System.Guid">get_SevenChannel56Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bpp3ChannelsAlpha : System.Guid</h3>
    Renamed to "ThreeChannelAlpha64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_ThreeChannelAlpha64Bpp() : System.Guid">get_ThreeChannelAlpha64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bpp4Channels : System.Guid</h3>
    Renamed to "FourChannel64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FourChannel64Bpp() : System.Guid">get_FourChannel64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bpp7ChannelsAlpha : System.Guid</h3>
    Renamed to "SevenChannelAlpha64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SevenChannelAlpha64Bpp() : System.Guid">get_SevenChannelAlpha64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bpp8Channels : System.Guid</h3>
    Renamed to "EightChannel64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EightChannel64Bpp() : System.Guid">get_EightChannel64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bppCMYK : System.Guid</h3>
    Renamed to "Cmyk64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Cmyk64Bpp() : System.Guid">get_Cmyk64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bppPRGBA : System.Guid</h3>
    Renamed to "Prgba64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Prgba64Bpp() : System.Guid">get_Prgba64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bppRGBA : System.Guid</h3>
    Renamed to "Rgba64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Rgba64Bpp() : System.Guid">get_Rgba64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bppRGBAFixedPoint : System.Guid</h3>
    Renamed to "RgbaFixedPoint64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbaFixedPoint64Bpp() : System.Guid">get_RgbaFixedPoint64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bppRGBAHalf : System.Guid</h3>
    Renamed to "RgbaHalf64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbaHalf64Bpp() : System.Guid">get_RgbaHalf64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bppRGBFixedPoint : System.Guid</h3>
    Renamed to "RgbFixedPoint64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbFixedPoint64Bpp() : System.Guid">get_RgbFixedPoint64Bpp() : System.Guid</span><br /></span><h3>Field: Pf64bppRGBHalf : System.Guid</h3>
    Renamed to "RgbHalf64Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbHalf64Bpp() : System.Guid">get_RgbHalf64Bpp() : System.Guid</span><br /></span><h3>Field: Pf72bpp8ChannelsAlpha : System.Guid</h3>
    Renamed to "EightChannelAlpha72Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_EightChannelAlpha72Bpp() : System.Guid">get_EightChannelAlpha72Bpp() : System.Guid</span><br /></span><h3>Field: Pf80bpp4ChannelsAlpha : System.Guid</h3>
    Renamed to "FourChannelAlpha80Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FourChannelAlpha80Bpp() : System.Guid">get_FourChannelAlpha80Bpp() : System.Guid</span><br /></span><h3>Field: Pf80bpp5Channels : System.Guid</h3>
    Renamed to "FiveChannel80Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FiveChannel80Bpp() : System.Guid">get_FiveChannel80Bpp() : System.Guid</span><br /></span><h3>Field: Pf80bppCMYKAlpha : System.Guid</h3>
    Renamed to "CmykAlpha80Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_CmykAlpha80Bpp() : System.Guid">get_CmykAlpha80Bpp() : System.Guid</span><br /></span><h3>Field: Pf8bppGray : System.Guid</h3>
    Renamed to "Gray8Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Gray8Bpp() : System.Guid">get_Gray8Bpp() : System.Guid</span><br /></span><h3>Field: Pf8bppIndexed : System.Guid</h3>
    Renamed to "Indexed8Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_Indexed8Bpp() : System.Guid">get_Indexed8Bpp() : System.Guid</span><br /></span><h3>Field: Pf96bpp5ChannelsAlpha : System.Guid</h3>
    Renamed to "FiveChannelAlpha96Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_FiveChannelAlpha96Bpp() : System.Guid">get_FiveChannelAlpha96Bpp() : System.Guid</span><br /></span><h3>Field: Pf96bpp6Channels : System.Guid</h3>
    Renamed to "SixChannel96Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_SixChannel96Bpp() : System.Guid">get_SixChannel96Bpp() : System.Guid</span><br /></span><h3>Field: Pf96bppRGBFixedPoint : System.Guid</h3>
    Renamed to "RgbFixedPoint96Bpp"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_RgbFixedPoint96Bpp() : System.Guid">get_RgbFixedPoint96Bpp() : System.Guid</span><br /></span><h3>Field: PfBlackWhite : System.Guid</h3>
    Renamed to "BlackWhite"<br />
    Kind changed to "Property"<br /><span style="color: green">Added methods:
      <span id="get_BlackWhite() : System.Guid">get_BlackWhite() : System.Guid</span><br /></span><h2>Class: WICBitmap</h2>
    Renamed to "ImagingBitmap"<br /><span style="color: red">Removed methods:
      <span id="SetResolution(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution) : System.Void">SetResolution(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution) : System.Void</span><br /></span><span style="color: green">Added properties:
      <span id="Resolution : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution">Resolution : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapResolution</span><br /></span><h3>Method: Lock(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapLockFlags) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICBitmapLock</h3>
    Signature changed to "(Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapRectangle, Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.BitmapLockOptions) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingBitmapLock"<br /><h2>Class: WICBitmapLock</h2>
    Renamed to "ImagingBitmapLock"<br /><span style="color: red">Removed methods:
      <span id="GetDataPointer(System.UInt32&amp;) : System.IntPtr">GetDataPointer(System.UInt32&amp;) : System.IntPtr</span><br /></span><span style="color: green">Added properties:
      <span id="DataPointer : System.IntPtr">DataPointer : System.IntPtr</span>, <span id="DataSize : System.UInt32">DataSize : System.UInt32</span><br /></span><h2>Class: WICException</h2>
    Renamed to "ImagingException"<br /><span style="color: green">Added methods:
      <span id=".ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException">.ctor(System.String) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException</span>, <span id=".ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException">.ctor(System.String, System.Exception) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException</span>, <span id=".ctor(System.String, System.Exception, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException">.ctor(System.String, System.Exception, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException</span>, <span id=".ctor(System.String, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException">.ctor(System.String, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException</span><br /></span><h3>Method: .ctor() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICException</h3>
    Signature changed to "() : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException"<br /><h3>Method: .ctor(System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICException</h3>
    Signature changed to "(System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException"<br /><h3>Method: .ctor(System.String, System.Exception, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICException</h3>Accessibility changed to "not public"<br />
    Signature changed to "(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException"<br /><h3>Method: .ctor(System.String, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.WICException</h3>Accessibility changed to "not public"<br />
    Signature changed to "(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext, System.Int32) : Microsoft.WindowsAPICodePack.DirectX.WindowsImagingComponent.ImagingException"<br /><h2>Class: WICFormatConverter</h2>
    Renamed to "FormatConverter"<br /></body>
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